Manguadi
Dalayan Beginner
I'm just going to copy paste a response I meant for that other thread but as Wold suggested we should use another thread to discuss aggro.
I think you are wrong about damage increment on a shadowknight not being very useful. In fact, I'd say it is their most useful focus effect. Between their spears and deflux and procs I can't think of a focus an SK would prefer over DI.
As far as scaling goes, I don't really think a focus effect is the best way to get it. Particularly for hybrid classes, finding a specific focus effect is going to be hard since they really weren't itemized to be widely available for non-casters. I mean it's always possible to go back and remedy this, but that may be a bit of work. Also, there really isn't a smooth progression for focuses for either raiding or buyable gear. You can buy items fairly cheaply with DI4, with a bit of cash you can get DI5, and for many, the first piece of raid DI they will see is 6 or 7. It seems to me that putting increased hate on a focus effect would provide the illusion of scaling, but for the majority it's just going to be the same business with more hate; not many will be able to look forward to their hate improving with new gear.
Another issue with using existing focus effects is that it sets a cap that becomes a baseline instead of an exciting improvement. For example, you can't be a Wizard without DI so there's nothing exciting about getting that focus; it's just a headache to keep it on your gear while maximizing mana. Also, the scaling would be limited unless there were non-caster usable DI that went well above 7.
Instead of using a focus effect, I would suggest that overcap +aggro mods go towards terror aggro. This would have a whole list of benefits for SKs.
1) They would have the opportunity to have an aggro set of gear for specific circumstances.
2) Items with very high +aggression have value beyond their ability to supplement non-aggro items (think about the stupid crit strike items with +3 and more).
3) There would be significant differences from SK to SK since not all guilds hit all their targets with the same regularity, even on the same tier.
4) The scaling range would be vastly larger and there's no reitemization necessary to ensure access throughout the tiers.
5) No necessary focus effect. This part strikes me as similar to the elemental damage mod to spells. It's not meant to be something you are required to maximize and keep on your character; it's just a bonus. As a bonus, it would just be more fun.
6) Using damage increment would mean that an SK could look forward to a single hate improvement in all of ikisith. Using +aggro would essentially enable uncapped scaling. Even jenks only has +12% aggression.
7) The SK would be able to make a choice about how much aggro he thought he needed. One SK could decide that 20% would be great, and another could be satisfied with having all aggro being capped at the regular 10% mod.
However, in keeping with the spirit of adding a terror improvement that also scales, current +aggro mods would need to be tweaked to affect terrors differently. Perhaps +1 aggro would be +3% terror or something like that. This would provide scaling for all tiers and include the aggro improvement suggested by using a DI focus.
An inherent chance would still be static, the problem isn't the aggro itself from terrors, it's that it doesn't scale.
I'd say damage increment would probably be best, its not a very useful focus for shadowknights right now and it makes more sense than bane (plus i dont think SK gear is equipped with bane).
In other words, all add hate effects would be increased by damage increment.
I think you are wrong about damage increment on a shadowknight not being very useful. In fact, I'd say it is their most useful focus effect. Between their spears and deflux and procs I can't think of a focus an SK would prefer over DI.
As far as scaling goes, I don't really think a focus effect is the best way to get it. Particularly for hybrid classes, finding a specific focus effect is going to be hard since they really weren't itemized to be widely available for non-casters. I mean it's always possible to go back and remedy this, but that may be a bit of work. Also, there really isn't a smooth progression for focuses for either raiding or buyable gear. You can buy items fairly cheaply with DI4, with a bit of cash you can get DI5, and for many, the first piece of raid DI they will see is 6 or 7. It seems to me that putting increased hate on a focus effect would provide the illusion of scaling, but for the majority it's just going to be the same business with more hate; not many will be able to look forward to their hate improving with new gear.
Another issue with using existing focus effects is that it sets a cap that becomes a baseline instead of an exciting improvement. For example, you can't be a Wizard without DI so there's nothing exciting about getting that focus; it's just a headache to keep it on your gear while maximizing mana. Also, the scaling would be limited unless there were non-caster usable DI that went well above 7.
Instead of using a focus effect, I would suggest that overcap +aggro mods go towards terror aggro. This would have a whole list of benefits for SKs.
1) They would have the opportunity to have an aggro set of gear for specific circumstances.
2) Items with very high +aggression have value beyond their ability to supplement non-aggro items (think about the stupid crit strike items with +3 and more).
3) There would be significant differences from SK to SK since not all guilds hit all their targets with the same regularity, even on the same tier.
4) The scaling range would be vastly larger and there's no reitemization necessary to ensure access throughout the tiers.
5) No necessary focus effect. This part strikes me as similar to the elemental damage mod to spells. It's not meant to be something you are required to maximize and keep on your character; it's just a bonus. As a bonus, it would just be more fun.
6) Using damage increment would mean that an SK could look forward to a single hate improvement in all of ikisith. Using +aggro would essentially enable uncapped scaling. Even jenks only has +12% aggression.
7) The SK would be able to make a choice about how much aggro he thought he needed. One SK could decide that 20% would be great, and another could be satisfied with having all aggro being capped at the regular 10% mod.
However, in keeping with the spirit of adding a terror improvement that also scales, current +aggro mods would need to be tweaked to affect terrors differently. Perhaps +1 aggro would be +3% terror or something like that. This would provide scaling for all tiers and include the aggro improvement suggested by using a DI focus.
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