Spell casting deftness and Magician Soulbond

hooden

Dalayan Beginner
First of all, I would like to point out the fact that I know SOD AA's are limited due to the "client restrictions" and that many AA's are shared amongst multiple classes. Furthermore, we are all also aware that there are classes who get many many practically useless AA's. Undoubtedly, we have all come across these and perhaps thought of some fixes. What I want to do is offer a couple suggestions that, if possible, might make a couple AA's far less of a waste. Do we really need more "that's an AA I will buy when I'm out of AA's"?

First of all, I know Wizards and Magicians get Spell Casting Deftness. This AA makes beneficial spells over 4 seconds cast 5, 15, and 25% faster at each level which I believe cost 2, 4, 6, respectively.

What is immediately apparent to these classes is that they don't even get many beneficial spells to begin with. Secondly, this AA only gives a mere 5, 15, and at best 25% spell casting reduction. Not only is this not a very significant casting speed increase for beneficial spells only, but for Wizards, Magicians, and Necros, this AA will only affect maybe 1 or 2 spells!

Another downside to this AA, especially for wizards is that it does not affect harvest. So basically, it's 12 AA's to cast blades or invis faster, which really gain little to no benefit from a shorter cast time.

As for Magicians, if this spell affected summons it wouldn't be bad at all. However, Magicians get an entirely new set of AA's (Quick Summon) to lower summoning times only. Again, there is minimal practical reason to purchase this AA.

I believe that if this AA could be altered to affect a greater number of beneficial spells and increase the % bonus then it would definitely be a step closer to being less of a wasteful, slot-filling AA.


A second change that could make something less worthless regards Magicians and Soulbond. I realize that soulbond is tied into the client; however, I don't believe spell traits are. As such, I see an easy fix for Magicians to gain some value if the following were changed. That is, since Magicians might reasonably only Soulbond one buff, group damage shield, if this spell's duration were increased to be along the lines of Deadmen Floating, Aego, Focus then it might actually be worth it for a Magician to soulbond something. As it stands now, a Magician's DS wears off entirely too fast for soulbond to be worth it. Actually, I believe the non-relic DS only lasts around 30 minutes, while Soulbond has a timer of over an hour.
 
Multi class AAs are not getting changed for specific classes, you guys really need to realize this.

A long duration on the higher level DSes is a possibility though.
 
One AA that I think too could use a change is the pet hold AA, which (iirc) was introduced on live because pets were breaking mez at the time.
 
Pet hold is very useful. It is especially useful in areas like DHK where a rampaging mob also casts an AE. Sometimes you don't want your pet to go in and attack the rampager but the AE causes your pet to attack anyway. Use /pet hold and you don't have to worry about it.

Its also extremely useful for Necromancer pulling.
 
Increasing duration of mage DS would be awesome.

Even the relic one lasts barely an hour. I maybe used my mage's soulbond ability 5 times in 3 months. There are only 3 mages on server that even have that AA.

I also agree that pet hold is among the most useful mage AAs.
 
Vyrr18 said:
Its also extremely useful for Necromancer pulling.

I use Recall Minion for pulls, when I have a pet up. Seriously, when I'm on pulls I mostly just let the pet go since I'm perma pulling. Would forget to send the pet in half of the time.


And besides that, pet can be VERY useful when you split stuff. Send pet in, take one with you, recall, FD. Easiest thing in the world. I don't really see that much use for Pet Discipline.
 
Manluas said:
I don't really see that much use for Pet Discipline.

It's super handy. Imagine a mob that AE lifetaps and you can't have any melees on it :)
 
OK, any DS after level 49 now has a duration of at least 1 hour

Relic lasts 3.
 
Along the lines of pet hold, it is purely situational and pretty pointless imo. I can't think of a single situation where it is worth the AAs involved in getting it. If a mob AE lifetaps and no melees can go in on it (like Gturgh) then I dont understand how a pet would get agro in the first place because its a PBAE. If your pet gets hit by it then that means you're dumb enough to be close enough to get hit also. The only thing I can think of was the DHK example, but even then it has marginal utility.


I think it would be good to see this AA changed to being able to be switched on or off (and stays that way) and your pet will stay by your side and only attack when you tell it to. In its current form wont it just stay in place like its guarding and not attack? This would be good for classes who have weaker pets which may not want their pet to automatically attack something that hits them and their pet gets eaten alive.
 
Jamen said:
Along the lines of pet hold, it is purely situational and pretty pointless imo. I can't think of a single situation where it is worth the AAs involved in getting it. If a mob AE lifetaps and no melees can go in on it (like Gturgh) then I dont understand how a pet would get agro in the first place because its a PBAE. If your pet gets hit by it then that means you're dumb enough to be close enough to get hit also. The only thing I can think of was the DHK example, but even then it has marginal utility.


I think it would be good to see this AA changed to being able to be switched on or off (and stays that way) and your pet will stay by your side and only attack when you tell it to. In its current form wont it just stay in place like its guarding and not attack? This would be good for classes who have weaker pets which may not want their pet to automatically attack something that hits them and their pet gets eaten alive.

Gishna? I'm sure there are more.

I love this AA. Even though if I just have to recall pet off rampage in xp groups with mobs that AE to be able to heal him.
It's far more useful that turn elemental imo. Plus, it's only 6 AAs I think. Maybe not the very best AA for classes that have weak pets and it doesn't really matter whether you have one or not all the time, but a very good AA for mages.
 
pet hold has to be one of the most useful pet aas for a necromancer, especially one who likes to occasianally split for groups or whatever.
 
Any chance wizards could see a longer duration on Relic: Blades of War?

Blades of Magi our last proc buff before relic lasts 50mins while RBoW lasts 75mins.

It is far from game breaking if it isnt changed but a longer duration would be convienant and 75mins for a relic seems rather short to me.
 
Syalara said:
Any chance wizards could see a longer duration on Relic: Blades of War?

Blades of Magi our last proc buff before relic lasts 50mins while RBoW lasts 75mins.

It is far from game breaking if it isnt changed but a longer duration would be convienant and 75mins for a relic seems rather short to me.

:what:
 
I wonder, would it be possible to change Soulbond such that if you put spell X soulbound on your pet, then you cast a pet spell, the pet starts with that buff?

I honestly have no idea how hard this would be to do. It seems to me that there's probably no middle ground--either it's easy or it's a bitch--but I'm hoping it could be done with event_spawn on the pet mob somehow.
 
Pet hold is also very handy for the relic mage pet. I pretty much keep it on hold forever, since it can break mez.
 
Eredhel said:
Pet hold is also very handy for the relic mage pet. I pretty much keep it on hold forever, since it can break mez.

Good to know. Perhaps this is unintentional; a bug.
 
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