Request for removal of "nuke" spells/traps from MoP

Not gonna lie, if this happened i would be running around in mop quite alot =]

Yea, because then it would be totally awesome instead of suck.

At first people may hang out there to check it out, but after things kinda set in, it would get old and fulfill its intended purpose.
 
Having a cool down for each negative effect of the MoP might be nice however to stop the "your vitality seeps away" x2 dead toon, welcome to bind point. (aka your toon can never be hit by the same effect consecitively).

Yesterday while MoPing I was hit with 4 Portal Snares in a row :( That was the longest walk to WW I have ever had.
 
"Your vitality seeps away" is pretty much the only deadly effect in MoP. Right now, being hit twice in a row without time to zone out/bind wound happens almost never, reducing this chance even further would pretty much make MoP perfectly safe, which isn't the intended purpose.
 
Random effects to add:
- Wind in the lava rooms to push you off
- Beer goggles on the stairs
- Wild Magic teleporting
 
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