I want to preface this thread with the statement that there's lots of great content to enjoy (thank you devs) -- I just happen to note down any feedback I have when I do it. With that said, here is this week's installment of the Ranmere Report (rather than making tons of separate posts I'm going to shift to this single thread, devs if you prefer otherwise let me know). I've tried not to repeat anything I've already put in /bug reports but I apologize if some overlap happens.
NPC feedback (Zone -- NPC name -- description of issue/suggestion)
NPC feedback (Zone -- NPC name -- description of issue/suggestion)
- Warrens -- a bulky kobold -- suggestion: make it bulkier than other kobolds (bigger size?) - Made the bulky kobold more bulky
- The Cesspits -- various necro npcs, e.g., an apprentice necromancer -- these NPCs don't cast any spells, is this intended? Compare to mobs from Fearstone (SK/Necro with spells) - Added some level-appropriate spells
- Erudin -- an unlucky wizard -- the nametag on this NPC is sticking out of the wall near the docks (only reason I learned about it -- cool idea by the way) - Adjusted his position
- South Newport -- n/a -- suggestion: add an alchemy and augmentation vendor to the night-time docks merchants (I have no idea the original reason for the lack, but I would hazard a guess of the zone was built before alchemy & augmentations were in use)
- The Grand Athenaeum -- Gemil, Voice of Experience -- when you hail this NPC you get this screwy response: 'Playername tells you, Greetings traveller. Welcome to the Grand Library.' - Dialog fixed
- Erudin Palace -- Fermek Tavater -- uses the word "gaol" which if I recall correctly a recent patch indicated gaol should be jail now. - Spelling fixed
- Sssz the Stone -- devastating blow doesn't seem to do anything other than a normal attack?
- Sssz the Stone -- items feel too powerful (e..g, chest item is better than the chest item from lvl 12 adept The Beetle Queen) Adjusted
- Ghak the Crimson Horns -- items feel too powerful (e.g., belt is better than belt from lvl 12 adept The Mist Stalker) Adjusted
- Mmgrawl's Gloves -- suggestion: change from no drop to bind on equip, still probably never used but /shrug Adjusted for patch
- Mmgrawl's Trinket -- suggestion: change from no drop to bind on equip, still probably never used but /shrug Adjusted for patch
- Gloves of the Theron / Helmet of the Theron / Bracer of the Theron -- issue: currently type 5, should probably be type 2 (like Boots of the Theron already are) Adjusted for patch
- Yaralith's Fist -- suggestion: remove recommended level of 20 on this item Adjusted for patch
- Box of Copper Bolts --- bounty quest item, it would be nice if these were stackable, particularly as these are very low lvl Adjusted
- Box of Sturdy Plating --- bounty quest item, it would be nice if these were stackable, particularly as these are very low lvl Adjusted
- Box of Size 8 Sprokets -- bounty quest item, it would be nice if these were stackable, particularly as these are very low lvl Adjusted
- Lamplighter Arm --- is leftover from quest, poor Gnomes are going to be living in the dark Quest Fixed
- Pristine Carapace -- bounty quest item, it would be nice if these were stackable Adjusted
- Tribal Headband -- bounty quest item, it would be nice if these were stackable Adjusted
- Misc -- the exp required for leveling exp items is all over the place, e.g., Dinosaur Skin Wristguard (from lvl 7 adept) and Steelsilk Warding Cuff (from lvl 8 adept) finish pretty similar stat-wise, but the former takes ~1 million exp while the latter takes ~5 million exp. All exp rates for adept gear will be re-examined to create some uniformity
- Rupta -- quest offered gives no journal
- Clansman Mangar -- quest offered gives no journal
- a keeper of the art -- quest offered gives no journal
- Freya the Blacksmith -- quest offered gives no journal
- Envoy Bippa -- quest offered gives no journal
- Chef De Cuisine Ghurgi -- I think this quest developed an issue when tinkering was put in. To finish the quest Ghurgi wants "fresh dwarf meat" which ended up being a total of 5 dwarf meats (which I slowly farmed from killing the single dwarf in Greenmist). My guess is he used to drop all 5 at once and that since that was potentially exploitable for tinkering it was removed (forgetting the reason he dropped so much meat in the first place!). I recommend adding a quest-specific meat drop from him "Fresh Dwarf Meat" which can be used to finish the quest. Further, the start of that quest gives a player 5 dwarf meat, which has the same potential exploit as the already removed one. I recommend replacing the first part of the quest with a quest-specific item "Stale Dwarf Meat". - Reworked the items on this quest and fixed the drop
- Trainer Meghan -- gives quest prompts after completion of her quest.
- Saldin -- three issues: (1) his two quests indicate he will give you bags, no bags were given on completion; (2) if wiki is to be believed the rewards for these quests are plain Backpack items, considering one of them requires 15 spider venom sacs (sell for 5 gold each), it would be nice to see at least a Handmade Backpack as reward; and (3) the journal entries for these quests are [Saldins Precious Bags] & [Saldins Precious Sewing] these should both be Saldin's with an apostrophe.
- Vingrin the Tinkerer -- quest offered gives no journal
- Grabbit the Furious -- quest offered gives no journal
- Bloggo -- quest offered gives no journal
- Garlii -- quest offered gives no journal
- Warlord Zorg -- only gives quest to ogres/if under ogre illusion (no response to hail if you aren't an Ogre)
- Warlord Garomm -- only gives quest to ogres/if under ogre illusion (no response to hail if you aren't an Ogre)
- Tavax Darkblood -- (1) quest offered gives no journal & (2) quest does not advance properly (Grinkles fixed the intial step), currently killing a tal'yan soothsayer with the quest sword does not generate the next quest item as it should
- Tongu -- quest offered gives no journal
- Graldin Fruble -- quest offered gives no journal (his brother, Eldo Furble, in North Newport would also give this quest)
- Tailoring -- Silk Slippers are sold by Tim Cobbler in North Newport, making raising skill from 99-127 extremely easy
- Brewing -- the recipe for lemonade (lemon juice + water flask + sugar) does not combine - Combine is fixed
- Brewing -- the item "Untempted Ointment" seems like a typo (or maybe an inside dev joke?) from Untempered
- Pottery -- "Enchanted Glass Alembic" name seems wrong (should be "Glass Alembic") since there's no enchantment involved (just glass and more glass)
- Pottery -- Dalayan pottery logic is backwards: clay is normally fired after being shaped rather than before (probably not worth changing unless tradeskills get revamped) - Weird mechanic but would probably take a lot to change
- Oggok Mines -- issue/suggestion: the "a cave imp" mobs, which seem to have been added soley for tinkering, are problematic. They are lvl 16 and kos, yet block access to two lowbie exp areas (appropriate for players lvl 1 - 12), invis is the only way past them if you want to do that content while still getting experience. I recommend moving all of those imp spawns (there are imps both by the company miners and the nilvalk) back near Prospector Tavin and the nearby trail of dead prospectors (which appears to be part of a non-implemented quest) -- this has the double benefit of making Oggok Mines again accessible to lowbies and creating an explanation/quest hook for all the dead prospectors. - Relocated
- Oggok -- issue: two brew barrels located near the Oggok Mines are both partially inside the wall - Position fixed
- Erudin -- issue: brew barrel (/loc -1203, -307, 67) is sticking through of the wall - Position fixed
- Erudin -- issue: bad water map in zone (client thinks you're swimming near the Mistwoods exit)
- Greenmist Jungle -- issue: bad water map in zone, it's impossible to gain swimming skill in zone & fish mobs follow you up on land (yay flying piranhas)
- The Runnyeye Citadel -- suggestion: the 2nd floor has hidden chambers w/ diff color walls (and matching multi-colored slimes), could be a riddle quest involving those
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