Goldfolk
Dalayan Elder
I do wonder if the recruitment drive is attempting to answer the wrong question.
As far as I understand it there are plenty of new people joining the server but this is matched by loads dropping form the game.
I was speaking to a friend who had apparently changed Guilds and he said quote," Veterans has 150 members of which 139 havent logged for a year"
While this is almost certainly an exaggeration the drop out rate seems very high at all levels.
I don't think there is anything that you can do about people who don't make it to 65 but I do wonder about people who reach say 65:50+ and give up because of difficulty of progression.
The issue is that lower tier Guilds seem to be a bit of a mess with people forming and reforming without ever getting much beyond tier 2/3. People seem to fall out at the slightest provocation and wreck the chances of establishing a sound guild.
I also know form bitter experience that it is near impossible to get 12-15 people to reliably log in European time even when you can guarantee some loot including relics. I'm not talking 7 times a week just once or twice. The net result is people with 65:200+ AAs and crap gear because they have few opportunities to raid.
I wondered if as an incentive it would be possible to have a faction bound Guild augment that gave players a modest boost. This could improve according to tier of guild say up to tier 4 or 5. In order for augment not to poof the Guild would have to kill at least one tier of the augment value per week and the players would have to have killed one mob per week in order to maintain their personal aug.
This would have several effects, it would encourage everyone to join a raid guild and raid regularly. It would discourage people from leaving guilds and from breaking up Guilds over petty fights. Hopefully, the net result would be fewer people leaving because of the lack of progression and for far fewer tantrums.
Just a thought
Eleazer
As far as I understand it there are plenty of new people joining the server but this is matched by loads dropping form the game.
I was speaking to a friend who had apparently changed Guilds and he said quote," Veterans has 150 members of which 139 havent logged for a year"
While this is almost certainly an exaggeration the drop out rate seems very high at all levels.
I don't think there is anything that you can do about people who don't make it to 65 but I do wonder about people who reach say 65:50+ and give up because of difficulty of progression.
The issue is that lower tier Guilds seem to be a bit of a mess with people forming and reforming without ever getting much beyond tier 2/3. People seem to fall out at the slightest provocation and wreck the chances of establishing a sound guild.
I also know form bitter experience that it is near impossible to get 12-15 people to reliably log in European time even when you can guarantee some loot including relics. I'm not talking 7 times a week just once or twice. The net result is people with 65:200+ AAs and crap gear because they have few opportunities to raid.
I wondered if as an incentive it would be possible to have a faction bound Guild augment that gave players a modest boost. This could improve according to tier of guild say up to tier 4 or 5. In order for augment not to poof the Guild would have to kill at least one tier of the augment value per week and the players would have to have killed one mob per week in order to maintain their personal aug.
This would have several effects, it would encourage everyone to join a raid guild and raid regularly. It would discourage people from leaving guilds and from breaking up Guilds over petty fights. Hopefully, the net result would be fewer people leaving because of the lack of progression and for far fewer tantrums.
Just a thought
Eleazer