I've come across the following quirks relating to textures, models, and animations and was hoping that some of the staff could shed some light on them. It is possible that, for some reason, one or more may simply be client-side for me due to a faulty install, missing files, etc. If any other players have noticed these quirks (or others), chime in! Anyway, are any of these things able to be fixed?
1) Torch models are absurdly small.
2) The black and purple "old world" dragon texture is broken for some--but not all--dragons.
3) Pre-Luclin models do not animate properly when running and casting at the same time.
1) Torch models are absurdly small.
I know that the textures for a torch are found in gequip.s3d. These files are called torch-handle.bmp and torch-head.bmp, and I've compared them to the .bmp files from a vanilla Titanium install. The file sizes match up perfectly, so this seems not to be a texture problem, but rather some issue with the model itself. This might seem trivial, but if the torch model were restored to its full size, this would give devs yet another item model to use for weapons or held items. (Does Smoldering Brand ring a bell for any Live veterans?) For reference, two pictures:
A torch in SoD.
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A torch on Live.

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A torch on Live.

2) The black and purple "old world" dragon texture is broken for some--but not all--dragons.
The texture in question is texture 6 for race 49. Lord Za`Yth and Traekoth the Ancient use this texture, or used to. Several months ago, these two dragons (and likely one or two others in DHK) reverted to the base texture of the dragon model, which is red. However, other dragons that use this same texture, such as Lady Adrecia are unaffected and still use the black and purple texture. Pictures for reference:
Lord Za`Yth as he appears today.
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Lord Za`Yth as he appeared originally.

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Lord Za`Yth as he appeared originally.

3) Pre-Luclin models do not animate properly when running and casting at the same time.
If a player casts a spell and then moves forward before the casting animation completes on Live or any other emulated server, the character's upper body will continue the casting gestures while the lower body walks or runs. On our server, a player who moves his character just after casting a spell will see that the character continues the casting gestures as if standing still despite moving about. (In other words, the character "slides" forward while his/her body is locked in a "standing still" pose.) I'm also uncertain as to whether this occurs with the Luclin models.