Snare is completely useless on a sowed mob. A snared and sowed mob seems to run only marginally slower than a un-sowed PC(read: makes kiting classes useless), and if snare breaks, one of two things will happen. If you aren't fear-kiting which is almost impossible anyway because of how fast a mob capable of casting sow will own you, he will run up to you with near blinding speed and obliterate what little health you have left(because of the improportionally high level dot he has on you plus the two nukes that you didn't even partially resist). If you ARE fear-kiting, he's gone and there's no way you will ever see him again(except for 5 minutes from now when he comes back from nowhere with two red mobs of a different species that are for some reason social to him).Raherin said:The spell is a snare spell, not a debuff. I think the only reason this is being brought up is because people don't like mobs that can move. Outdoor zones, in all the safety they are atm, should not be made easier. Just my opinion =o
Devook said:Are you talking about WR? I can only assume you think this is EQLive or you've never tried soloing in an outdoors zone if you think outdoor zones are somehow a safe-haven for soloers. Kiting requires constant vigilance. I'm always swinging my character's view 360 degrees watching for other wanderers or adds. Take a level 30 character into a zone appropriate for his/her level, snare a shaman/druid mob, then fear it a few times until your snare breaks. Try to get any spells off on it. Try to chase it down with your 1337 strafing technique. Better yet, do it in East Badlands, a perfect example of a safe outdoor zone!
Exactly. Why don't you fight them? Because they run too fast. The mobs become almost un-beatable and too difficult for the level they are expected to be beaten at.Raherin said:I don't fight them.![]()
How many times do I have to reiterate this? The whole point is that nobody wants to deal with them, so there is no reason for them to be there unless they are slowed down.Raherin said:too annoying to deal with
luciferblack said:Here's a crazy idea...pull with dispel then snare.
You might have to dispel a couple times to take the buffs away...
Snare shouldn't overwrite sow. I always thought that was lame on live.