Syalara
Dalayan Beginner
Not too long ago, the xp from raid trash/mobs was reduced significantly. I always thought one of the main goals of SoD was to offer different avenues for xp to suit varying playstyles. IE, if you tradeskill, you can xp your character at the same time and such.
however the xp from raid trash/boss mobs has been reduced to the point where I can raid for 4+ hours and not gain one fifth an AA (guesstimate). I fail to see how this is balanced for risk/reward and I fail to understand why the "raiding" playstyle is getting the short end of the stick for xp.
I dont want, nor would I expect to be banging out 5+ AA's on a raid night but please allow me enough xp where it would be actually noticeable and make killing raid trash something more then an annoying speed bump on the way to a loot dropping namer.
Raid mob/trash xp before the reduction was not so great anyway but it was a far shot better then it is currently, and hopefully it could be re-evaluated for risk/reward.
however the xp from raid trash/boss mobs has been reduced to the point where I can raid for 4+ hours and not gain one fifth an AA (guesstimate). I fail to see how this is balanced for risk/reward and I fail to understand why the "raiding" playstyle is getting the short end of the stick for xp.
I dont want, nor would I expect to be banging out 5+ AA's on a raid night but please allow me enough xp where it would be actually noticeable and make killing raid trash something more then an annoying speed bump on the way to a loot dropping namer.
Raid mob/trash xp before the reduction was not so great anyway but it was a far shot better then it is currently, and hopefully it could be re-evaluated for risk/reward.