Rogues are the only pure dps in the game with no utility, the utility we do have is just a gimmick, and it will pretty much always be a gimmick, never in the history of anything but ED maps has someone said but a rogue would make that much easier and that is because you are only required to bring one. That is our utility and its potential as it is in a nut shell you can force
them to bring a rogue for these very specific things you never encounter in day to day play or you never need a rogue and that slot can pretty much always be filled by another class and yield better results.
Even when just comparing a rogue to a similar tier any other melee class, they have no slot to fill what so ever that any other melee dps of similar tier wouldn't fill better, They are pure dps and thats it, yet rangers who I've seen on multiple(how bout 100s) of times tank absurd things for a melee dps, or save the raid with a pro heal, or you have them in a xp group and you've got the best track in the game along with a great ac debuff(pet), Then theres monks who get mend, some real nifty stances, alot of there dps is unresistable dd's, they get to fd and skip entire mechanic's in fights, and there still really good tanks. I'm going to stop comparing there because i think you get where im going with this.
Rogues either need a niche of somesort (Few idea's listed) or they need to bleed dps alot harder than they currently do through all tiers, a rogue should almost always come in at the top of melee dps when compared to a similar tier melee dps class. Without question because all you ever do is dps things there is never anything else a rogue is doing but dpsing things.
I had a few idea's for helping rogues out that aren't just cranking there numbers up.
- A stance like monks and warriors get that is 100% maintainable that would boost a rogues accuracy considerably while making the rogue more vulnerable to physical attacks.
- I like the idea of rogues being non stop dpsing machines and I really hate how alot/most high end encounters involve alot of moving some stances or sta triggered ability like warriors have that would aim towards this would be a good step. A stance that would make
the rogue invul to spell damage for a set amount of time for a set amount of sta would allow for rogues to be much much more useful.
- Thought about but would probably be to imbalanced but a stance similar to the one described but would pulse out from the rogue and negate damage to his fellows around him short range long cooldown. But yeah idk about that one.
- Rogues are masters of melee, Why did you give monks a stance to make constructs critable but left rogues high and dry, the masters of melee?!?!
The only thing in the game a rogue shouldn't be able to crit on is undead without a pal. If a monk can find the weak points in a construct a rogue can make them.
- Revamp poison making a little bit, add some higher end stuff to increase utility, a better lifetap proc, a spell damage increase proc, a tiny martyrs proc, something even as generic as a decent slow proc? Nothing to make enc/shm/bst run for there money but like a 25-30% slow proc with a positive or 0 adjust? A small malo that stacks with normal malo? Alot more could be done here with poison to make the class alot more fun to have around and useful. You could get really creative with this and just make it small gains but something fun worth having around. Don't make it mandatory however just fun small gains.
- I also kinda feel as rogues are the masters of melee how is it they don't have the expertise to tell what bodytype a monster has. We stuided and trained hard for years to be the masters of melee im sure we are intimately familiar with many bodytypes. Change lethal strike? Who uses this?
- A stance that bypasses AC completey, Drain similar to stance 6.
- Or if you changed lethal strike to an ability to tell body types, You could then change the hastened lethality to every rank grants you an inate ability to bypass % of ac on a monster. This would help rogues alot this alone would solve alot of the huge gap.
- Ability to never miss a backstab? Our DPS is always all over the place, and missing 1 backstab even if it was for only your minimum amount possible hurts a ton to our sustained dps, casters do not have to worry about spells getting resisted anymore they know exactly how much its going to hit for every time now, rogues are still the biggest RNG class in the game and it seldom favors the rogue.
Now i know some of that is wishful thinking, but i feel like there's some good points and ideas, all i know for sure is rogues need some help, well alot of help.
*Edit and whats up with tumblers grace i never see myself dodge any spells anymore that stopped around t5 and pops up once or twice.
them to bring a rogue for these very specific things you never encounter in day to day play or you never need a rogue and that slot can pretty much always be filled by another class and yield better results.
Even when just comparing a rogue to a similar tier any other melee class, they have no slot to fill what so ever that any other melee dps of similar tier wouldn't fill better, They are pure dps and thats it, yet rangers who I've seen on multiple(how bout 100s) of times tank absurd things for a melee dps, or save the raid with a pro heal, or you have them in a xp group and you've got the best track in the game along with a great ac debuff(pet), Then theres monks who get mend, some real nifty stances, alot of there dps is unresistable dd's, they get to fd and skip entire mechanic's in fights, and there still really good tanks. I'm going to stop comparing there because i think you get where im going with this.
Rogues either need a niche of somesort (Few idea's listed) or they need to bleed dps alot harder than they currently do through all tiers, a rogue should almost always come in at the top of melee dps when compared to a similar tier melee dps class. Without question because all you ever do is dps things there is never anything else a rogue is doing but dpsing things.
I had a few idea's for helping rogues out that aren't just cranking there numbers up.
- A stance like monks and warriors get that is 100% maintainable that would boost a rogues accuracy considerably while making the rogue more vulnerable to physical attacks.
- I like the idea of rogues being non stop dpsing machines and I really hate how alot/most high end encounters involve alot of moving some stances or sta triggered ability like warriors have that would aim towards this would be a good step. A stance that would make
the rogue invul to spell damage for a set amount of time for a set amount of sta would allow for rogues to be much much more useful.
- Thought about but would probably be to imbalanced but a stance similar to the one described but would pulse out from the rogue and negate damage to his fellows around him short range long cooldown. But yeah idk about that one.
- Rogues are masters of melee, Why did you give monks a stance to make constructs critable but left rogues high and dry, the masters of melee?!?!
The only thing in the game a rogue shouldn't be able to crit on is undead without a pal. If a monk can find the weak points in a construct a rogue can make them.
- Revamp poison making a little bit, add some higher end stuff to increase utility, a better lifetap proc, a spell damage increase proc, a tiny martyrs proc, something even as generic as a decent slow proc? Nothing to make enc/shm/bst run for there money but like a 25-30% slow proc with a positive or 0 adjust? A small malo that stacks with normal malo? Alot more could be done here with poison to make the class alot more fun to have around and useful. You could get really creative with this and just make it small gains but something fun worth having around. Don't make it mandatory however just fun small gains.
- I also kinda feel as rogues are the masters of melee how is it they don't have the expertise to tell what bodytype a monster has. We stuided and trained hard for years to be the masters of melee im sure we are intimately familiar with many bodytypes. Change lethal strike? Who uses this?
- A stance that bypasses AC completey, Drain similar to stance 6.
- Or if you changed lethal strike to an ability to tell body types, You could then change the hastened lethality to every rank grants you an inate ability to bypass % of ac on a monster. This would help rogues alot this alone would solve alot of the huge gap.
- Ability to never miss a backstab? Our DPS is always all over the place, and missing 1 backstab even if it was for only your minimum amount possible hurts a ton to our sustained dps, casters do not have to worry about spells getting resisted anymore they know exactly how much its going to hit for every time now, rogues are still the biggest RNG class in the game and it seldom favors the rogue.
Now i know some of that is wishful thinking, but i feel like there's some good points and ideas, all i know for sure is rogues need some help, well alot of help.
*Edit and whats up with tumblers grace i never see myself dodge any spells anymore that stopped around t5 and pops up once or twice.
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