And also not taking into account that wizards get to double (and quadruple) elemental damage way more than anyone else, too.
Wait, where is elemental damage added now? IIRC the last time it was discussed elemental damage was added to the final output of your spell, after calculations from focus effects, other elemental focuses and crits, such that 1 elemental damage = 1 more damage per cast. Is this no longer the case?
In as much as no one really cares how efficient their nuke is if it does low damage.
This is not really true for every class, although with shorter ikisith fights it is now actually possible to do more total damage with high-dps low-efficiency spells, whereas in older content (especially when you aren't geared to the tits) it is entirely better to use shit like your ancient to maximize the total damage you get from your manabar, since you'd be oom and 5m nuking no matter what anyways.
Also something that for some reason got left out of the discussion on moon comet:
spell/mana/mang dpm/zaela dpm
Moon Comet: 525 mana/4.9 dpm/6.8 dpm
Claws of the Chill 480 mana/5.3 dpm/ 6.5 dpm
Sun Storm 474 mana/6.2 dpm/ 6.5 dpm PER TARGET
At base spell levels, every piece of +mana and +ft gear is worse in terms of improving your raid when given to a wizard instead of a necro or magician. It would be nice if elemental dmg were different.
Also, my point about bad players is that according to zaela's math, moon comet is superior to claws of the chill except for resist adjust, yet our mage regularly outdamaged our wizards (not counting mage pet).
Resists do kind of matter, especially when comparing -20 and -200. Also Wizards are required to spend some of their time casting spells that cost mana and time and do no damage at all.