It's more common knowledge to higher-end raiders, but jumping velocity and falling speed vary greatly even among different installs of SoD. This can seriously affect intended fight mechanics, such as those with GFlux.
I was wondering why when falling from plane of air to badlands some people 20k and some don't... Thanks for the insight!
Actually, I'm fairly positive that this is due to two things. Fall damage is determined somewhat by character weight. A lightweight Enchanter might take 600 fall damage by falling off a high cliff into one of the canyons in Western Wastes, whereas a Warrior loaded with heavy armor may end up falling to his death from the exact same drop.
Another issue with fall speed (both non-lev and lev) is that these values are run client-side, as far as I can tell, which means that your FPS can have a huge impact on it. Try levitating a great distance as you normally would, then go back to the exact same spot and press F10 to hide the UI and run to the same spot. You should notice a marked decrease in your falling speed with the UI hidden because your FPS is much smoother.
Interestingly, a few other things have their speed affected by FPS. Find an Eye of Dreams at some Wizard spires (or equip a
Mask of Lost Dreams) and compare the rate at which the eyeball spins with your UI on, then with it off. You should notice the spinning increase substantially once the UI is hidden because the FPS is higher.
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Here's something I bet
most of you didn't know! Did you know you can create custom
animated emotes? Type something along the lines of:
Code:
/dance charname does the Troll Twist.
OR
/dance charname dances the Gnomish Robot.
Instead of the usual "stands on his tippy-toes and does a dance of joy!" or "dances with Soandso," you actually emote the following while
simultaneously doing the dance animation:
Code:
Charname does the Troll Twist.
OR
Charname dances the Gnomish Robot.
Pretty cool, huh? :dance: You need not capitalize your character name because that simply tells the client what the emote "target" is. Abbreviated forms of your name should work, too. It also works if you put "say" (which checks your actual target) or the name of another character instead of your own charname, but it will not go through if they are out of the usual emote range, and the resulting emote will be identical anyway.