I'm hoping this isn't a re-hashed, overused topic but I am curious on just how the modifiers work.
I've seen that +25 is the max on a skill mod, for example I'll use Archery.
I asked in /ooc whether you could have +25 Archery and then get more benefit from +% Archery mods, such as the Trueshot Charm (+15% Archery).
The answer I received was that you only get +25 to Archery maximum as a total between the two types of modifiers; however, the +15% from the Trueshot charm is already +37.5 (250 skill x 15%) to archery by itself.
So, naturally, I'm now wondering just how do the +% modifiers affect skills, if my math is the wrong theory, and what is/are the cap(s)?
I've seen that +25 is the max on a skill mod, for example I'll use Archery.
I asked in /ooc whether you could have +25 Archery and then get more benefit from +% Archery mods, such as the Trueshot Charm (+15% Archery).
The answer I received was that you only get +25 to Archery maximum as a total between the two types of modifiers; however, the +15% from the Trueshot charm is already +37.5 (250 skill x 15%) to archery by itself.
So, naturally, I'm now wondering just how do the +% modifiers affect skills, if my math is the wrong theory, and what is/are the cap(s)?