cornelweezy
Dalayan Elder
I searched if this had been discussed before in thorough and found nothing. I've been playing SoD less than 18 months, so I'm not sure if this was something already removed or is something impossible by client limitations.
I request that some form of 3-6 player scaling instance be implemented for levels 46+. It seems typical that if I'm not grouping with my guild (which is always a possibility at peak hours), or sneaking my way into a pickup group (people need those dots, don't you know) I'm sitting in Athica LFG, while a half dozen other 65s are LFG. Either the zones we would be hitting up are marked, specifically Elds or Rust, or we aren't '+' enough for the bigger boys; I can see instances as a solution for those of us with little solo viability who don't box.
I would expect the mobs to be slightly less powerful, leading exp to be nice and consistent, albeit rewarding terrible loot. That could be a trade-off for running instances, which could be considered static "mini-events," as opposed to running the meticulously designed content that we know and love and enjoy when we can.
I imagine this is how it would start: a minimum of 3 players or no more than a single full group get together. The group leader, who had to earn access to instanced content by getting a click key or click neck or whatever would then gate the players to the start of the instance where they would be locked until they either a)completed the instance and were zoned back to where they were standing before they zoned in, b) died and were zoned to bind, or c) gated or teleported themselves out. Also, you could limit the amount of unsuccessful instances a person could engage in a time frame, i.e. if Suchandsuch fails to complete instance X, he cannot enter instance Y for 30 minutes or something along those lines. I would consider a failed instance one where less than 3 people occupied the instanced zone in a given time frame.
Anyway, I was just toying with the idea and thought I'd query for opinions. I honestly hate instanced content because of how mechanical it can get, but hardcore players can make ANY content mechanical, so I'm more worried about sitting LFG for two hours not really wanting to play an alt.
Thanks for reading. :toot:
I request that some form of 3-6 player scaling instance be implemented for levels 46+. It seems typical that if I'm not grouping with my guild (which is always a possibility at peak hours), or sneaking my way into a pickup group (people need those dots, don't you know) I'm sitting in Athica LFG, while a half dozen other 65s are LFG. Either the zones we would be hitting up are marked, specifically Elds or Rust, or we aren't '+' enough for the bigger boys; I can see instances as a solution for those of us with little solo viability who don't box.
I would expect the mobs to be slightly less powerful, leading exp to be nice and consistent, albeit rewarding terrible loot. That could be a trade-off for running instances, which could be considered static "mini-events," as opposed to running the meticulously designed content that we know and love and enjoy when we can.
I imagine this is how it would start: a minimum of 3 players or no more than a single full group get together. The group leader, who had to earn access to instanced content by getting a click key or click neck or whatever would then gate the players to the start of the instance where they would be locked until they either a)completed the instance and were zoned back to where they were standing before they zoned in, b) died and were zoned to bind, or c) gated or teleported themselves out. Also, you could limit the amount of unsuccessful instances a person could engage in a time frame, i.e. if Suchandsuch fails to complete instance X, he cannot enter instance Y for 30 minutes or something along those lines. I would consider a failed instance one where less than 3 people occupied the instanced zone in a given time frame.
Anyway, I was just toying with the idea and thought I'd query for opinions. I honestly hate instanced content because of how mechanical it can get, but hardcore players can make ANY content mechanical, so I'm more worried about sitting LFG for two hours not really wanting to play an alt.
Thanks for reading. :toot:
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