luciferblack
Dalayan Elder
As a rogue here and playing one on EQ live (just to 46 before I quit due to waiting around all the damn time for groups) I will say that having some sort of appraisal skill skill doesn't do much for me. Due to the roleplaying aspects of the game...different markets would command different prices (or should anyway) so the rogue wouldn't have an idea of what it's worth. I think to realistically portray knowledge about the value of items, you just have to go sell some yourself and write down what it was worth to you. Then later you know.
Also tracking I don't see as a rogue skill at all. Whereas rangers track...rogues gather information about their target beforehand. A real rogue would wait for his target somewhere or follow them to a place where they know they would be. Rogues I feel are much more specific when tracking a target and don't rely on spur of the moment information liek a ranger would.
What I DO agree with is that rogue range weapons need to be upped a little. The only options I can find are throwing daggers (because shurikens aren't stackable) and I think my max dmg I hit for with a throwing dagger at level 20 was 22...a crit. I realize a rogue's strength is in melee, but it would be nice to have another option for damage dealing.
More important is poison ability though.
I understand that "game mechanics" come before "class mechanics", but hopefully this will coem into play soon. It wasn't super useful on EQ live (terribly expensive and extremely situational), but it was FUN to do. 
Also tracking I don't see as a rogue skill at all. Whereas rangers track...rogues gather information about their target beforehand. A real rogue would wait for his target somewhere or follow them to a place where they know they would be. Rogues I feel are much more specific when tracking a target and don't rely on spur of the moment information liek a ranger would.
What I DO agree with is that rogue range weapons need to be upped a little. The only options I can find are throwing daggers (because shurikens aren't stackable) and I think my max dmg I hit for with a throwing dagger at level 20 was 22...a crit. I realize a rogue's strength is in melee, but it would be nice to have another option for damage dealing.
More important is poison ability though.