I agree that knights should get the best ratio 1handers. The problem is when you get it at a level that no other class (except for monks) can dual wield.
Since the other tank (Warriors) get Dual Wield at level 13, I would consider putting Required Level 13 to most knight-only 1-handed weapons that have no required level right now. This is the case of Lava Infused Morning Star and some other slashing weapons.
I just created a Shadow Knight and killed my first mob (a lvl 1 skeleton) in one hit with this weapon, it hit for 18 or more.
Since the other tank (Warriors) get Dual Wield at level 13, I would consider putting Required Level 13 to most knight-only 1-handed weapons that have no required level right now. This is the case of Lava Infused Morning Star and some other slashing weapons.
Lava Infused Morning Star said:Lava Infused Morning Star
MAGIC ITEM LORE ITEM
Slot: PRIMARY
Skill: 1H Blunt Atk Delay: 21
DMG: 12
Effect: Ignite (Combat, Instant)
Focus Effect: Mana Conservation II
WIS: +5 INT: +5 AGI: +5
SV FIRE: +7
Weight: 2.7 Size: Small
Class: PAL SHD
Race: ALL
I just created a Shadow Knight and killed my first mob (a lvl 1 skeleton) in one hit with this weapon, it hit for 18 or more.