Radius on Tigir's Insects = :(

kukov

Dalayan Beginner
Can the radius on this spell be increased? As an AoE slow it's not very good due to such a tight radius. I rarely ever hit more than one mob with it even when they appear to be close together. No resist message, just seems to only hit one and MAYBE two...

At first I thought maybe there was problems with how close the mobs were (grave rats on Tmap). But they were all pretty close together. If all mobs are close enough to hit the tank, then the AoE really should be able to potentially hit most/all of them (based on max targets of course).

As a shaman, slow is really my bread and butter, so can the effective radius of this spell be looked at? Thanks.
 
Not sure how it is on here, but I think I used this spell once on Live due to the small radius and the fact that the 51 level slow was GOD in that game. I guess there is a point in this game where when you make an AE spell "not suck" it becomes "too good". It is hard to manage the powerlevel of AE effects as they can quickly become better then the single target version.

However, on Live I just rooted adds and then slowed them because AE slow had big aggro on it.

Maybe upping the mana a bit to increase the radius isn't a bad idea.
 
Actually, Rexx, I think the problem has a different source. IIRC, you can't hit a mob with an AOE unless you're on its hate list already. Your best bet might be to throw a fast heal or something like that first.

In fact, tigir's has too large an area of effect, if anything. On floor 2 of HHK, in the Casino (one of the bigger rooms), I can stand against the far wall and cast on mobs on the opposite side of the room, and it still frequently hits Hasrett + 2 mobs.
 
I don't know though. It could be the aggro thing...but...

At one point I actually ran into the crowd and backed up a few feet...being in range of aggro should put me on their hate list right? I then casted and it hit 1 rat. This was in North Wastes during the tmap last night. Correct me if I'm wrong, but they were packed in pretty tight iirc. :-/

Something weird was going on.
 
Spiritplx said:
Not sure how it is on here, but I think I used this spell once on Live due to the small radius and the fact that the 51 level slow was GOD in that game. I guess there is a point in this game where when you make an AE spell "not suck" it becomes "too good". It is hard to manage the powerlevel of AE effects as they can quickly become better then the single target version.

However, on Live I just rooted adds and then slowed them because AE slow had big aggro on it.

Maybe upping the mana a bit to increase the radius isn't a bad idea.

Turgur's Insects is the 51 slow. It's not an AoE. Tigir's is the 58 AoE. There's a hate modifier on Tigir's though because it's an AoE.

Tigir's Insects
Shaman: 58
Mana: 350
Casting time: 5.0 seconds
Duration: 50
Description: Target Based AoE Slow (50%), Poison Counters, Modify Hate

It's already a 5 second cast which isn't very speedy, and costs 100 mana more than the 51 slow (and I've never noticed either one land more often than the other).

If it's a problem with needing aggro first, can that be changed to KoS mobs instead of needing to be actively on the hate list? Otherwise I'm needing to mem a junk spell I can cast fast in order to cast my "real" spell. :-/
 
Yes, I know which slow is which, that is why I said I just ended up using my 51 slow instead of the AE slow on Live (I really don't know how to say that without coming off as snippy, but I assure you I am not). The AE slow on Live was also crap and I never used it. Not sure how it all works on SoD, however, as all of the slows were changed.

Also, I do not remeber what Turgur's cost, but what % is the 100 mana increase? If you can slow 3 mobs for 50-100% more then its a fair deal. I would really have to play a shaman on SoD to test it, but I was primarily making the comment that this spell was never used on Live (and hopefully that will change here on SoD).
 
If you are in a group an doing AoE slow, either pop a quick heal on the tank, or you can just walk up to all of the mobs and automatically get proxy aggro.

I wouldn't know anything about the feasibility of changing the AoEs. Honestly its nice because there are places where you would get aggro on mobs through the walls from kos mobs, which is annoying.
 
Eldorath said:
If you are in a group an doing AoE slow, either pop a quick heal on the tank, or you can just walk up to all of the mobs and automatically get proxy aggro.

I wouldn't know anything about the feasibility of changing the AoEs. Honestly its nice because there are places where you would get aggro on mobs through the walls from kos mobs, which is annoying.

I agree with you on the second point due to wonky LoS stuff and flawed game architecture...but, like I said...I did walk up to the mobs and only got one message that a grave rat was slowed, and had no message from any resists...was very strange.
 
Just some info for you.
Range you can cast from is 200 so you have prox agro unless there light blue/green.

The range of the spell is 50 which as mage's can attest is very very smal.l (have to be literally on top of each other)

This spell also has a neg 200 agro component which makes it so much better than the lvl 51 spell fyi.
 
seferon said:
The range of the spell is 50 which as mage's can attest is very very smal.l (have to be literally on top of each other)
/boggle

Is it bugged or something, then? Rett keeps getting hit with it from 3/4 of the way across a decent sized room.
 
Tried tongiht and radius seems okay...was something weird happening with it yeatserday though on a tmap...discard this thread. :)
 
I think its bugged..

ANy time reguardless of range that nabal throws it Nabal get hit by the Tigurs slow effect as well. Seems to me the Shaman casting it is always considered part of the AoE for some odd reason.

the -200 hate is good to know about (I knew it had neg hate but didn't know how much).

Honestly have only used this spell in one group and that was Kedge keep were things tend to stand on top of one another. Will have ot test out this Proxy aggro theroy about getting mroe then 1 target with it.
 
Size of the radius is not bad, it's huge. It just doesn't hit targets... it hits me and my target.

I have already tired casting a Chloro on the tank, this did nto fix the problem.

Sometimes it works, and sometimes it does not.
 
moghedancarns said:
Size of the radius is not bad, it's huge. It just doesn't hit targets... it hits me and my target.

I have already tired casting a Chloro on the tank, this did nto fix the problem.

Sometimes it works, and sometimes it does not.

land malo on everything you want the slow to hit first and it should work fine.
 
robopirateninja said:
land malo on everything you want the slow to hit first and it should work fine.

Hahaha...the fight would be over by the time you did that. :)

Neither is exactly a speedy spell...

The AoE is resisted often with 225+ cha at level 64 on entry trash in elds. So I end up recasting it often. About the only thing it's good for is the -hate modifier. Malo would help with that, but malo isn't very fast and it's single target only.
 
kukov said:
but malo isn't very fast and it's single target only.

the point is that you need to be on the mobs hate list for an aoe spell to land right now so single targets are the only way you are going to hit anything beyond the first target with an ae, until you land a single target spell on them. I suggested malo because it is useful and would help your slow land but if you have some fast cast spell that would work better use that instead.
 
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