Sivyana augment

Yona.2

Dalayan Beginner
I finished the first part of Sivyana's aug quest yesterday. I was pretty excited as to what would be the reward for a rogue ...

Here's what I got :



Are the stats supposed to be the same for all classes ? Or is it an oversight ?

TELL ME IT'S AN OVERSIGHT !!!! :dumbsad:

I don't know if it's related or not, but when you look at the stats from the Amulet of Sivyana (port neck to PoT), it's +4 STR, 5 FR. So I assumed Sivyana was more of a melee god than a wise caster (sadistic, vengeful = wise ??).
I know there are some symbol sold in Erimal representing each God. Stats on those symbols are supposed to reflect the main attribute of these gods. I don't remember what were the stats from Sivyana's symbol, but it was something like +str or +dex. And none of them are on the augment :whoa:

So all in all, I fail to see the logic behind these stats (if this is NOT an oversight).
 
Clearly it was meant with the Beserker in mind.

Deity quest augs are not done yet. Hopefully you and many others will be pleasantly surprised in a reasonable amount of time.
 
Clearly it was meant with the Beserker in mind.

Deity quest augs are not done yet. Hopefully you and many others will be pleasantly surprised in a reasonable amount of time.

can we hear your definition of "a reasonable amount of time"
 
Yeah - So you do a fraction of the quest - get a small part of the reward and then complain?

It is intended and is not changing. You will have to wait for the rest of the quest.
 
can we hear your definition of "a reasonable amount of time"

When the really important things get fixed, the devs get time, the multitude of other requests have been discussed and/or implemented, and haven't been bugged to the point they say, "Okay, I'm annoyed, throw that on the back burner until people stop whining.. "

Or something like that? Quests aren't an easy fix like aug names. The fact that so much thought, preparation, storyline, lore, etc., go into quests are part of what make this game so fun & unique.
 
When the really important things get fixed, the devs get time, the multitude of other requests have been discussed and/or implemented, and haven't been bugged to the point they say, "Okay, I'm annoyed, throw that on the back burner until people stop whining.. "

Or something like that? Quests aren't an easy fix like aug names. The fact that so much thought, preparation, storyline, lore, etc., go into quests are part of what make this game so fun & unique.

How do you take much away from that question?
 
Back
Top Bottom