Since the patch that changed resists to take more account to resist stats then level of mob ive been gettin lotsa more resists.
Im not sure if this is what it was ment to be like.
Quading is almost impossible now when you always get some full resists and lotsa partial resists. Got no use for AE spells no more.
Been getting repeated full resists on icespear on lotsa mobs, even by low lvl mobs. ie Green and lightblue spiders in CC.
Some mobs have insane resists also, like Spiders in DN(Like 4 of 5 Icespears resisted and 6 Atols to get it snared).
I have about 88 CHA, does CHA make big difference?
So my suggestion is to lower resists generally on exp mobs. With old resist system it felt more ok. Or maybe its just me who think its to high atm =)
Im not sure if this is what it was ment to be like.
Quading is almost impossible now when you always get some full resists and lotsa partial resists. Got no use for AE spells no more.
Been getting repeated full resists on icespear on lotsa mobs, even by low lvl mobs. ie Green and lightblue spiders in CC.
Some mobs have insane resists also, like Spiders in DN(Like 4 of 5 Icespears resisted and 6 Atols to get it snared).
I have about 88 CHA, does CHA make big difference?
So my suggestion is to lower resists generally on exp mobs. With old resist system it felt more ok. Or maybe its just me who think its to high atm =)