gabontik said:You're at a loss until more locks are put in for the 185-210(20)ish bracket. This has been mentioned several times before, and is a serious problem that needs to be adressed. This lock in question is deep enough that there is NO way to realistically make it out of the mines without getting killed. Would it be possible to change the goblins to not be regarded as a city? This would allow rogues to go back to picking it in peace. that's the only major hurdle in the path to 250 that I have found.
gabontik said:I consider getting killed every 4-5 attempts and having to run back more than just a time sink. This was a good placement for skilling up until the revamp, and in my mind the new problem of getting killed upon trying it was an unintended consequence. I do not think anyone intended rogues to madly commit suicide over and over again just to skill up their lockpick.
Wiz said:I'm just going to say that there are doors to raise from, even with the sun mines one guarded.
futur3 said:Red sun mines are trivial at 185... Im still looking for the spot![]()
Skill level 180-215ish:
West of the goblin bar area in Red Sun Mines. Roamers go through there, but it wasn't an issue for me because I was dubious from killing the opposing faction.
luciferblack said:Thurgadin.