calaran
Dalayan Beginner
I've seen a lot of questions regarding various classes and their roles from lowbie all the way up to and including the raid-end game. This has probably been requested before, but I haven't seen it in my time here at least.
Would it be unrealistic or a bad idea to have an official thread stating the vision the staff has for the roles of each class? If we knew what each class will eventually be like as per your vision, maybe it will mitigate outcries like "I created my Mage just so I could pet-tank/heal and do nothing else" when the pet heals get nerfed... I mean, people will still complain, but it might give starting characters a better idea what to expect. I'm thinking something like:
Clerics
Low Game (1-35) - Primary Healer, hp/ac buffer, somewhat capable of low melee damage and minor ability to tank very early on (1-20) due to plate armour which dwindles away as you reach the 30's.
Mid Game (36-55) - Primary Healer, hp/ac buffer. That is all. You may assist with some undead nukes, lulls, etc but primarily you will be healing and buffing the tank.
Late Game (56-65) - Primary Healer, hp/ac buffer. That is all. See a pattern?
Raid Game - Primary Healer, hp/ac buffer. That is all.
I don't know if that's accurate at all, but I'm thinking something like this. This way classes like Shaman, Necros, etc will know where they stand in the raid game. Coming from a particular commercial game and deciding to play here instead, I know Necros in that other game were mana batteries and that's all, on raids. They gave their mana to the more important classes because the DPS they could do for the mana was much less efficient than having Clerics and Wizards that couldn't run outta mana. Here, I think I've heard Necros are more of a DPS class (DoTs) for raids, but I'd be curious if that's what the staff intends going forward... I've seen multiple threads from multiple classes requesting a definition of their role (usually in the raid game), so it's clear that SOME people don't know what they're supposed to be doing.
Maybe this wouldn't be a useful topic and not worth the time it would take to type up, but I just thought it was worth asking... If we (as players) know what each class will do from start to finish, once you guys get them all working how you want them to, it will better equip us to choose a class that will be satisfying in the long run.
Would it be unrealistic or a bad idea to have an official thread stating the vision the staff has for the roles of each class? If we knew what each class will eventually be like as per your vision, maybe it will mitigate outcries like "I created my Mage just so I could pet-tank/heal and do nothing else" when the pet heals get nerfed... I mean, people will still complain, but it might give starting characters a better idea what to expect. I'm thinking something like:
Clerics
Low Game (1-35) - Primary Healer, hp/ac buffer, somewhat capable of low melee damage and minor ability to tank very early on (1-20) due to plate armour which dwindles away as you reach the 30's.
Mid Game (36-55) - Primary Healer, hp/ac buffer. That is all. You may assist with some undead nukes, lulls, etc but primarily you will be healing and buffing the tank.
Late Game (56-65) - Primary Healer, hp/ac buffer. That is all. See a pattern?
Raid Game - Primary Healer, hp/ac buffer. That is all.
I don't know if that's accurate at all, but I'm thinking something like this. This way classes like Shaman, Necros, etc will know where they stand in the raid game. Coming from a particular commercial game and deciding to play here instead, I know Necros in that other game were mana batteries and that's all, on raids. They gave their mana to the more important classes because the DPS they could do for the mana was much less efficient than having Clerics and Wizards that couldn't run outta mana. Here, I think I've heard Necros are more of a DPS class (DoTs) for raids, but I'd be curious if that's what the staff intends going forward... I've seen multiple threads from multiple classes requesting a definition of their role (usually in the raid game), so it's clear that SOME people don't know what they're supposed to be doing.
Maybe this wouldn't be a useful topic and not worth the time it would take to type up, but I just thought it was worth asking... If we (as players) know what each class will do from start to finish, once you guys get them all working how you want them to, it will better equip us to choose a class that will be satisfying in the long run.