Shard of Stability

jew_nose_it

Dalayan Master
MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: RANGE
AC: 6
Effect: Recovery III (Worn)
HP: +100
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Recommended level of 50.
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL


This item is straight up horrible and has no business being in the VD map loot table. Either move it down 1 tier and give it 12AC, 100mana as well, and 10SVs or just rework it in general because it really sucks. No T3 player is going to be using this at all, even a scummy lvl 55 alt on a VD map raid would have a much better range item than this!

Also for comparison's sake here is the caster version
[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: RANGE
AC: 10
Effect: Flowing Thought II (Worn)
MANA: +75
SV MAGIC: +10 SV POISON: +10
WT: 0.2 Size: SMALL
Class: ALL
Race: ALL

Which is a really good item. Maybe the shard of stability should get +15 Atk, and +5 to stats etc.
 
Its actually not that bad when put into context when you get it.
If you are new and have nothing stuff like this rules till you can buy better stuff or raid. If you just want to twink out a new toon why would you do it on vd maps?
 
The item seems better than these ranged items that are what you say is on tier.

[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: RANGE
AC: 10
STR: +8 DEX: +25 STA: +8 HP: +35
SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5
Racommended level of 50.
WT: 1.7 Size: MEDIUM
Class: WAR PAL RNG SHD MNK BRD ROG
Race: ALL

Retrieved from "http://wiki.shardsofdalaya.com/index.php/Saintly_Dragonhorn_Idol"

[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: RANGE
AC: 25
Focus Effect: Experimental Runes
Str: +10 CHA: +10 AGI +10 HP: +50 MANA: +50
Recommended level of 60
Wt: 0.8 Size: SMALL
Class: ALL
Race: ALL


Retrieved from "http://wiki.shardsofdalaya.com/index.php/Misplaced_Woozle"


Executioner's Stopwatch
[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: RANGE
Effect: Prolonged Execution (Must Equip. Casting Time: 1.5)
STR: +7 INT: +5 HP: +55 MANA: +55
SV MAGIC: +13
WT: 0.1 Size: SMALL
Class: SHD NEC
Race: ALL

Hollowed Rock
[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: RANGE
AC: 7
Effect: Ferocity II (Worn)
STA: +10 HP: +55 MANA: +55
MR: +2 FR: +2 CR: +2 PR: +2 DR: +2
Weight: 0.2 Size: Tiny
Class: ALL
Race: ALL
 
I consider VD maps to be T2-3 difficulty. You won't be "new" if you're doing VD maps. Most T1 players will probably have a better range item from doing VE,E,and Mod maps. I got my swiftshot as a ranger while my guild was still doing VD maps as an example of what a T3 player is capable of getting.

Consider the fact that as a melee dps you can get a +4 offense range item with +5 to melee stats and 50hp, which is about 70hp with the hp you get from sta, from an easy map I think this item is a little underpowered. +4 offense is insanely good compared to +3 regen, 6AC, and some saves

It has no mana, which makes it useless to casters. And its incredibly bad compared to the tank Tmap quest item so tanks wouldn't use it.

Also all the items you pasted are better than the shard

Also I bring my lvl55s on VD maps when I can because there is some very good gear that drops on them, however the shard is not one of them.
 
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He is right about all of the items you posted being better than the shard of stability to varying degrees. Recovery has never been all that useful, I'm not sure if you were equating it on a scale equal or close to equal to ft, but it definitely isn't even half as useful.

There are even better items on overall weaker slots from the same difficulty of map.
 
I consider VD maps to be T2-3 difficulty. You won't be "new" if you're doing VD maps. Most T1 players will probably have a better range item from doing VE,E,and Mod maps. I got my swiftshot as a ranger while my guild was still doing VD maps as an example of what a T3 player is capable of getting.

Consider the fact that as a melee dps you can get a +4 offense range item with +5 to melee stats and 50hp, which is about 70hp with the hp you get from sta, from an easy map I think this item is a little underpowered. +4 offense is insanely good compared to +3 regen, 6AC, and some saves

It has no mana, which makes it useless to casters. And its incredibly bad compared to the tank Tmap quest item so tanks wouldn't use it.

Also all the items you pasted are better than the shard

Also I bring my lvl55s on VD maps when I can because there is some very good gear that drops on them, however the shard is not one of them.

Now while i agree recovery is a dubious item effect, i dont think the items i listed are better. Trading 50 hp for some meager stats that are for the most part capped with shaman stat buffs is what you need to base your decision on when you equpid it. I can see taking the 25ac range over it if you think your going to be tanking but in reality the classes that would use the range are melee dps classes which *shouldnt* be getting hit. Also at the low tiers i think the benefits from 50hp out weighs the small amount of attack you get from ferocity 2.

Also i think its a far stretch to say the VD maps are higher than T1 or T2. A raid in which 2 or 3 tanks are decked out in deepmetal armor is all you need to complete them.
 
Not really. Stats generally don't start to get capped until extremely late tier 3. We're talking under hidden strength caps probably at the point where any of these, including the shard, would be viable pieces of gear. Shaman stats make a large difference, yes. However, at the tier we're talking it's not a given someone even has relics. Also there is generally a snowballs chance in hell of them capping out the hs cap, thus shaman stats would still provide a benefit provided they spent a minimum of effort in their aa's.



v idol
+4AC
+8Str
+25 Dex
+8 Sta
-65 hp
-3 recovery

Stamina gives hp, differing amounts by class of course, and the ac is easily converted. Brings us to the shard being up by 52, and some recovery, v 8 stamina, and a sizable amount of other stats. If we were counting stamina say for 3hp a pop (which if I'm remembering it correctly is extreme lowballing), you're still looking at 24hp right there. Versus a large amount of dex, and some str.

woozle v shard

Woozle is so hilariously better it isn't even funny.
+19 AC
-50hp
+50m
+Experimental runes
+10 agi
+10 Cha
+10 Str

convert the ac=>57+50=>107. In what the shard is good at, it is already better. Being generous and tossing in the resists on the side of hp at an even conversion rate puts the shard ahead by 18. Add the recovery, then compare that with 50m, 30 points of stats, and a bunch of rank 1 focus effects wrapped up into one (which would be of particular value to some hybrids who can be tough to find certain foci for). It does have a mana cost increase drawback, but it's pretty slight.


Stopwatch isn't really a completely fair comp. It's a 2 class item for starters, and most of its power is tied up in its clicky. It also has always been a terrible item mostly used as a toy. If I were a knight I'd take the shard, necro I'd take the watch.

As for the rock

+1 ac
-45hp
+55m
+2 ferocity
-3 recovery
+10 sta
+15 resists
The stamina again is hp, and if we lowball it we end up with 30, count in the ac and the shard is now 12 hp ahead, 55 mana behind. 3 recovery and 12hp doesn't stack up to 2 ferocity. Srsly. Then 15 resists v 55 mana. This is also not a difficult decision for the majority of classes.

Also, ancient rock torrent is way easier than a vd map. If you can beat the latter, you would probably roflstomp ART.



Should also look in the direction of the following items. All tier 3 or under.
http://wiki.shardsofdalaya.com/index.php/Ignis_Fatuus
http://wiki.shardsofdalaya.com/index.php/Journal_of_the_Skywatcher
http://wiki.shardsofdalaya.com/index.php/Spyglass_of_the_Watch
http://wiki.shardsofdalaya.com/index.php/Eye_of_Deadly_Afflictions
http://wiki.shardsofdalaya.com/index.php/Smooth_Obsidian_Stone
http://wiki.shardsofdalaya.com/index.php/Wormy_Barkslab

Quite a few droppables that are arguably better as well. I can think of at least 4 off the top of my head. None of them are from EF if you thought I was referring to that one.

As an aside, it should not be a surprise that tanks in full deepmetal can tank a vd map. Considering the highest tradeskill gear generally floats around the tier 3 area in terms of item power, which should be pretty evident from looking at them.
 
I'd like to thank Aisling for doing most of my work for me.

Also please take not that the caster version has a incredibly superior focus effect, more AC, and mana which is useful for EVERY caster class. HP is coveted by tank classes more than other melees but like I said no self respecting T1-3 tank would be using this item over the Tmap Quest item. If I were a melee I could either buy a much better item (my monk Gummby has one) or I would look for a different item that has +crit or other offensive mods to help me dps. The item would probably have HP/Sta on it as well.
 
I just had to say I agree with the initial post and feel like the item could find a better niche in terms of usefulness for a '' kind '' of character.

Recovery is not good, at all. And the stats are shit.
 
Honestly this item isn't that bad. I wanted it for my alt monk for a very long period of time, because 100hp and sv all 5 is actually really useful. That said, if it were to be balanced against the caster version it could use a little love, maybe something minor like worn atk?
 
Honestly this item isn't that bad. I wanted it for my alt monk for a very long period of time, because 100hp and sv all 5 is actually really useful. That said, if it were to be balanced against the caster version it could use a little love, maybe something minor like worn atk?

I still don't think it'd be better than the Emblem of Fighting Spirit with +10/15 worn atk. It would also need an AC boost, drop the regen, lower the HP by 25 and add +1 crit.

[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: RANGE
Skill Mod: Offense +4
STR: +5 DEX: +5 STA: +5 AGI: +5 HP: +50
Recommended level of 50.
WT: 1.0 Size: TINY
Class: ALL
Race: ALL
 
I still don't think it'd be better than the Emblem of Fighting Spirit with +10/15 worn atk. It would also need an AC boost, drop the regen, lower the HP by 25 and add +1 crit.

[MAGIC ITEM] [LORE ITEM] [NO DROP]
Slot: RANGE
Skill Mod: Offense +4
STR: +5 DEX: +5 STA: +5 AGI: +5 HP: +50
Recommended level of 50.
WT: 1.0 Size: TINY
Class: ALL
Race: ALL

Might as well just stick '' Ranger '' all over the item.
 
Was more thinking it'd be a monk or rogue item, and remember it drops from VD maps, not Emaps like the emblem. ATM I'm not sure what class the shard is really supposed to be targeted at. Its all/all but every class has better options at that tier.
 
lol I was mostly kidding but dymon outtanks drizzly on the caster dragons that for sure.

and i haven't done DN since i got my charm :p
 
Sorry for bumping this nearly year old post, but was this ever considered for an upgrade to its stats? Given all the comparisons of "on tier" items and how much better most are, is it possible this could get improved?
 
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