On EQlive, there were some easily discernible mitigation and damage formulas.
How does it work here?
For instance, damage worked on a DB/DI system. Warriors innate mitigation worked by removing the highest DI value on the mobs scale.
Whats the process here, and are there different mitigation tables for different classes?
It could be fun to make different kinds of armour actually mean something besides AC.
If plate actually mitigated damage more than chain, chain more than leather, leather more than cloth, with a (somewhat) reverse value on avoidance, it could be interesting.
Just wondering.
How does it work here?
For instance, damage worked on a DB/DI system. Warriors innate mitigation worked by removing the highest DI value on the mobs scale.
Whats the process here, and are there different mitigation tables for different classes?
It could be fun to make different kinds of armour actually mean something besides AC.
If plate actually mitigated damage more than chain, chain more than leather, leather more than cloth, with a (somewhat) reverse value on avoidance, it could be interesting.
Just wondering.