Reset AAs

JVor

Dalayan Beginner
Could you add a command (i.e. /cm resetAA or something like that) the could reset AAs to zero at level 55 and possibly 59 so we can reassign AA points at those levels.

With the addition of Adepts (Lord Commander Ragarati (52) for me), other peeps and I had to stop leveling and had to put the EXP into AAs (which is far better than EXPlock) until enough peeps were on to finish the quest (taking almost 2 weeks for me).

But at levels < 55, you can only carry 6 AAs and had to spend the others on the General tab. I had 18 and someone else said they had 40 total. Once we finished Ragarati, we can level again (I'm 55 now). I can now put AAs into the next tab (Archetype - 55 min level). For me, those extra 12 AAs are FAR more important on the new tab than on the General tab (I'm sure the guy with 40 would also agree).

Sure, when you are 65 and have 100's of AAs and they are all in the important AAs, it doesn't matter that much. But when you are going up in the 50's and early 60's, placing those first AAs does make a big difference. For example, I would MUCH rather have those 12 AAs in Natural Durability (+10% Health) or Combat Agility (Avoidance) or Mental Clarity (Flowing Thought +3).

Also, on the General tab, Innate Charisma (tried putting 2 pts in that) doesn't seem to do anything, at least on my level. Not sure what Hidden Strength does (put 6 pts in that, later someone said it is only useful like when your stats are capped - which for me, won't happen for a LONG time). I basically look at the AAs I put into these as wasted. I would MUCH rather put them into the Archetype tab and they would be soooo useful there).

I don't know how many you can carry on the Archetype tab, but the same situation may apply there going to the Class tab (I plan an staying at either 55 or 57 for a while doing some of those Adepts).

So, it would be VERY useful to reset the AAs so we can redistribute them at level 55 (Archetype tab) and possibly 59 (Class tab).
 
Those are that way by design. You will end up getting all of the AA's, just enjoy the fact that you got the exp and were not exp locked.
 
This was less of an issue when there was a larger player base at lower levels. You wouldn't sit for weeks or months waiting on an adept kill. I don't see it as being terribly unbalancing to add an AA reset that is capped at 57 (or 59 if anyone ever had the urge to make level 59 engage adepts). I've played for years and years and I never had that ability, but that doesn't mean I believe every one else should have to deal with design decisions that were made at 2-3 times the current population and/or 10+ years ago.

Game balance is important but this doesn't unbalance anything. They earned the points, let them tweak the distribution. I believe when all was said and done, I had 41 AA's at level 52 waiting on Ragarati. I would love to actually make those more useful...
 
Like I said, when you get "all of them eventually" that's nice when your 65+ with 100's of AAs (all your important pts already set)... But when your 55 or 57, those 20 or 40 AAs are a BIG deal. Not having them do something useful til your 65 is like not having them at all basically. And, if you make a mistake, like putting them in Hidden Strength (that isn't defined anywhere well), then they are a waste.

10% more health or FT +3 is really important at 55ish..

And.. especially with new players, this would help them out ALOT.
 
AAs are not talent trees. On the one hand your decisions being permanent makes them have more weight behind them and on the other you can just grind grind grind every single one mindlessly, eventually.

just enjoy the fact that you got the exp and were not exp locked.

What a terrible mentality. Explock was and continues to be such an ugly solution. General AAs not being accessible from lvl 1 makes sense in SoD because it is firmly rooted in the development/expansion cycle of another game 15 years ago.
 
I am not opposed to this being a thing, but it seems a bit complicated and abuseable for a relatively minor issue.
 
I think people understand your point. However, you are asking for a fix to a problem that you are creating...

*I* am not creating the problem. EXP to AAs is a quick fix for having to stay at 52 for the Ragarati Adept to finish the quest (not my choice and not a part of the original EQ design) and only being able to carry 6 AA forward from General Tab while getting 18 (or 40) AAs waiting days or weeks - again, not my choice.

On the one hand your decisions being permanent makes them have more weight behind them and on the other you can just grind grind grind every single one mindlessly, eventually.

THAT is the problem - being permanent by forcing us to take >6 AAs in stuff we don't need NOW as 50ish chars. This is the mindset of a 65+. At 50ish, those initial AAs are HUGELY important. At 65, those first 100 AAs aren't - that you placed and forgotten many levels ago. You need to look at this from a 50ish (or new player) point of view.

I am not opposed to this being a thing, but it seems a bit complicated and abuseable for a relatively minor issue.

I don't know, but creating a command (/cm ResetAA55), a ResetAA55 flag and resetting the total AAs available to spend does not seem very complicated, but I don't know if it is that simple either. I'm not sure how it would be abused - you can only use it once. For 50ish level players, it don't think it is a minor issue. For 65+ with 100s of AAs, yes - totally unworthy of any consideration at all.
 
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*I* am not creating the problem.

Yes, you are.

EXP to AAs is a quick fix for having to stay at 52 for the Ragarati Adept to finish the quest (not my choice and not a part of the original EQ design) and only being able to carry 6 AA forward from General Tab while getting 18 (or 40) AAs waiting days or weeks - again, not my choice.

You are the one who feels it is necessary to finish this quest. You are the one who is choosing to be less efficient by not leveling to finish this quest. You are the one who is getting AA's in the General Tab over ones that are "FAR more important on the new tab".

This single quest that has lead you into thinking many things are broken with the game. They are not. It is awesome if you want to finish this quest to get a reward. Hopefully you know it is not needed any any way, shape, or form and in the future it is easy to replace. The only thing that is alright on this item is the bane. However, that part of the item should be changed and hopefully will be one day. Or perhaps bane will be changed all together.

THAT is the problem - being permanent by forcing us to take >6 AAs in stuff we don't need NOW as 50ish chars. This is the mindset of a 65+. At 50ish, those initial AAs are HUGELY important. At 65, those first 100 AAs aren't - that you placed and forgotten many levels ago. You need to look at this from a 50ish (or new player) point of view.

No one is forcing you to do anything. This is a video game. You are free to do anything you want. Even if it is the wrong choose (hint: the one you are currently taking)....

I don't know, but creating a command (/cm ResetAA55), a ResetAA55 flag and resetting the total AAs available to spend does not seem very complicated, but I don't know if it is that simple either. I'm not sure how it would be abused - you can only use it once. For 50ish level players, it don't think it is a minor issue. For 65+ with 100s of AAs, yes - totally unworthy of any consideration at all.

Next time just stop at "I don't know" or leave this part out completely.
 
I don't know, but creating a command (/cm ResetAA55), a ResetAA55 flag and resetting the total AAs available to spend does not seem very complicated, but I don't know if it is that simple either. I'm not sure how it would be abused - you can only use it once. For 50ish level players, it don't think it is a minor issue. For 65+ with 100s of AAs, yes - totally unworthy of any consideration at all.
At that point its such a specific request that its hardly worth it. I'm not saying it would be bad, but it would take time and resources for a problem that probably less than .1% of the server will experience.

Adepts are just something fun to do along your leveling course. I don't think they were created with the intention of people stopping for extended periods of time at lower levels.
 
JVor, think of this problem in terms of time. Will you even care about this a week from now? How about a month from now? Almost certainly not. Meanwhile there are numerous threads, broken stuff, and huge projects which are years in the making that require dev time. Still, asking for little stuff isn't a bad thing because staff probably should try to do more little things, but only if it is little stuff that people care about long term. Like Shamans and Combine clickies filling up our buff bars.
 
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