Shaman Healing (Woundbane)

Ok, so in this post there are two things mentioned: Heals and the AA Healing Sleep. I'll try yo give my opinion about both things.

HEALS
Listen Shamans: HEALS ARE OK.
They do not need any kind of improvement. Really, Shaman heals are worse than other classes but we have better mana regeneration. Asking for better heals would be like clerics asking for better mana regeneration. Things are well balanced, leave it as it is now.

I may have said in the past "hey! improve heals!". That was before I used to play the actual combo Shaman/Cleric I play. Playing both classes have made me seen that shamans are ok as they are. Having to ask for better heals would be TOO much. We have better mana regeneration.

What Jose says about Shaman lasting longer that cannot save raid, is true. But 2 shamans can heal a named with the other healers throwing a heal here and then (typical heals you do when you are oom and you recover a bit of mana) no problem.

Also is all question of timing. With high intensive group heal fights I usually get OOM sooner on the cleric while shaman has a lot of mana. With less intensive group heal fights or no group heal fights at all I always end with the cleric slightly less mana than the shaman. If you time heals correctly you save that mana and the cleric doesn't go oom + he has other useful weapons like 2 cheals, AAHot...

What TM says about Shamans and HOTs I think it would be a lot of work and very hard to balance, I appreciate your interest, TM, but I don't think it is worthy. Class is good as it is.

About Latten reply, I know shamans get better healing with tomes just pointed that the increase in % is the same but in numbers enlarge the gap. Was just a remark.

The AA Healing Sleep
This has been discussed really 1000 times and we got to any end.
Of course we would like to see a real HoT there but it will be too unbalancing or either too weak to be worthy.
Of course we would like to see a group heal, in the way pallies have his, but with that short recast time I see it not possible.
What I think is that something should be done about it, I'd appreciate that TM or any other dev throw a look at it when they'll have some time.
Any useful ability that wouldn't be overpowered would be nice: mini ac buff, mini mana hot to a target that you loose from your mana pool, something that improves your pet in some way, some thing that you cast on a mob an improves spell damage people cast by 1% that stacks with rest of things... Anything really.
 
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