Relic DS

Wiz said:
Yeah, this isn't right. Changing mage DS to 41.

I wanna make sure I am reading this right:

Code:
Aegis of Tarhyl 
Classes: Magician: 60 
Effects: Damage Shield by -33(L1-65) 
Increase Resist Fire by 30(L1-65)

Is getting upped to 41dmg from 33dmg?
 
Uh, no. Cupola is getting dropped to 41, so that it follows the pattern of mage DSes having lower damage but +FR.
 
reversal.gif
 
Wiz said:
Uh, no. Cupola is getting dropped to 41, so that it follows the pattern of mage DSes having lower damage but +FR.

thanks for clearing that up. I was kinda hoping this wasnt what you meant ;)
 
How does 41 DS compare to the mages relic pets DS as well as the 63 fire pets DS just out of curiousity?
 
Wiz said:
so that it follows the pattern of mage DSes having lower damage but +FR.

I'll probably just end up getting more spells changed by posting this, but just comparing the spell sets on sod.camongrel.de shows that:

At 29 both classes get a DS, the Mage DS is higher dmg, and +FR

At 39 both classes get a DS, the Mage DS is higher dmg, and +FR

At 49 both classes get a DS, the Mage DS is higher dmg, and +FR

At 56 Mages get a DS, Druids next is at 58, the Mage DS is higher dmg, and +FR

At 60 Mages get a group version of the Lvl. 56 DS, which is the same damage and adds 2 extra FR. Druids get a group version at 59 which is 4 dmg less than their Lvl. 58 single target version.

At 61 Druids get a new DS that is 2 dmg above the Mages. At 64 they get a group version of the same damage.

Then the Relic DS's, at which point Mages had reclaimed the superior DS.

Druid's DS seems to be less damage than Mage's until post 60. I understand that many changes have been made in the past, and the information in this spell database may not be accurate. Just thought I'd post it...
 
diolas said:
Incoming mass nerf!!! :eek:

omgosh :sadf: *cries* Some things are better left unsaid! I can see how maybe the DS should be dropped (not that I agree*), but don't joke about nerfing such a fun class to play!

*IMHO druids and shamans make up most of the group healers in xp groups (clerics are just becoming obsolete -- for a lack of a better term -- w/o the noodle/rezzer and the ability to pay off your xp debt). This gives the mage an edge. The shaman is already using its mana on heals and all the shaman buffs, and the druid is doing likewise. Now if you have a mage in the group, you have it's pet doing some serious DPS. They use mana for some toys at the start of group and for a DoT/nuke here and there, but what I find myself doing most is repeatedly casting DS. More than any Druid I have ever grouped with ... On a positive note I think that having the +FR at least offsets my "complaint" now that our DS is getting dropped. I had not realized that our DS included FR as well (OK Ima newbie mage -- shoot me!) Just my randomness speaking and my 2cp on the subject. :p
 
Hmmm I guess now all mages will end up hating me, not the solution that I thought was going to go in but this also acceptable, thanks for listening.
 
Druids can already nuke close to mages (the difference is so minimal its meh), they can heal good enough to be main healers in a group, they can rez, they can port they even get a freakin pet. Yes it's nowhere near as good as a mage pet but the point is, they can already do a lot of things. Whose gonna ask for a mage DS now that it's no longer the one with most damage. As it was the druid relic DS was behind by 3 points. Now Mages are gonna be behind that by 4 points.

I had always heard heard mages were suppose to be 2nd best nukers (and we are, its just that its so minimal that it doesnt even matter). Have the best DS, which up until this point was true. And have the best pets, which I dont know if thats true. Necro pet does the same DPS but cant tank as well. I dont know about BST pets. They SEEM to have about the same DPS, they nuke for way more and SEEM to tank just as well.

Sorry for the bitchfest. Its just that I see so many things being changed/nerfed/removed/"fixed" that it makes me sad. ;(
 
Thorodel said:
Druids can already nuke close to mages (the difference is so minimal its meh), they can heal good enough to be main healers in a group, they can rez, they can port they even get a freakin pet. Yes it's nowhere near as good as a mage pet but the point is, they can already do a lot of things. Whose gonna ask for a mage DS now that it's no longer the one with most damage. As it was the druid relic DS was behind by 3 points. Now Mages are gonna be behind that by 4 points.

I had always heard heard mages were suppose to be 2nd best nukers (and we are, its just that its so minimal that it doesnt even matter). Have the best DS, which up until this point was true. And have the best pets, which I dont know if thats true. Necro pet does the same DPS but cant tank as well. I dont know about BST pets. They SEEM to have about the same DPS, they nuke for way more and SEEM to tank just as well.

Sorry for the bitchfest. Its just that I see so many things being changed/nerfed/removed/"fixed" that it makes me sad. ;(


Their best DD is outdoors only, and yes their DD is close to the same damage as mages. However - Cast time plus recast time on druid nukes vs mages makes mages DD far better in dps. Also; 'best nuke doesn't equal most dps', so the difference isn't "meh" at all. Mages bladewind has no recast timer, and mages also get very good rain spells, plus a high damage dps pet. So after all this druid nukes are sort of a joke compared to mages dps.

Having a 5-10dps/2000ish hps level 45 (or something close) pet isn't even worth mentioning, regardless if it's "Omg they have a pet!!!" context or not.

Mages do have the best pets overall. Mage relic pet is slightly more dps than necro/beastlord and tanks better than both by a good margin, also with something around 1k more hps.

Consider this change like putting raid buffs in competition (non-stacking buffs) like WoN/Focus or Pinkheart/Spiritual Vigor. Tanks are going to want focus (more hps) over WoN, whereas mana users will want WoN. Tanks are usually going to want pink heart over SV, whereas dps melees are going to want SV (for the attack buff). The tank is probably going to want druid DS (for the extra 4 points), and all the others will want mage DS for the stackable fire resist. Warning: Personal opinion - I don't like seeing mages only raid buff become less useful or more situational than it already is (obviously being a mage), as druids have two very needed/wanted raid buffs already. However, the druid damage shield is only more useful to the tank, whereas mages DS is still better for the dps meleers (stackable fire resist).

Okay. My mother is nagging, so I'm done rambling.
 
I guess it's too late to add anything, but um, as far back as I can remember, druids are suppose to be the jack of all trades, in which they can do various different things, but are by far not the best at it?

Wizard DS needs a look at next guys.
 
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