Slow

moghedancarns

Dalayan Beginner
I need some tactical discussion.

Exactly in what manner does slow percentage work. Is it counterpart to haste percentage, in which 100% haste is a 50% decrease in delay... ie... a 3.0 delay attack becomes a 1.5 delay attack?

Is it a full value like in snare? A 100% snare makes the mob immobile like root.


So, does a 50% slow make a 3.0 attack into a 6.0 attack or a 4.5 attack? Does a 35% slow make it a 5.1 attack or 4.0 attack?



The question at hand is the value of the level 51 (and higher) slow when compared to the earring. On a full raid mob, of course, the best slow you can land is important as, over the length of the fight, it is a vast difference in damage taken. However, in XP mobs and clearing trash, I am having a hard time reconciling the expendature of the mana or cast time, esspeically given resists.
 
Oh god not numbers and math again ... I have a 75% chance this is going to make my brain explode...
 
Anatole said:
Slow make mob go slow, k. That's all you gotta know.

:lol:

If you REALLY want to know you could run a parser for a few hours while beating on the same mob.

I personally don't care how much mana efficiency a slightly lower level slow could possibly give as opposed to a higher level one, as long as it works well for my group. If I can't figure it out myself during game play, it's not worth the headache, IMHO
 
In an xp group, the earring will allways be vastly superior IMO. 2-3 resists in a row arent uncommon on blue xp mobs and ive even had strings of 6-7 resists in a row. Thats over 1500 mana right there to slow a mob that will be dead in under 60 seconds. The extra 15% slow you get from casting the actual spell vs. using the earring is neglible. In face, i used the level 5 shaman slow(drowsy 20% slow) until i got my earring sometime in the mid 30's, the resist rates on the spells is just so far out of line it didnt make any sense for me to blow my whole bar of mana tryin to slow 2 or 3 mobs, then 30 seconds later having to do it all over again on the next pull.
 
First off, slow is a full value debuff like snare. If you had a 100% slow, you would not attack. As to your question, I'd think the earring is probably the best answer for general trash given mana/time/resists. Raid-wise, yes, the best slow is better than you'd normally think. Example:

No slow: Mob does 100 dps
Tagar's (50%): 50 dps
Turgur's (75%): 25 dps

You look at that and the first thing you think is you had a 25% improvement, but no. Going from 50 dps to 25 dps (one slow to another) is a 50% damage reduction just by switching to your better slow. Infer conclusions from there.
 
Believe it or not, Tagar's is the 35% and Turgur's the 50%, SoD slows are reduced. 50% is the best slow we can pull off. Far as I can tell, our ability to heal was slightly bumped up to compensate.

Given that the cast time on the earring ensures that it will slow at least one more round of attacks than spellcasted, I had figured it down to a high chance that the earring prevented the most damage in any shorter fight. I was looking to see if there were any errors in that calculation.

The next question is, "When do you cast slow?"

When I am with a knight class, I can slow at 97-95% and not pull aggro. With a warrior, I seem to have to wait til 85%, and can still pull aggro several seconds later just by sitting. If we have no plate tank, then casting slow at any point in the fight will gain me aggro, and ensure that I hold aggro throughout the rest of the fight, unless the mob is being tanked by a pet. Mage pets can hold aggro off me at 90% and I never have to fear gaining it. Necro pets are about the same as warriors. I do nto ahve enough experience with BLs here, and my pet only holds aggro if something is rooted.

I have not noticed a divergence since I began to study it, roughly level 30 to level 50. If anything, the mage pets are getting better, but that is minimal and might be a false positive.

At what point does a warrior begin to hold aggro with better frequency against early slows?
Do mage pets become less effective?
Do knights become less effective?
 
moghedancarns said:
At what point does a warrior begin to hold aggro with better frequency against early slows?
Do mage pets become less effective?
Do knights become less effective?

1. 65+ w/ AA and specific aggro++ weapons
2. Mage pets seem to always be effective
3. Knights make great ST's even MT's up to a point, they are able to gain aggro incredibly quick.
 
The next question is, "When do you cast slow?"

cast on inc ;) just stand beside the tank so the mob won't ping-pong.. sooner or later the cleric will learn to toss a heal DoT on you at the beginning of the fight. this of course only works for exp mobs.. anything bigger and you should wait a bit, it doesn't help anyone if you get one-shotted right off the bat
 
I always thought slow worked like haste. For instance if you have 100% haste and your delay was 40 it becomes 20. So if a mob is slowed 100% then its dps is halved?
 
moghedancarns said:
Believe it or not, Tagar's is the 35% and Turgur's the 50%, SoD slows are reduced. 50% is the best slow we can pull off. Far as I can tell, our ability to heal was slightly bumped up to compensate.
Hm. I did not know that. Need to dig around in the spell parser and see if there are any other things like that I should know as well.

When I am with a knight class, I can slow at 97-95% and not pull aggro. With a warrior, I seem to have to wait til 85%, and can still pull aggro several seconds later just by sitting. If we have no plate tank, then casting slow at any point in the fight will gain me aggro, and ensure that I hold aggro throughout the rest of the fight, unless the mob is being tanked by a pet. Mage pets can hold aggro off me at 90% and I never have to fear gaining it. Necro pets are about the same as warriors. I do nto ahve enough experience with BLs here, and my pet only holds aggro if something is rooted.

I have not noticed a divergence since I began to study it, roughly level 30 to level 50. If anything, the mage pets are getting better, but that is minimal and might be a false positive.

At what point does a warrior begin to hold aggro with better frequency against early slows?
Do mage pets become less effective?
Do knights become less effective?

Knights have the whole nifty snap aggro thing going for them since they can use stuns, snares, or pure +aggro spells even before a mob gets to the group. Warriors are pretty much running off of their weapon damage until they can get some AA's, procs, or perhaps using stances (another subject, the class-related specifics of which I'm not as familiar with as I'd like to be). As to the final question, Onadan's right on the money -- can't really add anything to that.
 
moghedancarns said:
The question at hand is the value of the level 51 (and higher) slow when compared to the earring.

Well, a day or so after my shaman can finally use his earring, it gets ramrodded with the nerf bat to an 8.0 sec cast time. Still better than blowing half my mana pool on a single slow.
 
Back
Top Bottom