Resist charm?

Danku

Dalayan Beginner
Ok so reviewing the charms I noticed that to get a charm with any resists you start at the 36k range (+30) and to get one with all resists you are then in the 100k range (+4 or +12).

There are charms for stats, HP, mana, FT, special abilities and then all encompassing charms as you progress. I suggest charms for resists at lower levels.

At the 50p range, I suggest a charm that is in the range of +5 to 10 to at least 3 resists and +10 HP/Mana.

At the 1k range I suggest a charm that is +10 to all and +20 HP/Mana

At the 6k range I suggest a charm that has +20 to all resists and +30 HP/Mana

With the 36k range, I think a Charm that focuses on resists would run about +30 to each and have +50 HP/Mana.


Just a thought.
 
6k for 20 to all resists sounds incredibly cheap to me. And forget the other charms when you can have 30 to all resists! Bye Bye Vexed Choking Device.

I do not support this product and/or service.

Prices would need to be increased drastically and would make the other charms just look better. For that much resists and even still it would make a lot of gear out there useless.


Resists charms is a no go imo. =/
 
I don't really see how this would make other resist gear useless. Is it a common problem to have too many resists?

The numbers might need to be tweaked if Danku's figures seem unbalancing, but the basic idea seems like a good one to me. This would also further increase the usefulness of charms as a plat sink, since no doubt a lot of players in the higher end would want to have at least a 1k charm for certain encounters, and would benefit a lot from having something from the next tier up.

I support this product and/or service.
 
Yeah, the concept is the thing here. Mess the numbers around however is needed, but resist gear is a need for raiding, right? It would not trivialize other gear, it would only help plat sink. Like he said, who ever heard of too much resist gear floating around?
 
Low end encounter especially would need retuning (i assume) if something like this went into effect to take into account a players possible resists...so in the end it would be a wash at best. Or the encounters left as is, and then watch folks trivialize lower end encounters, adepts included.

Either way, if you can not find a way to get your resists high enough through a bard, chanter, shaman, necro, druid, mage, potions, AA's, augments, and gear.....you may want to hunt a diff mob or hunt real resist gear.

And there are really only 3 resists needed, FR, MR, CR........though that is something I would like to see change.
 
I'm not sure what tier or zones you are referring to but I have done many encounters with a poison or disease AE, and can think of a few other situations where preventing a poison or disease DoT/Effect from landing is remarkably beneficial.

By scaling the price to benefits of the charm, it should be easy to avoid trivializing any encounters any more than the other charms do, since as far as I know none of them have required levels.

If an encounter is truly trivialized by an extra +5 to resists, which would be reasonable for a lowbie charm costing a couple hundred plat, it wasn't balanced all that well before.
 
Pretty much what Tyrone said... how would it trivialize anything? You're not going to be getting +30 to all resists while raiding WDHK and Lavascale. Most people raiding at that tier haven't even put money into any diamondine pieces; they could if the wanted, and that certainly wouldn't trivialize anything. Bear in mind that with a full set of diamondine (unaugged) you can get ... what... 13x2 + 12x2 + whatever the necklace is (14?) to all resists. Apparently that should be prevented, though, since it'll trivialize some encounters. Nevermind being able to get +15 single resist augs.

IMHO it's a great idea. It'll add increased utility to charms. You could switch out your charm for something specifically suited to a given encounter, just like any other piece of gear. Since I doubt anyone is going to completely forgo all the benefits of a functional stat/hp/mana/ft/whatever charm just for a few resists.
 
robopirateninja said:
I'm not sure what tier or zones you are referring to but I have done many encounters with a poison or disease AE, and can think of a few other situations where preventing a poison or disease DoT/Effect from landing is remarkably beneficial.

By scaling the price to benefits of the charm, it should be easy to avoid trivializing any encounters any more than the other charms do, since as far as I know none of them have required levels.

If an encounter is truly trivialized by an extra +5 to resists, which would be reasonable for a lowbie charm costing a couple hundred plat, it wasn't balanced all that well before.

poi or dis aoes are cured almost instantly by a pally or bard or shaman or cleric or through certain AA's.

nothing would be trivialized by +5 resists....but lets say you make the OP's 36k charm w/ +30 to all or whatever....whats to prevent that from going on a low lvl? Stack him with augs and you can have a pretty neato caster crusher at lower tiers/levels.
 
Syalara said:
but lets say you make the OP's 36k charm w/ +30 to all or whatever....whats to prevent that from going on a lvl 1?
Oh, IDK, maybe 36k? Or maybe the same thing that prevents you from putting a Juggo charm on a level 1 (I honestly don't remember whether that would be rec/req level stuff or just the cost... either way, it's effective).

An expensive resist charm is less abusable than an expensive melee charm at low levels, if low level characters can use them at all. There may be a couple of exceptions among adepts, but not many, especially since you can get the full +64 to all resists or whatever it is from the diamondine gear by level 45. Not counting, again, the augs.
 
you think 36k is hard to get?

scaling the effects would work I guess......still seems like its not needed though.

resists are not hard to get as is so I just dont see this as filling a void with anything....its just more resists for the sake of more resists.

if other folks like the idea, and admins agree....my opinion dosent matter anyway.
 
Syalara said:
you think 36k is hard to get?

scaling the effects would work I guess......still seems like its not needed though.

resists are not hard to get as is so I just dont see this as filling a void with anything....its just more resists for the sake of more resists.

if other folks like the idea, and admins agree....my opinion dosent matter anyway.
Doesn't that describe... well... all gear, and in particular all charms?

There are charms for most functions. They're part of how you customize your character, and part of how you advance. I don't really understand the objection to expanding that to another dimension, particularly since, as you've apparently grudgingly admitted, it would not be unbalancing.
 
I support this product/ service.

poi or dis aoes are cured almost instantly by a pally or bard or shaman or cleric or through certain AA's
The game is more then only being lvl 65 and in a good raid. Some people are lower level and and are grouping without a shaman. And then you cant cure. Also there are simple dmg AEs of disease and poison iirc. (Yziar?)

but lets say you make the OP's 36k charm w/ +30 to all or whatever....whats to prevent that from going on a low lvl?
The 36k charms have +30 1 resist and i havent seen a lvl 1 with it since they turned no drop. not to mention there is that thing recomanded lvl that could make it do +1 to all on lvl 1.
 
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