Relics.

Zhak Morris

Dalayan Beginner
Right now I'm not happy with relics. Legacy has been raiding hardcore (read, 5+ nights per week) for 6 months and there are a half dozen spells we haven't yet seen. On any given week ( even with the recent changes ) we probably get 4-5 relics. Our luckiest week hasn't even averaged out to 1 / night. We are breaking in to content that is untouched by the server and the current mobs seems to have been given the old DHK drop rate % while DHK ( and SK and other mobs / zones ) were nerfed to hell. This has basically created a bottle neck for relics for both our guild and PR / Venerate / Ruin. We were getting more relics in DHK than we currently are in Prison in a week.

No guild is able to attain relics at the rate they have been previously attained at. I've got some people who've been raiding 80%+ for 2-3 months straight without a single relic. Also, this goes in to the rarity of some of the relics. We've gotten one Light of Eternity ( the cleric upgrade to blissful light ) in 6 months, while we've probably gotten 4-5 mage cupola's and 5-6 hand of kaezul's..

I've got two idea's I'd like to be considered. The first would be the overall rate of attaining relics in the raid game, because I feel it's far too low for a guild that is hitting Prison / Sepulcher / Seduct / Warden etc. The second idea i'd like to be considered would be some kind of Relic trade in system.. Where a person could trade any two relic spells for a relic spell of their choice. So if we get 2 necro relics.. at least we can still get some use out of them. This would also eliminate some of the bottle necking for certain spells like LoE, Manifest Elements, Woundbane, etc etc

Thanks for your time,
Zhak
 
I had a big long post made, but somewhere between being on campus and having it not remember me, I got logged out and it ate it. Whatever.

I'll add in quickly that I agree, slightly. It does seem that relics at this point in time are insanely hard to come by. Sure, PR hasn't been actively raiding as much as we could be. But, besides that I think I've seen all of maybe three relics, one of which was won by me (go go Woundbane).
 
Maybe instead of dropping relics they drop a token for a certain class that you could turn in? With each class having the same drop rate of course.
 
agreed, I've all but given up trying to get relics and I know that Krym has been trying to get relic mage pet for a ridiculously long time with no success yet.
 
Since everyone is fond of questing. Perhaps add some relic quests in to obtain relics. Of course these relic quests would need to be long enough/hard enough not to trivialize the nature of the relic. i for one am always in favor of quested alternatives.
 
I like the idea of a relic trading system but, one for one relics doesn't seem quite right. I do enjoy brainstorming though.

how about a point system assigned to relics. assuming not all relics are created equal, have the more potent relics worth more than the less potent ones. then allow trading to an npc to take place. for example:

hand of kaezul = 1 point.
light of eternity = 5 points.

trade in 5 hand of kaezul's, get one light of eternity. I'm sure, RP-wise, the cleric guild would love to get those evil necro spells off the market. (then again, I've never accused a lvl 65 of being concerned with RP)

KAS
 
Bone said:
Since everyone is fond of questing. Perhaps add some relic quests in to obtain relics. Of course these relic quests would need to be long enough/hard enough not to trivialize the nature of the relic. i for one am always in favor of quested alternatives.

This would be a really great addition imo. While this shouldn't be for all the spells, or even the best, if each class could quest to get one of its needed spells, this would help out alot. For instance, for clerics, they could quest to get a healing spell, even if it was jsut the 63 blissful. Shammy's could quest for their best slow. Mages could quest for a relic pet.

This would allow classes to get at least one critical spell, and then slowly collect others that are nice, but not critical to their success.
 
Adding quests for even 1 relic spell per class would be a lot of work for the quest designers though. Simply tweaking relic drop rates to not be so ridiculously rare would be an easier fix. It all depends on what the quest designers want to do.
 
I like the idea of a relic trading system but, one for one relics doesn't seem quite right. I do enjoy brainstorming though.

Not sure if you carefully read my post.. since no one in this thread has even proposed a one for one relic trade. My idea was two relics for one of choice.
 
Given the OK from the admins on such an idea I would be happy to create the quests for the relic/s. So as not to take up anymore of the already taxed QDs time.
 
I am strongly against the idea of questing for a relic unless it's seriously an epic level quest. I think it would trivialize what a relic is meant to be. Also, I think it would allow people who can't obtain a relic through the normal methods ( killing raid mobs ) to attain them, which isn't intended. Relics are spells used for high end raiding, it only makes sense they remain being dropped off high end mobs.
 
Questing for relics is silly. Harney's right: relics are dropped from raid mobs because they are FOR raid mobs. And the epic level of the quest involved for a relic (they should not be trivial) would require a raid force anyway, so we're back at square one. The only thing it solves is similarly (to Harney's suggestion) having specific spells for certain classes (read: class defining spells).
 
If there was a turnin system - VERY hypothetical if as well, as I'm not really sure I even like the idea of such a design change in the way to obtain these spells after so long - the relics would probably be made no-drop to avoid cherry picking of the 'good' relics and then selling them for plat.
 
The spells from raid mobs should remain dropable so they can be handed to people who weren't at raids. If you wanted to make the trade in spell no drop i'd be perfectly fine w/ that.
 
Making the turned relic No-Drop would probably require a new different Scroll for each existing Relic there is at the moment.

To avoid this, the NPC could teach us the new spell, adding it directly to our spell repertoire. Would this be possible?


PS: Rating spells should be necessary, in my opinion, so that you need more Necro relics (;)) depending on which Shaman spell you want :).

Also, by doing this, we may have relics more accessible than regular lvl 65 spells (not cheaper, but accessible). This would be no good :(.
 
Bernat,

Instead of making incredibly stupid comments that are completely unrealistic, just stay out of the discussion.
 
Zhak Morris said:
Bernat,

Instead of making incredibly stupid comments that are completely unrealistic, just stay out of the discussion.
Please, don't shit up your own thread.
 
Going to leave you with a bit of information so you can reflect for a minute before posting another stupid comment.

Legacy gets 15-20 level 65 spells a week.
 
Excuse me, I'm not in Legacy. Blame me as much as you want for that :/. What % of the server population is lvl 65 and does not belong to Legacy?


Is any of your guildies still missing any lvl 65 spell (non-relic)? Is that person still missing any lvl 65 relic? I've seen more Relics on sale than regular lvl 65 spells, so probably someone will be still missing the latters.



And to finish this, I think it's lame to answer in that way to someone who is only trying to give his insight on a suggestion, even if he is not starter of the thread.
 
Giving insight? sure.

Also, by doing this, we may have relics more accessible than regular lvl 65 spells (not cheaper, but accessible). This would be no good .

That's not insight.

Instead of making incredibly stupid comments that are completely unrealistic, just stay out of the discussion.
 
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