Rust: Charged driveshaft

shanara99

Dalayan Beginner



I don't know how you managed, but imo this item is both overpowered and underpowered. I'll explain myself.

This is an item from deep within factory, so you need kinda lots of work for it, and zone isn't that trivia (not crazy hard, but my point is that no group of level 60 without gear will evern be downing that named).

So... Underpowered: it's a 1/23, and on most mobs a 17/23, which is a good rogue piercer, yes, but only classes that benefit from those stats are pally, SK and BL, and they have better weapons easier to obtain. Also, no mana/hp on it makes it a little too under par for the difficulty on getting it.

But Overpowered? Yes, overpowered, and BAD time overpowered. So overpowered that a level 1 can actually make it proc, since it has no rec level, and proc is 250 DD. Welcome soloing adepts?

So, could this weapon be rec level 40 or something, and also have +7 agi + 35 hp, or something like that? That would make it also interesting for other classes, and would prevent giving it to a level 12 so they can go happy proccing beetle queen
 
Okay so I was lent this blade to do some parsing:

Parses are against froggy, consistent buffage, all things equal etc for each parse. Bare in mind froggy is level 56(iirc) with average resists to everything. The person hitting on froggy was 65, so a lot higher.

CD: 78dps, for 55k worth of damage.
CD: 83dps, for 90k ".
Sp: 94dps, 59k ".
Sp: 91dps, 63k ".
SA: 117dps, 30k ".
AC: 125dps, 64k ".
PK: 131dps, 51k ".
BD: 136dps, 72k ".
SC: 145dps, 72k ".

CD= Charged Driveshaft, the weapon in question.
Sp= Spike, 10/19, piercer, rec lvl 36, from Kedge.
SA= Soulshear Axe, 18/30, 1hs, rec lvl 55, from FRuins.
AC= Ancient Claw of Cillzaia, 13/18+1%crits, rec lvl 50, Cilly.
PK= Prismatic Crystal Katana, 11/16, rec lvl 48, from Mi'Frah.
BD= Blade of Shifting Dimensions, 15+3magic/23, 1hs, rec lvl 65, from OP golem trash.
SC= Shortblade of Chaos, 16/20, 1hs, rec lvl 65, Gishna.

Considering the difficulty of obtaining the Charged Driveshaft, I recon we ought to be looking at parses between SA and BD; all of the items are roughly 1 groupable by the time you can reach the mob dropping the CD, if I understand the difficulty of the encounter (which I haven't done).

Consider, also, that these parses are against a froggy, which is very low level comparative to the person hitting him, and also has 'average' resist to magic. I'd presume the dps would suffer pretty significantly versus mobs of a 'real' level - 60+.

In the interest of this last point, I equipped a level 49 with this item, to hit the level 56 froggy:
Dagger of the Chill: 14+5cold/28
Charged Driveshaft: 1+16magic/23
CD: 5dps, 4k damage done.
DotC: 19dps, 13k damage done.

It's not a good parse to judge anything by really, but, it's kind of interesting to see how the CD dps drops off even further in comparison: consider, if you will, in the debate of elemental weapon damage, the DotC is 19/28 and the CD 17/23 - while the CD seems significantly better, it's clearly the 'real' damage proportion of the DotC doing the majority of the damage, and causing the above result.

As for the rest of the stats on the weapon, they could use a little tweaking also. As far as the proc is concerned, it's nice, though Zaira's 'nightmare' situation of people soloing adepts with this weapon is only a dream... However, a rec level on the item is prob a good idea still.

The most important thing is sorting out the 'usual' dps on the weapon, seeing as it is, in it's current state, very underwhelming.

ps. It looks great!!
 
I'd say the main thing you're missing is the 0 level requirement on Charged Driveshaft. That alone makes it worth hefty pp.

And tbh, its a 1 group thing.
Whether its 'hard' or not to get, it shouldn't be anywhere near Cilz claw, Blade of Dimensions, or Shortblade of chaos.
You'd think it would easily best spike though.
 
FYI, the lack of a required level is by no means intended, and will be fixed on the next patch. I'll be watching this thread and the "scarlet blade of searing" thread to figure out just what in the world to do about the elemental damage vis a vis the apparently retarded resist calc.
 
It seems, as I think Brandar pointed out in the other thread, that elemental damage is mostly 'all or nothing' - and mostly, or significantly, on the nothing side of things, according to what I've seen. So either you go the BoSD route, or get Wiz to 'fix' elemental damage, or up the elemental damage so much so that it's kinda ridiculous (especially on a primary equipable piercer :psyduck: ), or reduce the delay significantly (I vote on 1+16/17, +5str/dex/agi, +35hp/mana, keeping the rest, or at least the resists, and see how it goes parse wise - this might not work/be enough, baring in mind it currently parses significantly below a level 36 req'd weapon - it'd certainly be unique though, to match it's graphic).
 
i've not seen the graphic, mind me asking what it is? (/hope its the lil' purple tipped staff from GoD)
 
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