shanoma said:Well, rangers and beastlords really need that extra % of haste to be in-line with other classes, especially dps classes. Tanks get a 46% haste item from ToT, rogues and monks get 45% haste from thaz, but rangers and beastlords are left without a benefit, despite rogues becoming overpowered in their dps role with the combined addition of traps and poisons on top of their ability assassinate, hide/sneak, and MASSIVE backstabs. My max hit on a raid boss with the highest damage bow in the game is about 5300, yet rogues backstab for close to 10k on the same mob, AND they get greater haste built into their class-specific armor.
shanoma said:the combined addition of traps and poisons on top of their ability assassinate, hide/sneak, and MASSIVE backstabs.
shanoma said:Perhaps you misread. I didn't say that rogues ARE overpowered, I said they are BECOMING overpowered. This is why I asked for the same haste percent to be added in to the other two melee DPS classes aside from monks and rogues, which is rangers and beastlords.
Spiritplx said:Seeing as though rangers actually get upgrades to their DPS (new bows) and rogues have had their DPS capped since they bought that dropable dagger from HHK, I really don't understand how they are becoming overpowered. Poisons are not very powerful, and cost a buff slot and most other skills are cute, but don't add anything to the raid game.
soba said:Everyone wants to see an upgrade
Ikaa/Osimi said:And right here is the problem, because there is a marked difference between "This should be changed because I want it" and "This should be changed because its broken/unbalancing".
Alton said:First, an extra 1% damage (haste) on 400dps is ~4dps.
You're make a big complaint post about 4dps. Wooboy, that'll close HUGE gaps.
shanoma said:Well, rangers and beastlords really need that extra % of haste to be in-line with other classes, especially dps classes. Tanks get a 46% haste item from ToT, rogues and monks get 45% haste from thaz, but rangers and beastlords are left without a benefit, despite rogues becoming overpowered in their dps role with the combined addition of traps and poisons on top of their ability assassinate, hide/sneak, and MASSIVE backstabs. My max hit on a raid boss with the highest damage bow in the game is about 5300, yet rogues backstab for close to 10k on the same mob, AND they get greater haste built into their class-specific armor.
Wiz said:Totally. Furthermore, damage on 1handers need to go up because 2handers are doing more damage per hit.