Idea to implement raid versus raid PvP with reward.
This is an incremental change over the following:
http://www.shardsofdalaya.com/forum/index.php?topic=12390.20
but I thought that thread was too old to resurrect.
Zone: Mostly flat one (no hill-bugging), no water (no water-bugging).
Rules during PvP combat:
- Ressing (corpse dragging), zoning (gating or otherwise), selo and meditating are not allowed.
Implementation by flagging the zone as indoors, once script starts everyone
is "in combat".
- PvP resists are soft-capped. You always have X minimum and Y maximum chance to resist,
but the distribution in resists is different.
- Resist debuffs change the resist stat by a percentage of the current value, not by an absolute value.
- You can not cast damage over time spells on yourself or on anyone of your own team. You
can not hit someone of your own team either (not even if you are flagged PvP).
- You do not lose xp when killed by a mob in a PvP zone and you do not gain xp when
killing a mob in a PvP zone (There can be (KOS) mobs in the zone in between the two forces,
a Kaezulian army for example).
Script:
- Two raids each give an NPC some money. The NPC's are on opposing sides of the zone.
- Everyone is stripped of buffs by a zone-wide complete dispell.
- Everyone is cured of any DOT's.
- 1 minute buff-counter starts.
- After 1 minute, a 15 minute combat timer starts. During this time "in-combat" rules are in effect.
- After 15 minutes or after all are killed on one side, whichever comes first, the side with most kills wins.
- When you win you get kill points depending on the ranking of the raid you killed and the amount of
kills (percentage of number of people they started with) for your side minus the amount of deaths on your side.
kill points = scale_factor * ranking_difference * (kills_percentage - deaths_percentage)
- Your win is broadcast in cities as something like "GuildA has defeated GuildB in combat".
- The points are added to the guild of the person who gave the NPC the money, 90% of the raid
raid must be of that same guild.
- One reward can only be claimed at maximum once per 3 days.
- Reward of the raid is a tmap, difficulty depending on the kill points you spend.
- To claim a reward, you pay money (dependent on the difficulty of the map you want) and kill points to an NPC.
i.e. To get enough points for a VD tmap, you need to have an 18-0 victory over the top raid force once,
or have lesser victories over several other guilds.
This is an incremental change over the following:
http://www.shardsofdalaya.com/forum/index.php?topic=12390.20
but I thought that thread was too old to resurrect.
Zone: Mostly flat one (no hill-bugging), no water (no water-bugging).
Rules during PvP combat:
- Ressing (corpse dragging), zoning (gating or otherwise), selo and meditating are not allowed.
Implementation by flagging the zone as indoors, once script starts everyone
is "in combat".
- PvP resists are soft-capped. You always have X minimum and Y maximum chance to resist,
but the distribution in resists is different.
- Resist debuffs change the resist stat by a percentage of the current value, not by an absolute value.
- You can not cast damage over time spells on yourself or on anyone of your own team. You
can not hit someone of your own team either (not even if you are flagged PvP).
- You do not lose xp when killed by a mob in a PvP zone and you do not gain xp when
killing a mob in a PvP zone (There can be (KOS) mobs in the zone in between the two forces,
a Kaezulian army for example).
Script:
- Two raids each give an NPC some money. The NPC's are on opposing sides of the zone.
- Everyone is stripped of buffs by a zone-wide complete dispell.
- Everyone is cured of any DOT's.
- 1 minute buff-counter starts.
- After 1 minute, a 15 minute combat timer starts. During this time "in-combat" rules are in effect.
- After 15 minutes or after all are killed on one side, whichever comes first, the side with most kills wins.
- When you win you get kill points depending on the ranking of the raid you killed and the amount of
kills (percentage of number of people they started with) for your side minus the amount of deaths on your side.
kill points = scale_factor * ranking_difference * (kills_percentage - deaths_percentage)
- Your win is broadcast in cities as something like "GuildA has defeated GuildB in combat".
- The points are added to the guild of the person who gave the NPC the money, 90% of the raid
raid must be of that same guild.
- One reward can only be claimed at maximum once per 3 days.
- Reward of the raid is a tmap, difficulty depending on the kill points you spend.
- To claim a reward, you pay money (dependent on the difficulty of the map you want) and kill points to an NPC.
i.e. To get enough points for a VD tmap, you need to have an 18-0 victory over the top raid force once,
or have lesser victories over several other guilds.