Respawn timer in SL

Rambler

Dalayan Beginner
I noticed the respawn timer in SL has been increased, from a very fun and decent paced timer, to a long and drawn out timer, even for the mobs that spawn up top on the ice walkways. Is there a specific reason for this change?

It seems to me that the mobs below are semi what fine with this change, as safe exp. should be slower, but the mobs that are higher up on on the walkway require splitting, etc. Not to mention it's a hassle to climb instead of just sitting in one area.
 
Which zone are you referring to? "SL" is "Silent Lands" to me... which doesn't make sense at all in the context.
 
Oh. Labyrinth's spawn timer was changed to discourage sitting by the zoneline and limiting just how many people initial area can support.

I suppose I could look into making the top area mobs spawn faster.
 
I noticed the the respawn timer in Siren's Grotto was changed to 1 hour as well. I am not sure what it was before but it was a lot less than that.
 
Yeah, I didn't like people sitting at the bottom at all either. It gets boring as well. Personally, I'm a fan of climbing up and down the ice paths. The Rogue stuff is a little too high for a duo, as are the other areas. So it'd be nice if the respawn timers on that could be increased?
 
HAH! I guess that explains my shock in discovering that a 50 warrior / 50 cleric could clear the first floor, given my 54monk / shaman couldn't. lawlz.
 
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