Raid zones for all levels? 5-25, 26-45, 46-60, etc

Zombu

Dalayan Beginner
There is something that has stuck out to me recently as a level 44 necromancer. At my level, I really can't earn any good loot easily.

I was in Sseru the other day with a group of 4 other people and Oort, a level 65 druid. While we had a lot of fun beating up an endless amount of hobos, beetles and angry dogs, we stumbled apon a named preacher who drops the Cloak of Preaching Voices. Well, by the time we were ready to take him, he left. I guess a night only spawn.

It kind of made me realize something. Pretty much all of my equipment wasn't earned, it was bought. My greenwoven shield, my wintry veil, my charm of the mind, my grey shroud, the list goes on and on. Why does this bother me? Well, because in regards to loot, someone around my level is stuck trying to gain loot one of two ways: buying it off someone else or camping 1 item with a group of people.

A level 65 guild gets 2 parties together, goes into a zone, and clears the whole place out, getting fancy new equipment for everyone. I organize a group who if I'm lucky will kill 1 spawn that drops something I want that I win on a roll. And what are the chances unless people are feeling nice that I can get a group of 5 other people to camp something for myself while they get jack? Not very likely.

Which brings me to my request. Is it possible to have 1-2 dungeons for certain level groups that are raid zones? Why are raids limited almost exclusively to 55+? Why can't I get my guild of 30s-50s people to go into a zone, tear up the place, and walk out with some pretty nice loot for everyone? Instead, I'm camping geonids in fae woods and hobos in Sseru getting crap loot hoping to level soon enough to go in a raiding party for nicer stuff.

Either that or just farming giants for cash.
 
Zombu said:
A level 65 guild gets 2 parties together, goes into a zone, and clears the whole place out, getting fancy new equipment for everyone. I organize a group who if I'm lucky will kill 1 spawn that drops something I want that I win on a roll. And what are the chances unless people are feeling nice that I can get a group of 5 other people to camp something for myself while they get jack? Not very likely.

IMO I dont think your statement holds true for 65's... http://shardsofdalaya.com/forums/viewtopic.php?t=4039

Anyway, the problem is any zone that can be raided by 45's can be wiped by 65's anyway unless you put adept code on, then if you can get better loot at 55 than 65 in a group it would be stupid and annoying..
 
Kjia and Maimai said:
Zombu said:
A level 65 guild gets 2 parties together, goes into a zone, and clears the whole place out, getting fancy new equipment for everyone. I organize a group who if I'm lucky will kill 1 spawn that drops something I want that I win on a roll. And what are the chances unless people are feeling nice that I can get a group of 5 other people to camp something for myself while they get jack? Not very likely.

IMO I dont think your statement holds true for 65's... http://shardsofdalaya.com/forums/viewtopic.php?t=4039

Anyway, the problem is any zone that can be raided by 45's can be wiped by 65's anyway unless you put adept code on, then if you can get better loot at 55 than 65 in a group it would be stupid and annoying..

Well, making things adept is one solution, but a more reasonable one would simply be to make the items good for a 45 but not too good for a 65. What lvl 65 person is going to be nuking a zone ment for 45s that has worse equipment than what he could be getting with his guild in a 65, or even the stuff he has on now?

Perhaps another solution is to have these zones isolated from other zones and have a maximum level entrance. Or a maximum level on some loot, too.

Either way, you could either:

1) Make the mobs weaker adepts
2) make the loot good for the level, mediocre for high levels
3) have a level cap so people can't go into the zone if they are too high
4) put a cap on equipment so they can't wear it if they are too high
5) and of course, almost all stuff is no drop so they can't farm
 
Even if things are no drop, higher level guilds will still send their lower level alts in there to loot, thus getting rid of the "no farming" thing that everyone tries to destroy.
 
I think the main thing he's trying to get at is prevent farming by limiting the level of mobs that can be killed i.e. a lvl 65 can't go to a lvl 30 zone, demolish everything and get loads of loot to sell or equip on alts.
 
That doesn't even happen most of the time now. You can gather a group of level 30s and plunder MielA or First Ruins pretty undisturbed.
 
Why are raids limited almost exclusively to 55+? Why can't I get my guild of 30s-50s people to go into a zone, tear up the place, and walk out with some pretty nice loot for everyone? Instead, I'm camping geonids in fae woods and hobos in Sseru getting crap loot hoping to level soon enough to go in a raiding party for nicer stuff.

Your guild should be holding raids where they are going into a zone and wiping it out pretty much so that they can share the loots among all that attend. If they are'nt doing this, then that is the problem, not the 65's camping the zone or lack of content, it's lack of organization from your guild leaders. Back a year ago, my main joined a guild at lvl 25 that just happened to have mostly all lvl 20's players in it. We started with raiding SI, then moved to Yaralith, and so on, until we were raiding high end giants and dragons, etc. I even got some decent stuff for the lvl I was at at the time, just by grouping with other guildies. Unfortunately, the guild folded around the time I had no choice but to leave the game, so we never did see the extremely high content, but this is basically how it works. So, instead of changing SoD, start harping on your guild officers to organize raids and groups to get your guild geared up and ready for the high end. Just my 2 copper.
 
Well, from my understanding, a "raid zone" is an area where all mobs drop something decent. Sure, the named in the back might drop an awesome sword, but any random mob you run into might drop a nice little bracer from a zone-specific armor set. The Planes are a perfect example of this.

Warrens, for example, is a good idea, dropping tons of soft leather which is great for casters, druids, monks and shamen at that level. It drops off of any random kobold in the zone and doesn't need to be camped. Sure, you can go to the throne room, clear it out, get a bunch of soft leather, and then kill the King for the crown, but you're not obligated to. You can just as easy stay at the front and get a soft leather mask if you're lucky.

That's what I'm looking for, a zone where anyone can come in there and get at least something a little decent for their zone. Take for example, Sirens Grotto. That zone has shit loot except for the woven kelp which drops off the frenzied walrus, one spawn which has a PH in the front of the zone. I'd rather woven kelp be a rare drop off all walrus-like creatures in the zone than a common off of one. This gives people incentive to go there, because as it stands now, that zone flat out sucks.

Same with Sseru. I've been farming that place for exp the past few days, because it's big, its fear enabled, mobs can be pulled 1 at a time, and there are a lot of them. It's great for exp, but the loot simply isn't there. Now I'm not suggesting "OMG WIZ MAKE ALL MOBS COMMON DROP a 50 AC +20 INT BREASTPLATE I CAN WEAR", and I can understand why a zone full of hobos sucks lootwise, but it seems that all zones below 50 have this problem where if you aren't camping a specific spawn, you aren't getting any loot. In Sseru, if we don't kill preacher pelltor, we don't get a damned thing. Not a single item. If I don't kill a frenzied walrus, I get even less, because at least the hobos drop some copper and corrupted crapola weapons.

I guess my point is I'd just like to have some zones where everyone can walk away with a little something, whether its a group of 3 or 5 groups of 6. We shouldn't be relegated to camping a specific spawn, and it he isn't up/camped already/way too high for us, we don't get shit.

Just a few ideas:

- Giants in the Great Divide drop really high AC, really high weight giant plate armor. Sure, a 50 AC BP might be nice, but not as much when it weighs 20.

- All Sirens grotto walrus-like creatures drop woven kelp as an uncommon/rare drop.

- Sseru mobs drop "Corrupted Armor". -some stats, + some others ("Corrupted Bracer" - AC 3 +4 STR -4STA +4DEX -40 HP -10magic resist +10 poison resist +10 disease resist")
 
wrshahrom said:
Sirens doesn't have shit loot, it just doesn't have any cash drops. Tangleweed is worth a 500pp a stack.

I've never seen a tangleweed drop from a walrus, those upright walrus looking things, the swordfish or barracuda in the front of the zone.

And besides, you're sort of proving my point. That is a money-related loot, which goes back to my original point: lower levels don't really have access to camp decent equipment in any sizable form (a group of 6 camping 1 spawn for 1 item in Mielich != group ripping up all sorts of mobs that all drop nice stuff in a raid zone), we have to buy it.
 
I'll pipe in here and add my 2 bits...

I would say there is definitely not a plethora of equip for noobs but on a good note, it promotes grouping to join up with people and kill stronger mobs. I'm a real noob, only lvl 10 and I was hoping to go and hunt down some good loot. Turns out you pretty much make do as best you can till 20 or so then go beat on stuff in warrens.

Would I like to see a little more loot? I suppose I would but remember all that means is more lvl 60s camping noob zones to sell to noobs.. which brings us back to your original point... I like adept code.. Adepts are hard, I dont know how truely hard or difficult they are but I'll soon find out.

I very much like the idea of adepts. Are they too hard? or too few? hard for me to say. I dont think the answer is making a lot of noob loot to be farmed though. I do understand the idea of level restricting certain "seeded" zones but again, if it's not no drop you will just have a bunch of alt lvl 30s twinked to the nines farming stuff to sell.

I suppose I'd like to see a sub 30 zone with decent loot for diff classes. Problem is look at the leveling curve.. Takes a couple weeks to hit 30 takes a few months (of mediocre playtime) to hit 60. So justifying the work and effort to seed a few zones with low lvl stuff is tough. Especially whern I am sure that effort would be more appreciated seeding high lvl content.

I'd like to see more lowbie loot but I understand the quandry =)

Ghaks
 
There are dozens and dozens of named mobs that drop good loot in the various dungeons, and most outdoor zones have at least a few nameds too. It really isn't my fault that no matter how many nameds/dungeons I add in, people go the lootless, safe path for exping and refuse to hunt anywhere that has loot.
 
Are the nameds on week spawn timers? Most of them are just random with PH's, thus meaning that you can't really go in knowing if something is up or not. It also means that you have to kill the PH's in order to get the nameds to spawn, which is generally done with just one group, not a whole raid force (as the experience sucks).
 
Garison said:
Are the nameds on week spawn timers? Most of them are just random with PH's, thus meaning that you can't really go in knowing if something is up or not. It also means that you have to kill the PH's in order to get the nameds to spawn, which is generally done with just one group, not a whole raid force (as the experience sucks).

The named that I've seen have their spots with PHs. No, you can't go in knowing if something is up, but that's not a problem. Go in with a group for the xp, and the loot will come. I leveled my war and cleric through their teens and 20s in MeilA, just going in and finding a good place to make camp with plenty of the right level mobs to kill. The named popped every once in a while, and we killed them getting some really nice upgrades, and some extras to boot.

You don't need a raid to get nice upgrades (appropriate for your level), just need to get a group together and XP in the right (usually more challenging, and thus more fun) places.

Gui
 
Uhh, let me just say this. SG doesnt have crap loot, woven drops from every kind of brughwar, and you can get a nice gem drop very rarely.

Oh, and it's not a dead zone, i've had a group there already, though i tend to solo.

Lector Serelith
58 Necro
 
if your in your mid 40's, and want to go to a zone to get loot, go to first ruins. loads of stuff drops there. i know of at least 15 named that spawn there, and lots of useful stuff like a 40% redux bag, a 65hp ulak, some decient non-int caster sleeves, 10ac 7wis/7int scale boots, to even the darkskull drum and horn off the musician. ebonairre drops a nice piercer and the mob who drops the orb of chaos is cake if you know how to get to her. this is just one zone i've exploited loot from, from knowing the spawns and just running around killing since no one ever pharms it or is down there killing. now, i have spent well over 5 days combined running around first ruins just killing spots that might have place holders to find all these named. but all this loot is droppable so its a nice loot spot for me while im pharming for the ring of the flamecaster.

next, sirens and dragon necropolis are excellent zones. the quest armor that drops from these zones is awesome for the average player when they get faction to do the turn in. once you are into your high 50's to 60's, you can take out the bone dragons, who drop decient loot and can obtain the lechitars ring (some ac, 55hp/mana, +40 svDisease)
 
Most of the named mobs in exp dungeons that wiz is talking about have PHs. This means that if you are exping any particular area, all of the names have a random chance of being up. These names are usually just a bit harder than the mobs in the area anyhow. There must be a dozen in the city in first ruins, and mielech b, and sorc labyrinth which would all be appropriate for a group of level 50s. Alot of it is really knowing where the mobs are, but given time, you'll be able to find them.

KAS
 
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