So I am approaching level 60 ...

JayelleNephilim

"Helpy Helper"
... and I'm starting to think about buying some of my 60+ Mage spells. I've bought all my level 60 spells with the exception of the 2 Ancients (Ancient: Burnout Blaze & Ancient: Modulative -- I've yet to see them for sale). I also have level 61's Flamecall and 62's Summon Bauble of Battle (they seem rather common in /ooc and on vendors). Does anyone have any suggestions as to which ones are more useful/needed than others, and maybe the going/fair price? I'd like to spend pp, as I get it, wisely! ;)
 
Both ancient burnout blaze (pet haste ) is very nice and the grp mod rod spells are useable in grps and in raids =)

GL on getting relic pet it is great and very hard to get =/
 
Latten said:
GL on getting relic pet it is great and very hard to get =/

Is Relic: Manifest Elements the one that spawns like 50 quadrillion pets at once?? I've seen Luther do that ... it was L33T!

On a side note, I've seen both wind and air pet for sale today, but I've heard the air pet is a waste of money and hardly used. Does anyone else that has played the class want to comment on that? I'd really like to get my hands on earth and fire 1st (as I'm sure most other mages will agree.
 
I suppose the earth pet might be useful if you were in a caster group and needed a tank, other than that, I've found no use for it despite it having the most hp but also the lowest dps. The fire pet is the best DPS but also has the least hp making him good for raids and exp groups where you have a very solid tank. The water pet has decent hps, fair dps and procs 20-25% slow making it useful when the group has no slower. The air pet (my favorite all around) has same hp and dps as water but procs a stun that is very useful for interrupting casters. Each of the pets has its uses depending on the situation. If I could only pick 2, I'd take fire and air.

Edit: the swarm pet you saw was an AA ability Host of the Elements. For 5 AA, you get 5 pets. The second level costs 4 and adds 2 more. The 3rd level costs 3 and also adds 2 more. For 12 AAs you can swarm the target with 9 pets for 30 seconds every 22 mins.
 
I also recommend air pet. It's fairly good for soloing and in groups. It can offtank a mob quite ok when in a group, and taunt well enough to save your lives sometimes ;)
I saw the prices for ancient: burnout blaze from 1200 to 3500 and for pets for around 3k.

I also presume monster summoning still doesn't work and it seems it never will (correct me if I'm wrong).

I can't discuss other spells very well, becasue I am still missing some :eek:
But be sure to buy DD spells, they are a must-have.

BTW 61 rootcall - it kinda sucks. If you have anyone else with root in group, his root will be better than yours (it wears off really fast).
 
Air pet all the way, expect to pay 1500p for a 63 pet low end. The 62 nuke is common (500p or less), AE rods and Burnoutblaze are a few kp a peice. Spells cost a ton, you best bet is to get a 63 pet, and the 62 nuke for grouping. I can tell you all the summon spells are useless except searfire, and even that is messed up I hear. The 64 pet heal, 63 pet (Air or Fire) and 62 nuke will have you feeling okay in groups provided you have damage mod (3+).

now reading over it, besides ancients and relics, the only spells worth the effort to find are Shock of Sun, a 63 pet, 64 pet heal and Storm of Steel. I have used Til's Intervening Enchantment, never have seen or heard of it work. Disposement sucks with the level 44 req for destory, easier to just normal nuke it otherwise. Monster summoning is not in SoD, The 64 pet aggro spell maybe ok, but I can rarely think of when I want my pet to tank (when not drunk). Flamecall is cool for faction groups, earthsplit and that are really common (not more than 300p each) . The caster buff is meh if you run around with buffs at all, but would be nice for when you got nothing, tbh I am way too lazy to self buff myself, I make it a point to avoid aggro.

That should be a rundown on spells, the AA's are equally disappointing. Pretty much chance to crit, and host of elements are useful.
 
Luther Flame said:
Air pet all the way, expect to pay 1500p for a 63 pet low end. The 62 nuke is common (500p or less), AE rods and Burnoutblaze are a few kp a peice. Spells cost a ton, you best bet is to get a 63 pet, and the 62 nuke for grouping. I can tell you all the summon spells are useless except searfire, and even that is messed up I hear. The 64 pet heal, 63 pet (Air or Fire) and 62 nuke will have you feeling okay in groups provided you have damage mod (3+).

now reading over it, besides ancients and relics, the only spells worth the effort to find are Shock of Sun, a 63 pet, 64 pet heal and Storm of Steel. I have used Til's Intervening Enchantment, never have seen or heard of it work. Disposement sucks with the level 44 req for destory, easier to just normal nuke it otherwise. Monster summoning is not in SoD, The 64 pet aggro spell maybe ok, but I can rarely think of when I want my pet to tank (when not drunk). Flamecall is cool for faction groups, earthsplit and that are really common (not more than 300p each) . The caster buff is meh if you run around with buffs at all, but would be nice for when you got nothing, tbh I am way too lazy to self buff myself, I make it a point to avoid aggro.

That should be a rundown on spells, the AA's are equally disappointing. Pretty much chance to crit, and host of elements are useful.

Awesome! I bought the air pet, flamecall, and summon haste earring. I will shoot for fire pet, 3+ mod rods, shock of sun, 64 pet heal and storm of steel next. Thanks all for the info! :)
 
I'm glad Luther took my advice and got host of elements. ;)



Try to get your relic pet asap. It's the best upgrade of a spell you can get as a mage.
 
Well, disposement is ok for elementals..
But it's cooldown is rather bigger than strom of steel's or shock of sun's. Not much, but just enough that you can't cast 2 in a row, as soon as the spell bar refreshes after casting.
Well actually it's not worth 75 extra mana if you have no bane enchancement items ;)
 
Luther Flame said:
I have used Til's Intervening Enchantment, never have seen or heard of it work.

I have had it fire off a couple times. It is only a 15% chance so don't expect it to work often.
 
Garluk said:
Luther Flame said:
I have used Til's Intervening Enchantment, never have seen or heard of it work.

I have had it fire off a couple times. It is only a 15% chance so don't expect it to work often.

I'm switching it up to a 25% chance but with a 12 second cast time (to discourage in-combat use), on that note.
 
Wiz said:
I'm switching it up to a 25% chance but with a 12 second cast time (to discourage in-combat use), on that note.
So much for using it as a pet junk buff in case of dispels (my current use for it). =P
Seriously tho, 25% chance is awesome.
 
Wiz said:
Garluk said:
Luther Flame said:
I have used Til's Intervening Enchantment, never have seen or heard of it work.

I have had it fire off a couple times. It is only a 15% chance so don't expect it to work often.

I'm switching it up to a 25% chance but with a 12 second cast time (to discourage in-combat use), on that note.

Awesome! I look forward trying it out. :)
 
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