Sense/Disarm traps 1.1

Drotic

Dalayan Adventurer
I've been searching for a week on where to advance my skills in disarm/sense trap and I get the same answers from every Rogue.

"Its worthless"
"My sense trap hasn't gone up in three months"
"Disarm trap skills up way too slow for the amount of time you spend waiting on the respawn"

I don't have the answers nor a plan on how to fix this, but lets get a discussion going on this so we can figure something out. It sucks when my guild tells me to disarm a trap on a raid, and I reply saying I cant because Ive wasted hours on end skilling up Disarm Trap 3 points, got sick and impatient, and left.

Pick lock didn't bother me at all...I felt the amount of time I invested in that skill was well worth it. Hell, I use Pick Lock more than I use most other class related skills.


To back up Baker, I myself can't justify finding the time to skillup disarm trap. This is also aside from the fact that sense traps hasn't skilled up in months. No other rogue skill is this rediculously hard to raise. I'd like to see something like the pick lock doors in the np rogue guild, but for trap disarm. A set of 30sec - 1min respawning traps with minimal downside to failing to practice on. But I must again reiterate that sense traps hasn't gone up in months, and as mine is currently at 122, alot of traps I can skillup on are impossible to even find. This first and foremost should be looked at, and then after that the spawnrate.

At this point, I'm not exactly worried about seeing the highers tiers of content for a while, but as a 65 rogue with solid AA's, I wouldn't think it'd be unreasonable to have my services requisitioned if I had trap disarm maxed as has happened with my lock picking.


P.S. on the topic of rogue skills, with maxed pick lock and +5 from probe, I still find doors that say my skill is too low to pick. This puzzles me as I am not aware of any other +picklock items in the game, and it seems that if they werent meant to be picked at all, they could be set to be unpickable as some doors are. Is there something I'm missing or is it a bug or are things just operating as intended?

Nothing has changed. I cant find any traps to skill up from the NNP quest one where u have to sneak past body guard I cant detect with skill of 20. I am out of ideas where to go.
 
sense trap should go up rather a trap is there a not (at least that is the report i heard from others) as for disarming, when you set a trap box, it uses the disarm ability. as it is called "Set/disarm trap". If you set your box enough, skill goes up. easy as that.
 
megamanspet said:
sense trap should go up rather a trap is there a not (at least that is the report i heard from others)

This was changed some time ago. It will only skillup now if there is a trap present.
 
most rogues told me that they dont know how to level it...
I've tried in a few places with 0 result. So something need to be done
 
I want to raise this skill for completeness sake, but seeing how hard it is to raise just shows how useless the skill currently is on this server. I have tried to search and disarm traps in HHK and RSM where I KNOW there are traps, and it still does not work.

I wouldn't bother with it until they implement something that makes it worthwhile.
 
There's plenty of traps around in half a dozen zones i can think of. And the thurg quest trap item actually raises your sense/disarm skill rather slowly, but it goes up. I'm not too sure if the store bought trap in newport raises sense/disarm trap skills though...

Oh another incentive of disarm traps is the xp. I'm not sure when it was implemented but I started to receive xp for a successful disarmed trap and it was a rather noticable chunk too.
 
penfold said:
There's plenty of traps around in half a dozen zones i can think of. And the thurg quest trap item actually raises your sense/disarm skill rather slowly, but it goes up. I'm not too sure if the store bought trap in newport raises sense/disarm trap skills though...

Oh another incentive of disarm traps is the xp. I'm not sure when it was implemented but I started to receive xp for a successful disarmed trap and it was a rather noticable chunk too.
It's after a certain height in skill as I recall, and yea, I thought raising sense traps was pretty easy because I started using it on the traps I saw daily in the zones I xp'd in
My disarm traps is not maxed, but I can think of at least 15 traps that I can visit to advance the skill.

This is the complete opposite of tradeskills which reward a very high of combines with a very low number of skill advances. You get a skill advance basically every time you disarm a trap.
 
as others have said I'd position myself right on top of the trap. Spam Sense Traps button and it does nothing.. Same with Disarm button. Trap is up. Cause when I start inching forward and it goes off.
 
Drotic said:
as others have said I'd position myself right on top of the trap. Spam Sense Traps button and it does nothing.. Same with Disarm button. Trap is up. Cause when I start inching forward and it goes off.
where? It could be the trap is too high for you to sense (HK, possibly paw). Do you have at least 1 point trained in the skill? If not you are trying to climb a rungless ladder.
 
iaeolan said:
where? It could be the trap is too high for you to sense (HK, possibly paw). Do you have at least 1 point trained in the skill? If not you are trying to climb a rungless ladder.

I have sense and disarm at 75 each (just threw some skill points into them), and I could not sense or disarm the trap in RSM near the north part of the zone headings towards Servant of Taratzu (going towards the greater imps). I also could not sense and disarm the left staircase of HHK. There was also one more, but now I cannot think of where it was.
 
How does one even suppose to know what trap is too high for the skill? There is no info on this anywhere. My level 30 rogue was trying to disarm traps in shrouded island as well as traps in the assassination NNP quest and get same messages.
 
paw has traps.
mielecha has traps.
at ~100 or so. yaralith sewers has traps and in a couple other spots around the zone.
i think lasanth has a trap or two too.

that's all the infos i'm giving :) the higher level traps i found by just running around exploring. and yes your sense trap skill has to be in the skill range of the trap to actually sense it.
 
The lowest traps I can recall would be in shrouded or the nnp rogue guild.

There is no info anywhere because it's a pretty damn hard thing to find out, let alone the small sampling of people available to find out. Pretty much everyone found out on their own.
 
iaeolan said:
Pretty much everyone found out on their own.

And evidently nobody was willing to share their findings with the community. :( It would be nice if people would contribute their findings to something like a wiki page, similar to the great guide there for skilling up lockpicking.
 
I know where a lot of traps are... I just have no idea why am I standing there all day sensing it in a pretty low level dungeon and it does nothing... Makes no sense to me is all.

There are doors to train your lock picking in the guild in in nnp. There is a book on how to steal. There is no information on what to do with this skill anywhere and a great number of respectable rogues do not know much about this since they all got it before revamp when it was aka sense heading. So yes a lil information would be nice.

In regards to trap locations I know quiet a few of them myself. I just have no idea what skill level do I need to be to sense / disarm them. I don't even know what should happen when it works.
 
Drotic said:
I don't even know what should happen when it works.
An invisible mob appears that is called 'a trap'. you target it and click disarm

do you have any points in sense traps?

GuiardoTuneweaver said:
And evidently nobody was willing to share their findings with the community. :( It would be nice if people would contribute their findings to something like a wiki page, similar to the great guide there for skilling up lockpicking.
It's out there on the forums if someone just searches
 
haha sucks for all you new chars. All of us oldtimers have max sense traps. It used to raise like sense heading. NP NP! :toot:

But... ill be kind.

If you set a trap. you can try raising your sense traps on the trap you just set. give it a shot.
 
While skulking around the Hidden Temple of Yaralith, I've noticed three different types of traps in three different areas. There are root traps on the wooden planks where the Forgotten Spawn roam usually in the middle, some kind of acid jet trap in the maze where the Tal'Yan skeletons roam, and some kind of poison based trap in the hallway leading towards the green lake with a bunch of ooze mobs (as soon as you zone in to the two doors, go left or right up the ladder, there will be a small pool with three Tal'Yan around it, dive in).
 
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