Spell Hunting Alternative

Noss

Dalayan Beginner
I personally have been auctioning for awhile to buy the 63 beastlord pet spell. This was before the vendor take down.

I've noticed about four other beastlords looking for the same spell.

I've seen two mages searching for all 61+ spells.

To get to the point, how about an alternative to the endless spell hunt?

Guildmasters could hand out 1 groupable quests. That way, a group of friends can spend a couple hours or so to get a spell instead of the endless hunt. The spell rewards should be No Drop to avoid a market flood of repeat questing.

I'm not a quest writer, so it could be tuned to however it should be, to be balanced. There would still be a market for dropped spells for those who can not only find them, but buy them and hang on to them so they can mem all spells at once when they attain the level, opposed to trying to get groups to do each spell quest for them.

Obviously Relic and Ancient spells should remain as is. But this would help get rid of a horrible bottleneck that I'm noticing more and more as I watch auction channel.
 
The only hard spells to get are relics, 63 and 64 spells.

Try going to first ruins, a lot of 61 and 62 spells drop there.
 
To get to the point, how about an alternative to the endless spell hunt?
Yeah, I have to agree, my Necro can't get her lvl 63 pet, I've actually seen a couple of relics on vendors but not Child of the Night the lvl 63 pet. This is an extremely crucial spell to my Necro who is forced to try to kite or group which I never HAD to do before. Needless to say, I just stopped playing my Necro, I use her for tradeskilling now only. I realize there are a ton of people that are high end and survive without their spells, but to me, why bother being a 65 Necro with a lvl 59 pet??? There's got to be a better way, I can't farm myself for the spell because I have a lvl 59 pet, lol. Oh well, I have been enjoying the lower end content and it won't be long before my Beastlord is in the same situation, at least my Cleric is forced to group anyway, so she can end up being 65 with only lvl 62 spells :roll:
 
Yeah i know ;( And my Necro has enough from way back when to just buy the spell with points ;( ;(
 
chelkey said:
I'm a necro who can't fight without my pet ;(

Wait, you actually use that thing to tank? The true strength of necros is in their line of snares, dots, and lifetaps, not their pets. I'm a necro, and the only thing my pet excels at is being a decoy and long term DoT. If it were removed tomorrow, my playstyle would hardly change.
 
Sure I do, try kiting in a narrow hallway, such as in DN, pretty easy to get trampled there...not to mention, why waste all your mana casting, shoot if I lifetapped the mob away I'd be spending all my time sitting around medding, Lich or not, you'll still blow your mana out. Oh well, I'm a cleric at heart, being a Necro was totally new to me, But yeah, the sic pet, DoT, DoT, DoT, med to full while the pet and DoT's kill the mob, repeat, no med down time, that's how I got to 63. I dunno, guess I'm just lazy because I use the root and rot method with my Druid too, why run around wasting mana when you can med while the mob dies, just made sense to me *shrug*
 
I root and rot. The pet doesnt even factor into the equation because it gets killed so fast by equivelant lvl mobs (I'm lvl 52 with the latest pet). I only let the pet attack when the aggro is on me, which is called aggro kiting. Given the limited window of opportunity for that, though, the pet only does about 5% of the damage. So basically what I'm saying is that having a weak pet should not destroy your solo ability, the rest of the necro spells do more than the lion's share of the job.
 
Any way you play your char., which will vary according to mobs, zone, and personal preferences, it still sucks to not have spells for your level available to you; which is what this post is about. You shall see when you reach your 60's it won't be just your pet your missing out on, but important DoT's (like your AoE snare DoT),the target FD (which that and the mana pump were the only reasons they invited you to raid), etc. I don't think these should be easily available to you, but the key spells should be vendor sold or at least quested so you don't have to play your lvl 65 like it was still lvl 60 or 62, just a thought. I've heard of folks that go for months without spells, this is why I just switched to alts, I'm not whining about it, just doesn't make sense to me to continue to level if you can't have the benefits of being that lvl. *shrug* to each his own.
 
chelkey said:
it still sucks to not have spells for your level available to you

Yea yea I agree with all that, I just had to defeat your assertion that the lack of a new pet crippled your ability to solo as a necro.
 
Cool, necro stuff done.

Back to topic...

I still think it's a large bottleneck with viable non-overpowering alternatives that will add quest content to the game.
 
I've also been trying to get my 60+ spells for over a month now (been lucky we had 2 in the guild bank and I bought one from player) - but so are at least 3 other mages.
What I miss the most is Ancient: Burnout Blaze (I could live without new pets if i had this one :p)

I spent a lot of time fishing, hoping I'll get my spells in the next treasure map (well, I only got some gems from each) and spamming auction channel, but still nothing ;(

So yea, doing quests for spells would be a nice option (such as for the Staff of the Magi).
 
please? narrow hallways in DN? in the end game, the pet is mearly a distraction if something doesnt go according to plan. i solo a lot in the crypts in First Ruins down near deepfiends and those hallways are tiny. its easy though all you have to do is mez, root, snare dot, then load up heavy dots while keeping the mob rooted. i use funeral pyre, caress of sivyana, and embedding darkness as snare, with immobilize as the root and boundless fright (lvl 62) mez to keep em in place. against cleric mobs, just keep mez'ing them when they try to cast their spells.
 
Mage pets are also way too rare and we do need them!
Just read the Trading&Vendors forum... 3 desperate mages :D
 
It's been said before in other threads about this, but it's unlikely that there would be a set of quests for 60+ spells.

Maybe for future spells designed around obtaining them through quests in mind, but the desired way of obtaining the current spells is through hunting mobs for dropped scrolls.

Note: I'm not hinting at new spells being added, just giving a "what if" scenario. Ultimately it's not my decision to begin with, but I'm just giving my take on it.
 
Just my opinion, but I wouldnt think relics and ancients would fall into this. That's the intended purpose of ancients and Relics isnt it? to be fairly rare to have these and not have a quest giver hand em out as if he had a stack of them in a lockbox somewhere.
 
Noss said:
Obviously Relic and Ancient spells should remain as is. But this would help get rid of a horrible bottleneck that I'm noticing more and more as I watch auction channel.

It was the last portion of the very first post. I never suggested it as I do not see it fit.
 
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