Silosobi
Dalayan Pious Diety
I love trying to come up with new spells and do it pretty regularly in my head for fun. Since nobody will exp with me I figured I'd make up some new runic spells to replace stuff I think could use a change. What i write here isnt intended to say "you did it wrong, fix it", its just me putting my ideas down where others can comment. As a very active member of a very highend guild i do have a fair amount of experience with a lot of these spells.
Wizard: already posted tons about wizard since its my own class but ill post one more potential runic 2 replacement here for funzies:
Elemental Deconstruction:
1000 mana
1 sec cast
60 sec recast
4500 magic damage (100 resist adjust)
This is a less efficent nuke with a nice mod that allows wizards to do a quick burst of high damage, the recast and lower-efficency makes it something more situational. I'm thinking of those fights where the raid says "Quick drop him to next phase!!" as being the perfect use for this spell. It would also be a nice something to cast during curse, even allowing us to land two nukes if they are timed very well.
(i came up with this at first then realized it would only be marginally useful in the raid game)
Chaos Storm:
900 mana
8sec cast
DD: 2000 magic
AE: 1000 fire
Rain: 600 cold
Enchanter: I really like them as-is, but would it be OP to add a vex and/or large atk decrease to catatonia? The idea seems really cool, but its hard to know how useful it really is. I know zorlon sometimes yells "WOA I JUST SAVED THE RAID PRAISE ME" after casting this, but at other times the tank has actually died when it was on. I guess it would require some serious parsing to figure out if such a change was justified.
Mage: the runic 1 pet could use a big agro reduction, but otherwise is amazing. 2 I have not seen yet so i wont comment.
Necro: Amazing x2, why are you guys always so good? Can i do a 6man thing yet?
Druid: Vim is one of the most powerful spells in game imo, and 2 isnt as useful, but when it is used it makes me ashamed that the druid sustains better ae dps than me.
Cleric: Good spells, just the SB stacking issue with well. Would it be possible to make it heal the raid instead of group and maybe not use a buff spot?
Shaman: The runic 2 i think is pretty cool. Runic 1 used to be really cool but with druids becoming hot masters it kind of trivialized the shaman runic 1... so combining this with other recent changes I had an idea... what could it be
Venom for the Soul
750 mana
4 sec cast
lasts 30 seconds
100 Poison Adjust
650 Poison Damage per tic
Decrease attack speed by 55%
So... the shamen are bitching about their nerf. This is certainly a far less mana efficent way to slow a mob, but it would provide an alternative for those highly MR mobs while also allowing the shaman to do some half decent dps.
Paladin: 1 is great. 2 doesnt seem to work properly right now? My suggestion I think is in line with what the spell is actually supposed to do...
<use current name>
1000 mana
2 sec cast
last 60 sec
2 min recast
Apply a detrimental(unclickable) buff that does the following:
Silence
Some huge amount of haste or overhaste that approximately increases meele attacks by 50%
500Attack
200STR
200DEX
200CHA
Add Proc: Sanctify (consecrate would be fun, but way too OP probably. Cant have bango soloing all of HHK) Proc rate would be enough to average 5-7ish procs per cast?
Ranger: I dont think its a runic but rangers get a pet rune as an iksith spell? Pet buffs are not really what rangers do IMO... to make things worse from my understanding its not even worth using for pets as is... so heres my idea for a ranger spell
Predators Fury
500mana
1sec cast
5 min recast
30sec duration
250Attack
100all meele stats
250AC
+100% agro generation
So I always liked the idea of the tanking ranger. Obviously they shouldn't be comparable to a real tank, but the idea with this spell is that if the tank dies, the mob jumps the ranger often. Ranger can parry stance and throw this up to become a decent tank for a bit to allow time for the raid to finish off the monster.
Shadow Knight: 1 is simple but i like it a lot actually. 2... It might actually be really super powerful but ive always been kind of unsure if this spell line works at all. SKs can already outagro anyone on a single target so I think this is more of an AE thing? Either way, my thought was that if the spells do actually work, the previous spell in the line would be more than enough to keep mobs on the SK. So what fun thing could we add to the SK arsenal...
Curse of Blood
650mana
5sec cast
60sec duration
30sec recast
Places a curse on the target that causes all players damaging it to gain health equal to 10% of the damage dealt. This could help scrony casters not drain so much mana in a group heal fight. It also just seems really in line with the SKs we know and love.
or...
Defense Tap
250mana
1sec cast
15sec recast
Steals 10AC from target (stacking)
Target takes .3% more spell damage and SK takes .3% less spell damage (stacking)
I like this one more. Seems OP and could get tweaked but lets consider a fight at 5 minutes: If cast perfectly: 180AC stolen 6%spell damage. Neither of those effects seem too OP considering they are late in the fight and will have used a significant portion of the SKs cast time as well as 4500mana.
new lifetap?!overtime?!?!
Saitha's Crime
750mana
4sec cast
120sec recast
60sec duration
Tap 600hp per tic
Tap 75mana per tic
Give SKs some extra self healing/dps for raid/group. Would be super amazing for soloing too. Small manatap too that would negate the cost when fighting mobs with mana
Beastlord: I think they already get very good spells. Pet may be kind of "boring" but its a very needed and powerful upgrade.
Bard: 1 used to be way OP now its less OP but still good. 2 used to be way OP now I think it doesn't work? Or drains all your mana super fast? I'll make a new runic 2 for funzies, although the current one could probably be tweaked to be something useful and balanced.
Unbearable Voices
350mana per tic
Unresistable
drains 500 mana from target (doesn't tap/feed bard)
Reduces all target resists by 100
Too expensive to sustain for significant durations, but would be very useful for landing inital debuffs and/or quickly draining a mobs mana.
Theres my ideas. I posted numbers because i like them and they are to some degree necessary for telling a spells effects, but im sure my numbers for many of these spells would need some tweaking for balance. Also I'm not saying I think everything should be changed to my ideas I just like thinking about and talking about new spells.
If anyone has their own spell ideas (even if its not necessarily runic tweak/replacement) feel free to post them here. Or comment about the ones I made up? Are they good/bad ideas? What should be changed to make them better?
Wizard: already posted tons about wizard since its my own class but ill post one more potential runic 2 replacement here for funzies:
Elemental Deconstruction:
1000 mana
1 sec cast
60 sec recast
4500 magic damage (100 resist adjust)
This is a less efficent nuke with a nice mod that allows wizards to do a quick burst of high damage, the recast and lower-efficency makes it something more situational. I'm thinking of those fights where the raid says "Quick drop him to next phase!!" as being the perfect use for this spell. It would also be a nice something to cast during curse, even allowing us to land two nukes if they are timed very well.
(i came up with this at first then realized it would only be marginally useful in the raid game)
Chaos Storm:
900 mana
8sec cast
DD: 2000 magic
AE: 1000 fire
Rain: 600 cold
Enchanter: I really like them as-is, but would it be OP to add a vex and/or large atk decrease to catatonia? The idea seems really cool, but its hard to know how useful it really is. I know zorlon sometimes yells "WOA I JUST SAVED THE RAID PRAISE ME" after casting this, but at other times the tank has actually died when it was on. I guess it would require some serious parsing to figure out if such a change was justified.
Mage: the runic 1 pet could use a big agro reduction, but otherwise is amazing. 2 I have not seen yet so i wont comment.
Necro: Amazing x2, why are you guys always so good? Can i do a 6man thing yet?
Druid: Vim is one of the most powerful spells in game imo, and 2 isnt as useful, but when it is used it makes me ashamed that the druid sustains better ae dps than me.
Cleric: Good spells, just the SB stacking issue with well. Would it be possible to make it heal the raid instead of group and maybe not use a buff spot?
Shaman: The runic 2 i think is pretty cool. Runic 1 used to be really cool but with druids becoming hot masters it kind of trivialized the shaman runic 1... so combining this with other recent changes I had an idea... what could it be
Venom for the Soul
750 mana
4 sec cast
lasts 30 seconds
100 Poison Adjust
650 Poison Damage per tic
Decrease attack speed by 55%
So... the shamen are bitching about their nerf. This is certainly a far less mana efficent way to slow a mob, but it would provide an alternative for those highly MR mobs while also allowing the shaman to do some half decent dps.
Paladin: 1 is great. 2 doesnt seem to work properly right now? My suggestion I think is in line with what the spell is actually supposed to do...
<use current name>
1000 mana
2 sec cast
last 60 sec
2 min recast
Apply a detrimental(unclickable) buff that does the following:
Silence
Some huge amount of haste or overhaste that approximately increases meele attacks by 50%
500Attack
200STR
200DEX
200CHA
Add Proc: Sanctify (consecrate would be fun, but way too OP probably. Cant have bango soloing all of HHK) Proc rate would be enough to average 5-7ish procs per cast?
Ranger: I dont think its a runic but rangers get a pet rune as an iksith spell? Pet buffs are not really what rangers do IMO... to make things worse from my understanding its not even worth using for pets as is... so heres my idea for a ranger spell
Predators Fury
500mana
1sec cast
5 min recast
30sec duration
250Attack
100all meele stats
250AC
+100% agro generation
So I always liked the idea of the tanking ranger. Obviously they shouldn't be comparable to a real tank, but the idea with this spell is that if the tank dies, the mob jumps the ranger often. Ranger can parry stance and throw this up to become a decent tank for a bit to allow time for the raid to finish off the monster.
Shadow Knight: 1 is simple but i like it a lot actually. 2... It might actually be really super powerful but ive always been kind of unsure if this spell line works at all. SKs can already outagro anyone on a single target so I think this is more of an AE thing? Either way, my thought was that if the spells do actually work, the previous spell in the line would be more than enough to keep mobs on the SK. So what fun thing could we add to the SK arsenal...
Curse of Blood
650mana
5sec cast
60sec duration
30sec recast
Places a curse on the target that causes all players damaging it to gain health equal to 10% of the damage dealt. This could help scrony casters not drain so much mana in a group heal fight. It also just seems really in line with the SKs we know and love.
or...
Defense Tap
250mana
1sec cast
15sec recast
Steals 10AC from target (stacking)
Target takes .3% more spell damage and SK takes .3% less spell damage (stacking)
I like this one more. Seems OP and could get tweaked but lets consider a fight at 5 minutes: If cast perfectly: 180AC stolen 6%spell damage. Neither of those effects seem too OP considering they are late in the fight and will have used a significant portion of the SKs cast time as well as 4500mana.
new lifetap?!overtime?!?!
Saitha's Crime
750mana
4sec cast
120sec recast
60sec duration
Tap 600hp per tic
Tap 75mana per tic
Give SKs some extra self healing/dps for raid/group. Would be super amazing for soloing too. Small manatap too that would negate the cost when fighting mobs with mana
Beastlord: I think they already get very good spells. Pet may be kind of "boring" but its a very needed and powerful upgrade.
Bard: 1 used to be way OP now its less OP but still good. 2 used to be way OP now I think it doesn't work? Or drains all your mana super fast? I'll make a new runic 2 for funzies, although the current one could probably be tweaked to be something useful and balanced.
Unbearable Voices
350mana per tic
Unresistable
drains 500 mana from target (doesn't tap/feed bard)
Reduces all target resists by 100
Too expensive to sustain for significant durations, but would be very useful for landing inital debuffs and/or quickly draining a mobs mana.
Theres my ideas. I posted numbers because i like them and they are to some degree necessary for telling a spells effects, but im sure my numbers for many of these spells would need some tweaking for balance. Also I'm not saying I think everything should be changed to my ideas I just like thinking about and talking about new spells.
If anyone has their own spell ideas (even if its not necessarily runic tweak/replacement) feel free to post them here. Or comment about the ones I made up? Are they good/bad ideas? What should be changed to make them better?
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