Rogue Poison Effects

N

neodiahs

Guest
I figured i would start off trying my best to list effects of high level rogue poisons that i know of from using em to help future Rogues and currant. I dont have a spell parser so any hidden effects i wont know.

Freeze Blood = 30hp dot - unknown lasting time
Concentrated Arsenic = 20hp dot that increases by 7 - lasted 9 ticks maxinum(at 76 dam)mobs died before it faded)
Conium = 30hp DD
Basilisk Gaze = 3 second stun (seems to generate aggro too)
Nightshade = 50hp DD (supposed -attack debuff as well)
Molten Lead = ??????
Savage Frenzy = ??????
Black Plague = (have yet to test)

feel free to add your own info on thse or even lower level ones if you wish. hopefully this will help someone out
 
Freeze Blood - 30hp DoT, 10% slow lasts for 2.5 minutes
Conium - 30hp DD, 5% slow for 2.5 minutes
Basilisk Gaze - 4 sec stun
Nightshade - 50hp DD, decrease attack from 120(lvl 1)-152(lvl 65)
Molten Lead - Decrease AC by 226(lvl 1) - 290 (lvl 65)
Savage Frenzy - Decrease AGI/STA/STR by 60, slows target by 20%(lvl 1) - 52%(lvl 65)
Black Plague - 20 hp DD, 15 DoT
 
oh wow didnt think the poisons were that crazy in the high end. can only wonder what ones that are to coe later will do.
thanks for the posts
 
people that dont know how to understand a spell parser would look at those effects and see the wrong thing.
So in the interest of not nerfing poison effects due to misinformation --- > ill explain a bit.

savage frenzy is not slow, it is actually haste. yes, it hastes the mob.

spell ac is 1/3.

Molten lead does not decrease ac by 290, but more like 90ish

Nightshade is getting 'reworked' and will be less powerful soon.
 
Ponden said:
savage frenzy is not slow, it is actually haste. yes, it hastes the mob.

Yep, however, Savage frenzy mob haste is twice what it should be, so is being halved.

Ponden said:
Nightshade is getting 'reworked' and will be less powerful soon.

Less powerful != useless.
Currently Bella/Nightshade reduce mob atk by 60/120, which is just too damn much..
Will now be 40/80

Spider bite damage is being increased.

I have several things in mind far more useful to a higher tiered rogue than just +dps for 150+ trivs
 
Can someone point me in the retard section on how to get this poison thing started i am lv 47 and haven't made poison yet. ahhhh the lady sort of sucked up my points in the skill and i gather from the threads that i have to make it to get the skill to increase right.
 
Ikaa/Osimi said:
Yep, however, Savage frenzy mob haste is twice what it should be, so is being halved.

So... Savage Frenzy actually hastes the mob? o_O

Also, can you have multiple poisons at one time?
 
Yes, it debuffs the mob (think a version of cripple that will stack with shm cripple). However, it also adds ~50% haste to the mob.
Basically the only thing we figure its good for is if you're attacking mobs that hit for crap and you want them to eat themselves on your DS.

No, you can't have more than one active poison at a time.
 
Ykari07 said:
Seems like an ace way to get rid of piranhas.

Probably not.

But I'm not about to suggest we lose potentially unique functionality -- who knows when it will be useful. Its not meant to be a everyday used poison and I am ok with that.
 
as far as i know rogue poisons will have new recipes like most other tradeskills when ikisith is out.
 
strainer was useful for something like 150 to 180.
unless something has changed int he last 6mo, 180 is the cap.
 
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