Shard of elemental damage. Worth it?

Tecnodoc

Dalayan Adventurer
In refuge you can get shards of elemental damage, in return for the tokens you get from doing the quests there. it is an aug that adds up to 24 damage(for 5 tokens) to a nuke or dot. Now the aug replaces a type 5 aug, so it is in effect +24dam -30mana. The 24 damage is not added to the base of your damage but to the top. So if you nuke for 5000 you will now nuke for 5024.

Now what im asking is this. Dos anyone have some leet math that show how awsome this is? Im trying to find a reason for getting them. Im feeling like the damage should be added to the base damage of a spell. Anyway, i was just wondering.
 
idk but nwaij uses them....and as a wizard you will see x4 and x8 of that bonus dmg so it adds up. i think it's worth it
 
+24 damage this nuke, or 30 mana worth of damage on a later cast. This is the choice you make.
 
Okay, just trying to figure this out.

Say Moon Comet with Damage Increment and Tomes, Technodoc does 5K damage (just putting a number out there). The spell costs 525 mana, so 30 mana represents about 1/17th roughly of the mana to damage ratio.. so, thats about 294 damage represented with that 30 mana.

So the choice is between 294 damage or 24 damage?

I know I'm missing something here.. just doesn't make a lot of sense. What's the flaw in my logic here?


EDIT....
Okay.. rethinking it, thinking out loud while I post, maybe more accurate to take entire Mana pool into account

Mana-------Casts=Mana/525------------Damage
8000-----------15.23809524------------76556.19 This is 8000 mana pool but damage being 5024 per cast
8030-----------15.2952381-------------76476.19 This is 8030 mana pool but damage being only 5000 per cast

If I look at it this way then the aug looks worth it to me... ugh math.. anyway is this right?
 
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Didn't check your math, but your description of what you did is right. Also mana regen helps get you more casts before OOM, which are benefited by the +dmg but not by the +mana.
 
I had someone (Tarutao) do the math for me, result was that +cold augs were marginally better then mana augs. Enough to get augs for the spare tokens I had, but not enough to buy tomes to replace all those mana augs.
 
Thanks for the math there =)

This all got me thinking. What about adding some more + skill augs to that guy. He has +backstab and +alteration. But what about evocation, archery, divination and all the othere skills that we all need so badly? couldent you add the rest of the skill augs please? =)
 
Also the one thing that strikes me as strange. The shards don't affect the 5 mana nuke "frost Howl". Is this intentional? It dosent strike me as overpowerd if the free nukes get the + damage. It would help offset the fact that the shards do relatively less for a wizard then for the othere casters, as there nukes cost much more mana and have higher base dmg.
 
The exclusion is intentional. It also doesn't effect Festering Curse for Necros. I believe it's actually a mana cost requirement, but honestly I can't recall without checking the code.
 
Ya i was thinking that mana thing. it dosent work on low level nukes eithere. So is there a way to make it work for the 5 mana nukes? or would it be to overpowerd when makeing oom wizards do almost as much dmg as an oom necro/mage?

Oh and if it worked on festering it would be strange i supose... it isent flagged as any element is it? just like the wizard lure of the void. Anyway i was told that a dot only get the +damage on the last tick not on all ticks. I really hope this is the case or the shards are alot better for a necro then for most.


Oh ya and I get the point in not makeign this work for a level 5 caster useing something like that saber that adds +20 magic dmg. That would indead be overpowerd. But cant you change it so that it has a spell level requirement and not a mana one?
 
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Ya i was thinking that mana thing. it dosent work on low level nukes eithere. So is there a way to make it work for the 5 mana nukes? or would it be to overpowerd when makeing oom wizards do almost as much dmg as an oom necro/mage?
Wich part of the word INTENTIONAL did you not understand?

Oh and if it worked on festering it would be strange i supose... it isent flagged as any element is it? just like the wizard lure of the void. Anyway i was told that a dot only get the +damage on the last tick not on all ticks. I really hope this is the case or the shards are alot better for a necro then for most.
Last I heared about this is that elemental damage is spread out over the ticks.


Oh ya and I get the point in not makeign this work for a level 5 caster useing something like that saber that adds +20 magic dmg. That would indead be overpowerd. But cant you change it so that it has a spell level requirement and not a mana one?
Elemental Damage works for lowlevel toons, though they will never get access to the refuge.
 
Wich part of the word INTENTIONAL did you not understand?

I was thinking that he ment INTENTIONAL as in - to bar out lowlevel spells. No need to be rude. I thourt that the fact that it dident work on stuff like FC ect. was a sideeffect. Was what i read into that respons.

Last I heared about this is that elemental damage is spread out over the ticks.

Thade told me it was one the last tick. Is all I know.

Elemental Damage works for lowlevel toons, though they will never get access to the refuge.

Oh so it is only the shards that work like this?

Edit: oh so it is totaly INTENTIONAL and I need to make a post under suggestions and request then?
 
Also I did change elemental damage on DoTs quite awhile back to spread out over the duration of the DoT, but any extra damage would go to the last tick. So 19 damage on a 4 tick DoT would go something like
1- damage + 4
2- damage + 4
3- damage + 4
4- damage + 7

If it's not working like that it's a bug.
 
The exclusion is intentional. It also doesn't effect Festering Curse for Necros. I believe it's actually a mana cost requirement, but honestly I can't recall without checking the code.

I think it's like 285ish now from 325ish??? I am pretty sure I remember it being lowered so enc relic nuke could benefit from it
 
Oh so it dosent work on the wizard relic aswell. That isent good.

I think it's like 285ish now from 325ish??? I am pretty sure I remember it being lowered so enc relic nuke could benefit from it

Is it really that high? You should put in a warning on that shard. That is alot of spells that dont get the effect.
 
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It might be. Might not be. The shards are not unique, all +elemental damage works the same way. So you can certainly give it a test if you have an item. Else you should wait til someone with code access gives you the final answer.
 
I had someone (Tarutao) do the math for me, result was that +cold augs were marginally better then mana augs. Enough to get augs for the spare tokens I had, but not enough to buy tomes to replace all those mana augs.

It's worth pointing out that this "marginally" term came from looking at a hypothetical situation with not particularly favorable circumstances for the augs. On long fights or ones where you are doing only or almost only damage from cold nukes, it's a bit more than marginally.
 
Nice Zaela thanks =) - So it was made like that so it dosent work for wizard 5 mana nukes. what Is the specific reason for this? I know it would be nice to have on the 5 mana nukes. But I really cant see it as to powerfull. 5 mana nukes would still be trully horrid dps, even with +200 extra damage mine would still have less then 170 dps.

It isent like it would be to much + dmg for the manacost of the spell. Frost Howl is already 83dmg pr mana and it dosent matter at all, it could be 415dmg pr mana and it wouldent change anything.

So what im asking is; Could you please change it so that the 5 mana (and 0 mana runic2) works with + damage?

Edit: Oh and I cant see for sure. But Festering Curse looks like it isent flagged as any damage type and so would never get any bonuse from any + dmg. If that is the problem.
 
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