Request for more informative emotes in some 6man fights

Cambrai

Dalayan Adventurer
I'd like to request some emotes be added to the fae 6 man bosses in Shadowdale that give you a bit of feed back on what is happening to the mob. I don't want the fights changed at all, but something along the line of the beetles in The Deep where you can see the progress as spells break it's shell.

Currently there is no feedback until all the sudden the tank eats double 8.5k oracle nukes or the tree blows up in a spectacular 8k explosion and you stratch your head wondering what caused all that. Actually the tree one does give you a one liner as everyone dies, but some emotes along the way so you can judge what is happening would be great.

I don't know why the Oracle and Treeman are seldom killed. The Queen is being perma farmed now but that too was up quite a while a few weeks ago. My guess would be that they area very difficult to learn since half the stuff they do seems like random death touches or magically regen to full health and most of their spells are custom. I know I'm having a hard time dragging people out to them due to the fact that there is so little feedback on if you are on the right or wrong path. I gets a little discouraging when you are just throwing bodies wondering is it Pot4, is it magic procs, we did it last time with this same setup but this time we're exploding, or any number of things.

Hopefully with a bit more guidance from emotes, the learning curve won't be a cliff and more people would be willing to investigate these mobs.
 
Numerous other people have thrown bodies at it to figure out what the strategy for these mobs is. Not only did they do that but they went through an unbelievably grueling amount of bugs.

These mobs do not need more comprehensive emotes at all. If you want a more valid excuse that their fights be vague than consider the fact that they have the easiest clear of any 6 man. There is no splitting, no pulling, no fear of repops. There is no reclear if you fuck up.
 
Oracle has not been killed as much since the change to resists as the fight was made a bit harder than probably intended. However, the script for this fight is very straight forward. If you can't figure out how often/what triggers the nukes (hint: there are two separate nukes each with its own variable) then I don't know what to say other than learn2readlogs.

Harn, however, I can attest is extremely broken and is not working as it should. With that being said, it is Thinkmeats' fight and I am not sure anyone (read: Marza since he is the only Dev that does anything with content anymore) will ever fix it to work properly. It is definitely killable but it basically involves stacking more resists than any six man should ever require.

Edit: also to Eyate's point -- fights are balanced not only by gear checks but also by how readily discernible the intended strat is to the group or raid attempting the encounter. Take for example Sharn 'Ree, where the strat is so intricate that it would be impossible to figure out what is going on without having all of the information readily available (via Jayla's Insight). Because the abilities in the encounter are readily available the damage values are extremely high which makes for a very small margin of error. Typically, fights that are very vague also have very simplistic scripts (see: Oracle). The strat for Oracle is so simple it can be typed in one sentence.
 
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Hopefully with a bit more guidance from emotes, the learning curve won't be a cliff and more people would be willing to investigate these mobs.

You're welcome to "investigate" any number of other mobs then. My guildmates and I have spent many dozens of hours establishing a clear strategy for the 6-man mobs in this zone, and I can safely say we would be extremely distraught to find that all that effort and work both in game and out of game poring over logfiles were nullified simply because others wanted the strategy simply handed to them.
 
You're welcome to "investigate" any number of other mobs then. My guildmates and I have spent many dozens of hours establishing a clear strategy for the 6-man mobs in this zone, and I can safely say we would be extremely distraught to find that all that effort and work both in game and out of game poring over logfiles were nullified simply because others wanted the strategy simply handed to them.

Fair enough. It was a thought and therefore why we're in the Suggestions & Requests folder. I still do wonder why these mobs are almost never killed. Now I know that Harn is busted (never killed him before he broke so not sure what he was like before but do know you have to leave class tomed monks at home), that shines some light into that. If Oracle fight is balanced by being so simplistic there is very little feedback, so be it. But if Oracle is harder now than before due to the resist changes as Obscenitor states, maybe that could to be looked into.
 
Fair enough. It was a thought and therefore why we're in the Suggestions & Requests folder. I still do wonder why these mobs are almost never killed.

Without getting into too much detail, Oracle and Queen are killed regularly, but since Goon Squad is not a hardcore 24/7 raiding guild, those two mobs may stay up for an extra day or so from time to time rather than being kept perma-down. Harn is killable, but only in a particularly non-appetizing way, so Harn has become a much lower priority target.
 
Fair enough. It was a thought and therefore why we're in the Suggestions & Requests folder. I still do wonder why these mobs are almost never killed. Now I know that Harn is busted (never killed him before he broke so not sure what he was like before but do know you have to leave class tomed monks at home), that shines some light into that. If Oracle fight is balanced by being so simplistic there is very little feedback, so be it. But if Oracle is harder now than before due to the resist changes as Obscenitor states, maybe that could to be looked into.

This is a spoiler: oracle needed to be harder, like alot harder. She was way too easy for the loot she put out. I took a pretty terrible group(see:worst possible setup and undertiered) to fight her and got her to like 11% after adjustments made to her. Before and immediately after spell change you could pretty much three man her.

The fight is better now and much more deserving of the few good items she has.
 
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Also according to the inside source ham has not been broken for a while and people are just babies. big surprise. (please invite me to kill ham)
 
Also according to the inside source ham has not been broken for a while and people are just babies. big surprise. (please invite me to kill ham)

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Also according to the inside source ham has not been broken for a while and people are just babies. big surprise. (please invite me to kill ham)

Good to know. Must of been after March. Elemental fist tome was causing all sorts of craziness then.
 
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