Rogue DPS log parsing

Haenir

Dalayan Master
Any rogues (not just top, but various tiers/xp) willing to send me some logs I can parse? Trying to figure out just how heavily dependent rogue dps is on main-hander quality.
 
Any rogues (not just top, but various tiers/xp) willing to send me some logs I can parse? Trying to figure out just how heavily dependent rogue dps is on main-hander quality.

If you want to isolate main hand influence your best bet is to use one rogue with a variety of main hand options rather than a variety of differently geared rogues. This removes compounding factors such as haste, tomes, AA's, and focus effects.

Grab a trade skill dagger, a low end BoE, a higher BoE (tier 4-5) and a raid dagger.

Ideally find ratios of consistent increments such as daggers of 0.5, 0.6, 0.7, 0.8, 0.9. Then find mobs with lots of HP to attack like wyrms (great divide), giants(eastern wastes), dragons (dhk/DN). Fight 10+ mobs per dagger. Avoid undead or golems because of lacking critical hits. Compare how each dagger performed.
 
What Gwaine said.

I also think its not that complicated to get a rough estimate.

Just parse and figure out what % of your damage is from backstabs, then at least 50% of the remaining damage will be coming from your primary as well (unless your 2ndary weapon is much better).

So... if 40% of your damage was from backstabs, you could expect 30+% white damage to be from primary, meaining 70% of your damage was from your primary weapon. I'd guess that is fairly accurate, if MH isnt even more important, maybe 75%.
 
I guess I didn't phrase things well, so here is some context.

I was grouping earlier with a ~T11 geared, full codex bonus Rogue and noticed when I went to check the parses that:
  1. I occasionally won in terms of dps (mostly seemed like RNG where she had multiple miss/evaded backstabs and I had zero misses/evades)
  2. Overall the difference in dps was relatively small (0-35%).
We both have the same main-hander but in pretty much every other way the other Rogue is more powerful. Also have some other parses from grouping with several better geared/codexed Rogues with inferior main-hands, where I'm pretty consistently doing 0-50% more dps. Just wanted more variety of data to get a better picture.

Though good idea on simply using myself with different ratio daggers as a baseline. I'll probably do that and suss out all the information I need.
 
Yeah, the thing is, parses like that are terrible for actually judging the power of weapons or tomes or w/e because parses, especially exp parses can be hugely impacted by skill, attentiveness, and lag.

I cant tell you how many times I have known two players with nearly identical gear, tomes, etc, and one of the will consistently, significantly, outparse the other. You would think SOD mechanics are simple enough / dont require much skill as to not see that much difference, but it really exists, and its really common actually.

Just looking at rogues, in an exp setting, there are a ton of ways one could play to be way more efficient and outparse the other. First, just how quickly you get in meele range and turn auto attack on. If one rogue takes .5s to switch to each new target, and another takes 2s to switch to each new target, in an exp group that will amount to a lot of DPS loss. Then you have similar issues with backstab. If one rogue engages immediately on mob, they might get an additional backstab off that the other doesn't, and that can be a big chunk of extra damage. Then you have clickies and buffs. Is everyone maintaining optimal DPS buffs and using DPS clickies on cooldown/at appropriate times? There are other factors that can play a role, but I think you see my point that that sort of parse just isn't a decent way to judge weapons/tomes/etc.

If you wan't to know the impact of weapons, you need to parse on your character, on the same mob, doing everything you can as similarly as possible.
 
Use a slashing blunt or barefist offhand to isolate mainhand damage. Parse the same mobs with the same buffs. If you want to factor in proc DPS remove all proc buff effects and use a non proc offhand.
 
Use a slashing blunt or barefist offhand to isolate mainhand damage. Parse the same mobs with the same buffs. If you want to factor in proc DPS remove all proc buff effects and use a non proc offhand.
Also to do more DPS non weapon items and tomes factor in. Player skill is a huge factor for DPS too, mob uptime, maxing number of BStabs, using cooldowns properly etc.
 
Back
Top Bottom