AngryCow
Dalayan Elder
This is a post where we can civilly discuss the recent clarification to the raid claim rules. For ease here are the before and after:
Old:
"To claim a wing/zone/encounter, you need 6 people present. This claim is invalidated if you have done nothing in the wing/zone/encounter, and continue to do nothing for 30 minutes or more from the time a dispute occurs. A single guild may not lay claim on more than one wing/zone/encounter at a time (i.e. can't have 6 claiming lower thaz water and 6 claiming lower thaz earth at the same time). This limitation applies to 12-man and 18-man content in the sense that only one of either is allowed and not one of both. Abuse of this rule to 'squat' with 6 players while you wait for 2 hours for the rest of your guild to log on will result in jailtime."
New:
"To claim a wing/zone/encounter, you need 6 people present and be actively killing. Once you have begun clearing, if you stop and there is a dispute, you have 30 minutes to resume killing or you can lose your claim. If you enter a wing/zone/encounter and you DO NOT kill anything, YOU DO NOT have claim. A single guild may not lay claim on more than one wing/zone/encounter at a time (i.e. can't have 6 claiming lower thaz water and 6 claiming lower thaz earth at the same time). This limitation applies to 12-man and 18-man content in the sense that only one of either is allowed and not one of both. Abuse of this rule to 'squat' with 6 players while you wait for 2 hours for the rest of your guild to log on will result in jailtime.
Additionally, if you have a dispute in petitions and you leave the zone/wing/encounter where you and the other guild are waiting for a resolution, your claim is automatically lost and you will be considered to have ceded the claim to the other party. This may happen if no claim on right-of-way is made, but a guild decides it might be better worth their time to go kill undisputed raid mobs instead of wait for a GM to rule on the petition.
The exception is for raid zones like prison that are large enough to be divided into wings (inner prison would be one claimable area for instance). Once that force has less than 6 players in the zone for an hour or more, the claim ceases (so you can't just jump in if they wipe unless they aren't coming back within an hour)."
Old:
"To claim a wing/zone/encounter, you need 6 people present. This claim is invalidated if you have done nothing in the wing/zone/encounter, and continue to do nothing for 30 minutes or more from the time a dispute occurs. A single guild may not lay claim on more than one wing/zone/encounter at a time (i.e. can't have 6 claiming lower thaz water and 6 claiming lower thaz earth at the same time). This limitation applies to 12-man and 18-man content in the sense that only one of either is allowed and not one of both. Abuse of this rule to 'squat' with 6 players while you wait for 2 hours for the rest of your guild to log on will result in jailtime."
New:
"To claim a wing/zone/encounter, you need 6 people present and be actively killing. Once you have begun clearing, if you stop and there is a dispute, you have 30 minutes to resume killing or you can lose your claim. If you enter a wing/zone/encounter and you DO NOT kill anything, YOU DO NOT have claim. A single guild may not lay claim on more than one wing/zone/encounter at a time (i.e. can't have 6 claiming lower thaz water and 6 claiming lower thaz earth at the same time). This limitation applies to 12-man and 18-man content in the sense that only one of either is allowed and not one of both. Abuse of this rule to 'squat' with 6 players while you wait for 2 hours for the rest of your guild to log on will result in jailtime.
Additionally, if you have a dispute in petitions and you leave the zone/wing/encounter where you and the other guild are waiting for a resolution, your claim is automatically lost and you will be considered to have ceded the claim to the other party. This may happen if no claim on right-of-way is made, but a guild decides it might be better worth their time to go kill undisputed raid mobs instead of wait for a GM to rule on the petition.
The exception is for raid zones like prison that are large enough to be divided into wings (inner prison would be one claimable area for instance). Once that force has less than 6 players in the zone for an hour or more, the claim ceases (so you can't just jump in if they wipe unless they aren't coming back within an hour)."