This is a nitpick at best, but at least it is an easy fix if it's agreed with.
Recast timers on various longish-term not-cast-in-combat buffs seem to be on the long side. Outstanding examples being the mage burnout line, enchanter augment line, a good deal of summoned effects (Summon: dimensional hole, any weapon summon, most of the item summons). I'm sure there are others with it as well.
Now I realize that recasts on some buffs are obviously in because they are powerful and aren't supposed to be spammed, I'm not talking about those. For clarity these are spells cast outside of combat before you even enter a contested area, and removing the recasts would get rid of an unnecessary annoyance in pre-fight buffing with no effect on combat efficiency or effectiveness.
Recast timers on various longish-term not-cast-in-combat buffs seem to be on the long side. Outstanding examples being the mage burnout line, enchanter augment line, a good deal of summoned effects (Summon: dimensional hole, any weapon summon, most of the item summons). I'm sure there are others with it as well.
Now I realize that recasts on some buffs are obviously in because they are powerful and aren't supposed to be spammed, I'm not talking about those. For clarity these are spells cast outside of combat before you even enter a contested area, and removing the recasts would get rid of an unnecessary annoyance in pre-fight buffing with no effect on combat efficiency or effectiveness.
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