Relic Hunters

Goldfolk

Dalayan Elder
I know this has been suggested before but would the Devs consider putting the early stages of the quest somewhere else as Torment, Air, Entropy, Earth and Nightmare are being ruthlessly farmed by higher tier guilds and PUGs.

I went on an Earth PUG and was amazed how over-tiered it was with about 10 of the people being from high tier guilds just there for a chance to roll on the artifact.

You might consider using some of new content, or even CMAL 3 and 4.

My reason for suggesting is that new raiding guilds seem to be struggling to find valid raiding content. It also encourages ringers to participate in lowbie guild raids in exchange for artifacts.

The fact is that Torment can be done by high tier guilds with 4 or 5 people boxing and newer guilds without the experience and history of raiding just can't compete.

Given that there must be 150 or so people in Bane, Anguish, Phoenix, CW, Iratus, Ethereal, Anguish etcetera many getting artifacts for their mains and numerous alts it's easy to see the congestion.

I do feel we need to protect newer guilds just a little as nothing discourages a Guild so much as having gotten everybody online having nothing to raid.
 
CMal 3 and 4 are kept dead more than any of the raid zones you named due to dungeon delvers and vah, among other things

Many of the zones you named are also farmed by over-tiered guilds for relics, alt loot, ravenwards, nightmare arrow clickies, salves for vah, random knight sword drops for vah, whirlwinds, sippy cups, lev/FR boots, resist items, shrink clickies, fun and games...the list is massive.

This is something that has been discussed even before the polore quests came out (higher tier guilds stompng lower tier content for the above reasons, faction augs, etc), and I wouldn't really look for a change to be made. As things get more and more farmed out, the demand to farm it will drop.

ALL that being said! There's 2 points I'd like to really touch on on this subject:
1) Try harder, competition will only get worse the hgher in tier your guild goes, it's a fact of life, no bones about it. You don't just log in to raid mobs that are up and waiting for you with no danger of losing them...unless you...oh...idk, raid content nobody else will touch *cough*

2) I see the same two problems with the Relic Hunters quest that I always have, lower tier guilds see it as unfair that someone else could use something that drops off the mobs they want...and the high desire for the quest reward drives people to having some pretty low standards for PUG raids, resulting in people getting gear from encounters they have no business being near (that whole stay on your tier coin has two sides, ya know)

All THAT being said, sure mobs are going to be farmed out for a bit, but as guilds who have progressed beyond those tiers finish farming up their artifacts, balance will return, and the number of people back-tracking raid tiers for Relic Hunters will drastically decrease, and it will be more of a progress-as-you-go type of quest, kinda combine armor-ish.

Then, of course, it'll be back to killing for ravenwards, clicky heal belts, chalices of absorption, bowguide crooks, rogue bows, weight reduction bags, voice graft clickies.........


(If this comes off snobbish and asshole-ish, re-read while smiling, it'll help with the tone, I'm not trying to be beligerant, I'm just a-preachin)

I almost forgot to say something helpful =\

IF you log on and there is nothing to raid at those tiers, I would advise jumping into a guild quest night or XP night. If you're raiding that tier, your tomes and AAs aren't done (and those are as helpful as any raid gear, more-so in fact).
T-maps, t-map quests, vah quest, main quest, ikisith yuckies, faction augs(COI/BS/SC), deity augs, gate necks, shaman mask quests, random class quests like melee RSM wrists, farming Taraztu's for your pallies, the Inhereted Founder's Mantle, giant/dragon faction/gem/armor pieces, resist gear quests (I'm lookin at you Lecatiar and C-mal 2)....lotsa cool shit to roll in
 
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Eh Dimmi, I'm not in a low tier Guild, I'm part of the problem, I have all the Tier 7/8/9 artifacts just need the lower tiered ones.

It may be a mere blip but atm every night there are 1 or 2 PuGs doing this shit, Raid Leader and maybe a mate get the cash, 2 or 3 friends get artfacts, rest make up numbers for relic drop chance and Tier 3/4/5 shit.

If I have no alternative I may end up Pugging stuff myself but gven the new expansion there must be an opportunity to spread stuff out a bit. I was only suggesting Cmal as a possiblity but there are other alternatives I'm sure, maybe new raid mobs in Ikishit.

I may be mistaken but I get the impression that the lower tiered guilds are really struggling atm.

The reason I'm suggesting this again is that the game seems to be getting unbalanced with a growing number of higher tiered toons that all farm, need quest shit etcetera and in the process sometimes trample over the newer players. The expansion is an opportunity to spread out the quest items a little.
 
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ngl, I doubt many people really even see it as a problem. the folks in the lower tier guilds get more raid time with the pugs, and get to scoop phats that are usually pretty solid upgrades, i've even been on mystery toons and seen mystery guild chats with mystery messages like "Can't wait til this guild raid's over, so we can pug Mystery Mob and scoop mystery phats that our guild can't kill/wiped to all night.

There DO be some phats in dem dere pugs...aside from one or two pieces, my scummy monk alt geared up pretty nicely on sleazy pug raids, lol

Ultimately, I think as long as the spice flows, not too many noses are getting bent out of shape
 
It's been asked before, but the general consensus is: the ones who 'can' do something about it don't hunt those mobs, so it -doesn't hurt anyone- clearly.

Most of us that thought the quests should involve mobs more appropriate to the tier of the quest have pretty much given up on seeing that actually be the case.

It's easy enough to see when you fomelo the folks that reply how it's not a big problem.

and nah, you don't have to smile during my reading. I'm not as nice a person as Dim. ;)
 
The only thing not appropriate to the tier is the final reward tbh, that thing is SUPER nice for when you can obtain the final insignia, but it's a progressive quest, and only takes like 2 or 3 relics to get the 1st reward =\
 
I dont buy the "give it time to even out" point of view. There are always guilds back farming to get new members up to speed. Then as soon as you have all your mains geared its time to cram in your scummy alts - just the way it goes.

Having low tier mobs drop high tier quest items is just a bad idea. Once you release a set of zones at a specific tier, going back to it 3 years later and adding tier 500 drop pieces to it will pretty much leave a HUGE gaping hole in tier progression.

just my $0.02.
 
I dont buy the "give it time to even out" point of view. There are always guilds back farming to get new members up to speed. Then as soon as you have all your mains geared its time to cram in your scummy alts - just the way it goes.

Having low tier mobs drop high tier quest items is just a bad idea. Once you release a set of zones at a specific tier, going back to it 3 years later and adding tier 500 drop pieces to it will pretty much leave a HUGE gaping hole in tier progression.

just my $0.02.

This. This. A thousand times this. I'd like to add more, but this pretty much boils it right down.
 
I dont buy the "give it time to even out" point of view. There are always guilds back farming to get new members up to speed. Then as soon as you have all your mains geared its time to cram in your scummy alts - just the way it goes.

Having low tier mobs drop high tier quest items is just a bad idea. Once you release a set of zones at a specific tier, going back to it 3 years later and adding tier 500 drop pieces to it will pretty much leave a HUGE gaping hole in tier progression.

just my $0.02.

This basically sums it all up. Also please don't add anything more to cmal, because unless something has changed very recently the key mobs are perma camped for quest drops/loot as it is, making it hard to progress unless you find someone who is going to let the key rot and has space.
 
I dont buy the "give it time to even out" point of view. There are always guilds back farming to get new members up to speed. Then as soon as you have all your mains geared its time to cram in your scummy alts - just the way it goes.

Having low tier mobs drop high tier quest items is just a bad idea. Once you release a set of zones at a specific tier, going back to it 3 years later and adding tier 500 drop pieces to it will pretty much leave a HUGE gaping hole in tier progression.

just my $0.02.

Pretty much... We all know what is the favorite hobby of high tiered toons ; Alts.

And cockblocking.
 
There is a mob in Lake Starfall that drops squiddly dot and one or two in Freeport apparently with broken quests. Why not transfer 1st drops to these mobs and adjust their difficulty to the appropriate level, I would suggest as 6-man content rather than raid. Make it say a two day spawn and we can all fight over the drops and leave the low tier raiders in peace.
 
Or, we can leave the quest as is, and the same cock block / hoop of fire a lot of people have been forced to jump through, can remain as such.
 
Or, we can leave the quest as is, and the same cock block / hoop of fire a lot of people have been forced to jump through, can remain as such.

You mean the same cock block/hoop of fire that didn't exist when a lot of high tier people were coming up through the raid tiers?
 
I have been on artifact PuRs...mainly with Zorr. Yeah they bring a lot of ringers and its super ezmode. But bros want to progress, and I want phatz so its all good. Now if I could just roll better on said phatz : /
 
How about... Hand in 2 higher tier relics inorder to get one lower tier relic. Kind of like how the eyes for the Vah quest work - except the othere way around.
 
Or, we can leave the quest as is, and the same cock block / hoop of fire a lot of people have been forced to jump through, can remain as such.

It's not about the cock block for us, which is fine cause we are tier 7/8/9 and this is just one more shiny, it's about the number of targets available to low tier raid guilds where just keeping guild together is a day to day struggle.

If we truly want to encourage more players in game lower tier raiders need a little space to learn their craft.
 
It's not about the cock block for us, which is fine cause we are tier 7/8/9 and this is just one more shiny, it's about the number of targets available to low tier raid guilds where just keeping guild together is a day to day struggle.

If we truly want to encourage more players in game lower tier raiders need a little space to learn their craft.

You failed to mention the part where only the targets that drop artifacts are sniped, the rest of the zone usually remains up (see: entropy, earth, air) for DAYS.. if not WEEKS (in fact plane of fire has been up for almost 4 days, including some artifact droppers)

Throw in the fact that there are DOZENS of new low-mid tier raid targets in ikisith that sit there IN THE OPEN, untouched and I do not see how anyone has any room for complaining...

:psyduck:
 
It was said earlier that foks get to raid more with the p/u raids. This much is true. But it's also not as a guild. It's as a bunch of coat-tailers for folks who 'usually' have already seen the event and know it well.

Throw in the fact that the folks who do the p/u raids while in a lower tier guild usually end up leaving and joining with a guild 'more in their gear range'.

The guilds that get left behind become fragments (oh but wait.. you can just get MORE people to raid with! oh woops.. they skipped them entirely thanks to the p/u raid gear given to them. Yes, given.) that end up not having enough folks to even do what they were doing before, let alone places like PoFire.

This whole situation reeks of one of the major flaws in the system atm: so much concentration on pacifying end-gamers that the lower tiers become stagnant. And this just results in having the ones who do stay try to skip as much content as possible, because everyone is focused on one direction.

Don't take this as a slam to the Dev's/Gms, I think most of them do a great job. It is just the case of having to make supper for 300 people but you only have one cook.
 
If your guild can't beat the organization and cohesion of /ooc


You weren't going to make it anyway.
 
How much cohesion and organization does it take to find people to leech free lewtz while a few over-tier people run through a zone? If you mean that a guild organization has to compete with no commitment, no work for loots that they otherwise have no business seeing, then that is some competition. And not healthy for the server, in my opinion.

But I have no illusion that this thread is going to change anything.
 
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