Mana cost: 680
Cast time: 2 seconds
Recharge time: 30 seconds
Duration: 25 ticks (2.5 minutes)
Pet Rune: Absorb Magical Damage of 3250
Still hate the fact that rangers got it and thus its even less used, however thats for a different discussion (unless we want to change it ). What I'm here for is the usability of the spell.
680 mana: This is far to much given what its for. 375 - 400 might be reasonable but still a bit high to fit ikisith theme. As it curently stands though, unless you happen to be one of like 7 rangers on the server with a ton of mana, your not going to cast it.
2 sec Cast time: For a ranger while bowing, this is awful. I even debate exposure at times on mobs and thats only 1 sec. If the slowest bows in the game barely support 1 sec, nothing will support 2. Given the none class utility this should be no more than 1 sec and prob more like .5.
Recharge time: 30 seconds: Dont care as everything else in play means it wont be worried about anyways.
Duration: 25 ticks (2.5 minutes): It sounds like a lot, however when I tried last night to precast on a good candidate mob for this spell, I could get it to stay around till it was worn off. While there are a few excellent selections for this, the ability for the duration needs to be more like 4 min, so we can at least get a pre-rune in before engage and make up some of the ridiculous mana cost.
Pet Rune: Absorb Magical Damage of 3250: Honestly dont think the amount currently makes a difference. A % based motss stacker may help, but current if pets take all AEs and players resist all, the pets will die. If the player take the AE, pets will live. While some fights happen to be more an issue then others, its no worth having a spell in that will never be used as is. This leads into the fundamental flaw of the spell, this is the pets are taking that much dmg, the players are going to die as well. If the AEs are that high the players will have stacked resists and its also not worth healer mana or cast times off tanks and players to cast a heal. And if the players aren't going to die, then the pets wouldn't either cause gheals would be cast. Which means that over the course of the fight you wasted ranger dps a worthless cause. Lastly in the rare case that AEs are so high the healers and pet heal can't sustain the pet, its a burn phase and the lose of dps will further assist in wiping the raid.
All in all, without changes, this spell could be deleted and would not matter as right now, mana is too high, cast time is too long, duration is too short, and if it does actually get cast the rune is negligible at best. Now I could see this spell being more of use lower end for smaller AEs given a static rune value. Given all current specs on the spell, I highly doubt that it was designed to be useful at T4, but more a spell to combat the T8-10 AEs. Currently, this spell is an un-memmed band-aid to the larger flaw with pets.
Cast time: 2 seconds
Recharge time: 30 seconds
Duration: 25 ticks (2.5 minutes)
Pet Rune: Absorb Magical Damage of 3250
Still hate the fact that rangers got it and thus its even less used, however thats for a different discussion (unless we want to change it ). What I'm here for is the usability of the spell.
680 mana: This is far to much given what its for. 375 - 400 might be reasonable but still a bit high to fit ikisith theme. As it curently stands though, unless you happen to be one of like 7 rangers on the server with a ton of mana, your not going to cast it.
2 sec Cast time: For a ranger while bowing, this is awful. I even debate exposure at times on mobs and thats only 1 sec. If the slowest bows in the game barely support 1 sec, nothing will support 2. Given the none class utility this should be no more than 1 sec and prob more like .5.
Recharge time: 30 seconds: Dont care as everything else in play means it wont be worried about anyways.
Duration: 25 ticks (2.5 minutes): It sounds like a lot, however when I tried last night to precast on a good candidate mob for this spell, I could get it to stay around till it was worn off. While there are a few excellent selections for this, the ability for the duration needs to be more like 4 min, so we can at least get a pre-rune in before engage and make up some of the ridiculous mana cost.
Pet Rune: Absorb Magical Damage of 3250: Honestly dont think the amount currently makes a difference. A % based motss stacker may help, but current if pets take all AEs and players resist all, the pets will die. If the player take the AE, pets will live. While some fights happen to be more an issue then others, its no worth having a spell in that will never be used as is. This leads into the fundamental flaw of the spell, this is the pets are taking that much dmg, the players are going to die as well. If the AEs are that high the players will have stacked resists and its also not worth healer mana or cast times off tanks and players to cast a heal. And if the players aren't going to die, then the pets wouldn't either cause gheals would be cast. Which means that over the course of the fight you wasted ranger dps a worthless cause. Lastly in the rare case that AEs are so high the healers and pet heal can't sustain the pet, its a burn phase and the lose of dps will further assist in wiping the raid.
All in all, without changes, this spell could be deleted and would not matter as right now, mana is too high, cast time is too long, duration is too short, and if it does actually get cast the rune is negligible at best. Now I could see this spell being more of use lower end for smaller AEs given a static rune value. Given all current specs on the spell, I highly doubt that it was designed to be useful at T4, but more a spell to combat the T8-10 AEs. Currently, this spell is an un-memmed band-aid to the larger flaw with pets.
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