another small thing that has perplexed me. why is scrimshaw blowgun Fire damage, and not poison? also, I am personally a fan of removing "must equip" from items such as this and vah back - but leaving it on for more twitch, skill based item swap clickies like perseverance, etc. but it does seem thematically and QoL acceptable that the blowgun should be inventory usable and poison damage.
just a suggestion.
edit: ALSO, another small request. would it be possible to simply remove HAND/FEET from the bst/mnk elemental augs, so that everyone else can use them in gloves/boots again? seems like it'd just require making a new aug for those 2 classes. seems awkward that everyone was punished for a bug that seemingly could have been fixed in a more elegant fashion?
just a suggestion.
edit: ALSO, another small request. would it be possible to simply remove HAND/FEET from the bst/mnk elemental augs, so that everyone else can use them in gloves/boots again? seems like it'd just require making a new aug for those 2 classes. seems awkward that everyone was punished for a bug that seemingly could have been fixed in a more elegant fashion?