My other thread died because I expanded the scope of it way beyond what I should have, instead lets limit this thread to small tweaks made to spells that would not create an imbalance in the game, an absolutely pristine example of this would be the accepted tweak of the mod rod summon range.
Copy/Pasted (with a few edits) from that previous thread:
Sha's Ferocity takes 30 seconds from the time the spell is memorized to the time you are able to start casting the spell, there is already a 2 minute time limit between the casting of pets, this limitation is redundant, please change the recast of this spell to the minimum.
Availability of pet summoning spells for Beastlords (and perhaps other pet classes) takes 10 seconds from the time it is memorized to the time you are able to start casting, see above, this is a redundant limitation and there is no reason for it, please change to the minimum.
Other spell recast/cast times:
Summon:Bauble of Battle has a 6+ second recast time from the time it is previously cast, what is the reason for this recast time? This spell along with others like it is perhaps my favorite "poster boy" for unnecessarily long cast times/recast times in that the spell itself is not overpowering, you summon a 25% haste item to your target, how would lowering the recast and cast time on this along with other summoning spells affect the balance of the game? This change would only be a convenience change.
Spiritual Strength and other spells in the HP/ATK line (before Vigor) for Beastlords:
These are all single target buffs that take 10 seconds to cast on each target, this is a completely unnecessary limitation, either change the cast time on these buffs (the ones that come before Spiritual Vigor) or (my favored solution) make them a group buff.Again this is another example of a convenience change that does not affect the balance of the game.
To put this into perspective the Paladin Sihala's HP buff line starting with Sihala's Steadfast Aegis all have a cast time of 8 seconds and ALL are group buffs.
Copy/Pasted (with a few edits) from that previous thread:
Sha's Ferocity takes 30 seconds from the time the spell is memorized to the time you are able to start casting the spell, there is already a 2 minute time limit between the casting of pets, this limitation is redundant, please change the recast of this spell to the minimum.
Availability of pet summoning spells for Beastlords (and perhaps other pet classes) takes 10 seconds from the time it is memorized to the time you are able to start casting, see above, this is a redundant limitation and there is no reason for it, please change to the minimum.
Other spell recast/cast times:
Summon:Bauble of Battle has a 6+ second recast time from the time it is previously cast, what is the reason for this recast time? This spell along with others like it is perhaps my favorite "poster boy" for unnecessarily long cast times/recast times in that the spell itself is not overpowering, you summon a 25% haste item to your target, how would lowering the recast and cast time on this along with other summoning spells affect the balance of the game? This change would only be a convenience change.
Spiritual Strength and other spells in the HP/ATK line (before Vigor) for Beastlords:
These are all single target buffs that take 10 seconds to cast on each target, this is a completely unnecessary limitation, either change the cast time on these buffs (the ones that come before Spiritual Vigor) or (my favored solution) make them a group buff.Again this is another example of a convenience change that does not affect the balance of the game.
To put this into perspective the Paladin Sihala's HP buff line starting with Sihala's Steadfast Aegis all have a cast time of 8 seconds and ALL are group buffs.