Rogue Disarm Traps skill after the changes

Lufia

Dalayan Beginner
I've been messing around with the new trap disarms and am thoroughly frustrated with the fact that I get to spend another who knows how many hours training a skill that was previously raised by ramming your head against the numerous traps in highkeep/misery for an extended period of time. Rather than sit here and complain, however, I'm hoping that those of us who don't have 250 sense/disarm trap skill will be able to use this thread to post locations and information on traps under the new system to help each other out.

Sense Traps - This skill seems to be linked with Disarm Traps, in that a trap that requires 120 skill to sense will also have the same requirement and trivial value as a trap that requires 120 skill to disarm. Note that Sense Traps isn't entirely accurate and can fail at lower levels without telling you, so you may sometimes accidentally trigger a trap without knowing it.

Trap Timers - If you trigger a trap by stepping on it or failing to disarm, you will not only receive the effects but have to wait a short time before attempting again. From my experience this is anywhere from 20 minutes to 2 hours, depending on the trap. Successfully disarming a trap will generally net you a skill game but disable the trap's spawn for a good 8+ hours. Because of this, you shouldn't expect to raise this skill more than about 5 per day and the most efficient way I've found is to clear a spawn in the morning, port off to go back to your exp group, and come back at night. Alternatively, I've had a bit of luck binding near a spot with traps so that each time I die, I can see if any of them are up. Frustrating, to say the least.

Skill Level 1-30
There are roughly seven traps in the basement of the Newport rogue's guild which you can access either by falling through the hole in the floor on the way down or by running through the gate. I bound here initially when I was first learning the skill and managed to earn some decent skill ups each time due to the excess number of traps which required the same skill. Watch out for the blue-con mob around the lockpick door area as for some reason I became agro to her about halfway through raising my skill.

I'll do my best to update this on a semi-regular basis with my findings, but I implore all the blossoming rogues out there to post your successful skill raise areas in this thread, with a zone, loc, number, and amount of skill raise.
 
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