Rampage mobs

khador

Dalayan Adventurer
lately i have been raiding more and more and ive found that with the changes to 2.0, rampage mobs just dont feel to inline anymore. back when u could have 10 healers on a raid it was all great.. but with smaller raids keeping 2 ramp tanks up + main tank just isnt to much of an option=/ ive found as i play a rog/dru combo my rog generally just stands there tossing daggers for near to nothing, working on getting a bow... i was curious if the rampage could also be looked into to see if its picking who it hits with ramp properly.. ive held off on attacking ramp mobs until 50% at times and gone up and caught rampage with 5 other melees on the mob before me. im not sure how i could be on its ramp list or near the top of its hate list...
 
Generally lower-tier guilds will have to range fight rampage mobs, uper tier guilds generally will have the correct setup plus healer mana to keep rampage tanks alive in most circumstances.
 
Yeah, it also seems that the higher tiers don't have much in the way of rampage mobs, this is pretty much in line because the majority of the fights already have an AoE that punishes people in close melee range, so rampage isn't really necessary. In general I think it just hurts melee classes even more, monks, rogues, and beastlords take a big hit, and considering that many ranged classes can do more dps than them anyway, it makes them less desirable. I don't think there are a ton of rampage fights: I remember ranging Agonizer and Zirvane in particular, nothing else is coming to mind off the top of my head.
 
Eldorath said:
Yeah, it also seems that the higher tiers don't have much in the way of rampage mobs, this is pretty much in line because the majority of the fights already have an AoE that punishes people in close melee range, so rampage isn't really necessary. In general I think it just hurts melee classes even more, monks, rogues, and beastlords take a big hit, and considering that many ranged classes can do more dps than them anyway, it makes them less desirable. I don't think there are a ton of rampage fights: I remember ranging Agonizer and Zirvane in particular, nothing else is coming to mind off the top of my head.
We still mostly range wardens in thaz. It just doesn't make sence to waste mana healing the rampage tanks.
 
Eldorath said:
I don't think there are a ton of rampage fights: I remember ranging Agonizer and Zirvane in particular, nothing else is coming to mind off the top of my head.

Next tier or 2 down from these, but Gnok, Melwin, Ylaak, and Ancient Wind Torrent (technically Whirlwind, not rampage).
 
Thinkmeats said:
I'd probably support making rampage trigger a little less often.

Ehhh. This may help, but I've always thought that post 2.0, the best solution would have been making rampage go on only one extra tank instead of two.
 
TapeinV said:
Ehhh. This may help, but I've always thought that post 2.0, the best solution would have been making rampage go on only one extra tank instead of two.

this is what i was thinking as well. when raids could be twice the size it was no problem. with half the size, i figured keeping 3-4 healers on mt and 1-2 on ramp would work pretty well.. even if they triggered less it could be possible to keep up heals better but still would require a third tank.
also i am still curious on why my rog would be grabbin rampage when engaging at 50-75% while there was a sk war pal monk bl and another rog all on the mob=/
 
Bards also (when I still played) had a problem with rampage agro even though it was looked at and examined and found no reason they would have that much agro.
 
I really do agree that rampage should either trigger less often or only hit one target. Currently with rampage and how hard most mobs hit you have to range most ramp mobs due to the spread out DPS and lack of healers, as well as the fact that your second RT probably isn't going to be an actual tanking class, but a ranger, bard or most preferably a monk.
 
TapeinV said:
Ehhh. This may help, but I've always thought that post 2.0, the best solution would have been making rampage go on only one extra tank instead of two.

I like this idea more.
 
I'll get hated for saying this but the thought of rampaging just seems to make more sense of hitting more than 2 people atleast. Isn't much of a rage if he only swings at one other person.
 
hmm I ws thinking the same as Ryu :/ anyway it won't get down to one rampage tank unless it's traded for some other nasty trick, so I'd suggest forgetting about it :(
 
ryutakin said:
I'll get hated for saying this but the thought of rampaging just seems to make more sense of hitting more than 2 people atleast. Isn't much of a rage if he only swings at one other person.

to be honest when i think of a "rampage" i think of something swinging wildly creating many openings in their defense... but if i was to limit it down a bit id say more or less to the front...

from dictionary: violent or excited behavior that is reckless, uncontrolled, or destructive.
i think taking ramp down to 1 ramp tank and a main tank would somewhat balance it out based on the lowering of raid sizes. i do think its more than just a tier or 2 who has an issue with ramp tanking mobs... while yes, its only on select mobs, these mobs should not be ranged dps only. even taking on trash mobs in dhk, wyverns and wyrms, we have had to do ranged dps... if its not the third tank we cant get, its the extra healers=/ and if we do fill 3 tank slots + the healers to heal... we have little room for the dps...
 
Or possibly going along with the idea of rampage itself by popular though give some sort of a bonus to damage once the second tank is engaged. Possibly balancing out the crappiness of the idea of ramptanks in 2.0.
 
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