small request v2 re: scrimshaw blowgun

noteisley

Dalayan Adventurer
another small thing that has perplexed me. why is scrimshaw blowgun Fire damage, and not poison? also, I am personally a fan of removing "must equip" from items such as this and vah back - but leaving it on for more twitch, skill based item swap clickies like perseverance, etc. but it does seem thematically and QoL acceptable that the blowgun should be inventory usable and poison damage.

just a suggestion.


edit: ALSO, another small request. would it be possible to simply remove HAND/FEET from the bst/mnk elemental augs, so that everyone else can use them in gloves/boots again? seems like it'd just require making a new aug for those 2 classes. seems awkward that everyone was punished for a bug that seemingly could have been fixed in a more elegant fashion?
 
I assumed the fire dmg on the blowgun was more a description of what the poison felt like. Burning pain from the venom.
 
I've always wondered why a 'poison dart' would be considered a fire dot. Would be neat to see it switched to a poison.
 
Being a ranger, I have never liked the fact we are limited in the use of ammo items, proc or clickies. Not that we have too much to complain about.

The Scrimshaw Blowgun is a cool item. The dot being changed to poison would be a good flavor change. If removing the Must Wear tag from the item seems like too much, perhaps the item could gain the ability to be worn as a face as well as a ranged/ammo?
 
kedrin actually brings up another point i forgot. when you swap it in so often to click it in between shots as a ranger, it does cause the item to poof sometimes, requiring a /q.
 
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