rear stuns

Bounta

Dalayan Adventurer
i tried searchin but it showed up nothing on this.

I am gettin really pissed at how high the percentage is to be stunned from the rear. it's so annoying :(

any time i pull i have to walk backwards to avoid being raped by being stopped 5x on the way back to group by stuns. I can't imagine how monks feel pulling. It's just ridiculously high of a stun rate. Especially the worst is pulling in kedge with pirahnas who hit 5-6x in a round. I seriously can move about 2-3 feet before getting stunned again, 2 more feet then another stun.

im requesting this to be looked at please and reduced
 
If not an issue of having a bonus to stun from behind (which may be the case), riposte, parry, block, and dodge (?) are also not used when being hit from behind.
 
iaeolan said:
If not an issue of having a bonus to stun from behind (which may be the case), riposte, parry, block, and dodge (?) are also not used when being hit from behind.
i really appreciate pullers in kedge who have invested in improving their swimming. =)q
 
yea but my point is, its not just kedge, anywhere else i have to pull walking backwards usually too... especially HHK
 
Could it be made that the rear stun check is based on, say, how hard the hit is, as opposed to just if a hit landed? Because like he said, fish in kedge and the like that hit 6+ times a round every second or so tend to be annoying.
 
I have the same problem in Lasanth when pulling and running back to the group. Since things Frenzy there, they hit you multiple times and when you have 3 or 4 coming, it's very hard to get back to your group when you're constantly being stunned and whipped around in circles.
 
Actually monks get a stance so they don't get stunned from behind. Its pretty awesome and I bet a lot of people don't know about it :p
 
Eldorath said:
Actually monks get a stance so they don't get stunned from behind. Its pretty awesome and I bet a lot of people don't know about it :p

And bards get a no-stun stance as well that I am pretty sure is mirrored in Pallies and SKs
 
Eldorath said:
Actually monks get a stance so they don't get stunned from behind. Its pretty awesome and I bet a lot of people don't know about it :p

The problem with this though is getting a few unlucky ripostes and then being summoned while pulling. This only happens at lower tiers, obviously. And yea, it is mobs always in front, like the rogues. Low stamina usage for the monk style, though.
 
iaeolan said:
If not an issue of having a bonus to stun from behind (which may be the case), riposte, parry, block, and dodge (?) are also not used when being hit from behind.


dodge works on attacks from behind, mobs always act like they are Neo when im trying to backstab them dodging all my attacks :mad:
 
Death to green crap stunning me from behind :hmph:

Yeah I'm not too happy with stuns myself. It's becoming increasingly annoying for pulls even with a 17% stun resist, I can be stunned 3 or 4 times in a row and be dead before I ever get close to group/raid. You just can't always pull from a distance.
 
Stun resist helps, more than often while i am pulling i see the message " you have shrugged off the stun.. ". Also in hhk shit there hits hard and iirc anything over 110 damage has potential to stun a player.
 
I'm afraid I don't really have a lot of sympathy, as pulling in kedge at all basically makes you a moon person. Don't try to gradually drag mobs around; just move into the rooms and rumble them and you won't have this problem :toot:
 
Thinkmeats said:
moon person
?


are you saying that rear stuns are not possibly excessive? Not like, calling you out or anything, just curious as to what your view on that is.
 
I think dealing with get stunned from behind is just part of the skill it takes to play pulling/tanking classes. Is it excessive? I personally don't think so, there are ways to avoid getting hit from behind and chain stunned.
 
I think rear stuns are just a part of the game.

Personally I dont think they are too bad as long as you keep them in mind when you are pulling.
 
The only time I have trouble with stuns is when I'm deliberately doing a reckless pull. And then it's a given. If you aren't pulling more than a couple of mobs, it's pretty much a nonissue -- if one or two stuns during the pull are enough to be a serious problem, you probably need a different puller or different mobs. If you're getting more than that, you're probably either pulling too far or doing something wrong. The exception is stuff like doors.

I suppose one problem I have with stuns as they currently are is the spinning thing. Shouldn't a stun pretty much stop you in place, rather than making you spin in a full circle?

That said, I'd love to see stuns be reduced so that pulling 28 mobs at a time in HK first floor doesn't get me killed if the DA wears off a few seconds too early.

I guess what I'm saying is that I don't think stuns are broken, although I think the spinning thing is a huge pain in the ass and hate it. On the other hand, I don't think that reducing stuns would trivialize content or anything.

Should the powers that be decide to tweak stuns, a few options for doing so include:

1) scaling the stun likelihood by level--probably relative level between the character and the mob.
2) scaling stun likelihood by % of your hp taken away by the hit - e.g. if you lose 2% of your hp there's a 1% chance of getting stunned, while if you lose 10% of your hp there's a 10%.
3) Offering alternative means of getting stun resist, e.g. adding it to one of the specializations or creating a new spec (doubt this'll happen), replacing a crappy AA (doubt this'll happen, too), making it more common on gear, or adding it in a tome/series of tomes (wouldn't really change the overall situation, since it's only in the late game, but it would be a nice option for advancement).
 
Aaubert said:
?

are you saying that rear stuns are not possibly excessive? Not like, calling you out or anything, just curious as to what your view on that is.

I don't really have a stance on rear stuns. However, complaining about rear stuns while pulling piranha in kedge is a bit like complaining it's too easy to get burnt when you use your bare hands to pull objects out of a bonfire.
 
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